From f635a47b3e92dd83bb8276394bc2afd107898991 Mon Sep 17 00:00:00 2001 From: Paul Coene Date: Mon, 24 Sep 2018 14:55:05 -0400 Subject: [PATCH] Updated npc_types (markdown) --- npc_types.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/npc_types.md b/npc_types.md index b76f854..cc43fc9 100644 --- a/npc_types.md +++ b/npc_types.md @@ -85,7 +85,7 @@ Accuracy|mediumint(9)|NO| |0| Avoidance|mediumint(9) unsigned|NO| |0| slow\_mitigation|smallint(4)|NO| |0| version|smallint(5) unsigned|NO| |0| -maxlevel|tinyint(3)|NO| |0| +maxlevel|tinyint(3)|NO| |0| The max level of the NPC. This makes the mob capable of spawning between levels 'level' to 'maxlevel'. Optionally can set resists, mana regen, hp regen, mindmg and maxdmg to 0 to auto-set based on level or to a base level and use scalerate to scale these. HP and stats are scaled-only and should not be set to 0. scalerate|int(11)|NO| |100| private\_corpse|tinyint(3) unsigned|NO| |0| unique\_spawn\_by\_name|tinyint(3) unsigned|NO| |0|