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Add a copy of load log settings to UCS because of how split Database classes are laid out
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@ -578,3 +578,34 @@ void Database::GetFriendsAndIgnore(int charID, std::vector<std::string> &friends
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}
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void Database::LoadLogSysSettings(EQEmuLogSys::LogSettings* log_settings){
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std::string query =
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"SELECT "
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"log_category_id, "
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"log_category_description, "
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"log_to_console, "
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"log_to_file, "
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"log_to_gmsay "
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"FROM "
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"logsys_categories "
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"ORDER BY log_category_id";
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auto results = QueryDatabase(query);
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int log_category = 0;
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Log.file_logs_enabled = false;
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for (auto row = results.begin(); row != results.end(); ++row) {
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log_category = atoi(row[0]);
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log_settings[log_category].log_to_console = atoi(row[2]);
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log_settings[log_category].log_to_file = atoi(row[3]);
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log_settings[log_category].log_to_gmsay = atoi(row[4]);
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/*
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This determines whether or not the process needs to actually file log anything.
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If we go through this whole loop and nothing is set to any debug level, there is no point to create a file or keep anything open
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*/
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if (log_settings[log_category].log_to_file > 0){
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Log.file_logs_enabled = true;
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}
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}
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}
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@ -57,7 +57,8 @@ public:
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void ExpireMail();
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void AddFriendOrIgnore(int CharID, int Type, std::string Name);
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void RemoveFriendOrIgnore(int CharID, int Type, std::string Name);
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void GetFriendsAndIgnore(int CharID, std::vector<std::string> &Friends, std::vector<std::string> &Ignorees);
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void GetFriendsAndIgnore(int CharID, std::vector<std::string> &Friends, std::vector<std::string> &Ignorees);
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void LoadLogSysSettings(EQEmuLogSys::LogSettings* log_settings);
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protected:
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33
ucs/ucs.cpp
33
ucs/ucs.cpp
@ -33,25 +33,21 @@
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#include <list>
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#include <signal.h>
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volatile bool RunLoops = true;
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uint32 MailMessagesSent = 0;
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uint32 ChatMessagesSent = 0;
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TimeoutManager timeout_manager;
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Clientlist *CL;
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ChatChannelList *ChannelList;
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Clientlist *CL;
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EQEmuLogSys Log;
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TimeoutManager timeout_manager;
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Database database;
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std::string WorldShortName;
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WorldServer *worldserver = nullptr;
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const ucsconfig *Config;
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WorldServer *worldserver = nullptr;
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EQEmuLogSys Log;
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std::string WorldShortName;
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uint32 ChatMessagesSent = 0;
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uint32 MailMessagesSent = 0;
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volatile bool RunLoops = true;
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void CatchSignal(int sig_num) {
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@ -80,10 +76,8 @@ int main() {
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Log.Out(Logs::General, Logs::UCS_Server, "Starting EQEmu Universal Chat Server.");
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if (!ucsconfig::LoadConfig()) {
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Log.Out(Logs::General, Logs::UCS_Server, "Loading server configuration failed.");
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if (!ucsconfig::LoadConfig()) {
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Log.Out(Logs::General, Logs::UCS_Server, "Loading server configuration failed.");
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return 1;
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}
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@ -103,6 +97,9 @@ int main() {
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return 1;
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}
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/* Register Log System and Settings */
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database.LoadLogSysSettings(Log.log_settings);
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char tmp[64];
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if (database.GetVariable("RuleSet", tmp, sizeof(tmp)-1)) {
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