diff --git a/Adding-New-Factions.md b/Adding-New-Factions.md new file mode 100644 index 0000000..a9ed692 --- /dev/null +++ b/Adding-New-Factions.md @@ -0,0 +1,27 @@ +To add a new faction on your server: + +1. Add the new faction to the faction_list table. Assign a value to base_value that indicates, aside from class/race/deity adjustments, how your new faction will regard everyone. + +|Faction Value|Faction CON| +|-------------------|-----------| +|1101 -> ABOVE |ALLY| +|701 -> 1100 |WARMLY| +|401 -> 700 |KINDLY| +|101 -> 400 |AMIABLE| +|0 -> 100 |INDIFFERENT| +|-100 -> -1 |APPREHENSIVE| +|-700 -> -101 |DUBIOUS| +|-999 -> -701 |THREATENLY| +|-1000 -> BELOW |SCOWLS| + +2. Decide if you want your faction to favor or dislike characters more of less based on their class, race or deity. If so, add entries to faction_list_mod for your newly created faction. + +3. Every NPC that you want to be on your new faction, will have to be on a new npc_faction that has a primary_faction set to your new faction from faction_list. But unless all the NPCS that you want will all have the same faction hits when killed, you'll need a separate npc_faction for each tier of hits. I hope we can factor this part out in a future work product. + +4. If you want to assign faction hits or gains for killing any npc on your newly created npc_faction, add these entries to npc_faction_entries using your new npc_faction_id. + +5. If you want your newly created faction members to attack or assist certain other factions, add these entries to npc_faction_entries using your new npc_faction_id. + +6. Assign the NPCs you want to your new npc_faction. + +7. Restart the server for this to take effect. We'll work on a live reloading mechanism. \ No newline at end of file