From f6efcaf5cb414e05e161fd96a6b4ece5725ddd47 Mon Sep 17 00:00:00 2001 From: Chris Miles Date: Sun, 21 Jan 2018 23:42:21 -0600 Subject: [PATCH] Updated Hot Reload Methods (markdown) --- Hot-Reload-Methods.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Hot-Reload-Methods.md b/Hot-Reload-Methods.md index 4de04db..8fa2c1e 100644 --- a/Hot-Reload-Methods.md +++ b/Hot-Reload-Methods.md @@ -58,6 +58,10 @@ This page explains how different assets on the server can be reloaded, what comm * Server logging settings can be reloaded in game using **#logs reload_all** from the [[logsys_categories]] table - this takes affect server wide for all processes +### NPC Data + +* NPC data is live once a **#repop** is issued after a new edit or creation + ### NPC Emotes * While emotes don't HAVE to be database driven (most custom servers will just use scripts) - there is an option to reload the database driven emotes