diff --git a/Logging-Packets.md b/Logging-Packets.md index 4bb07dc..becbdf8 100644 --- a/Logging-Packets.md +++ b/Logging-Packets.md @@ -30,20 +30,19 @@ Below would enable client -> server direction packet logging to the client All server packets that are sent to the client, the only packet types that aren't sent to the client while in game are the message packets themselves because that would cause a loop -![image](https://i.imgur.com/llm7EXY.gif) +[[https://i.imgur.com/llm7EXY.gif]] ## Client to Server Packets being sent from client to server -![image](https://i.imgur.com/8t4tkrB.gif) +[[https://i.imgur.com/8t4tkrB.gif]] ## Unhandled Packets In this example - a client clicking a 'Krono' is unhandled by the server, at which it dumps a packet of data sent from the client -![](https://i.imgur.com/XkPDXb9.gif) - +[[https://i.imgur.com/XkPDXb9.gif]] ### Packet Logging Levels