Destroyed Lua Item (markdown)

TurmoilToad
2019-09-18 11:15:28 -04:00
parent bd97b3251e
commit ee08250cfa
-189
@@ -1,189 +0,0 @@
Item is a class exported to Lua that represent the Item_Struct object from EQEmu.
[Return to the Lua API](Lua-API)
### Properties
```
item.null -- Returns true if this object is null
item.valid -- Returns true if this object is not null
```
### Member Functions
```
Item() -- Creates a null Item
Integer MinStatus();
Integer ItemClass();
String Name();
String Lore();
String IDFile();
Integer ID();
Integer Weight();
Integer NoRent();
Integer NoDrop();
Integer Size();
Integer Slots();
Integer Price();
Integer Icon();
Integer LoreGroup();
Boolean LoreFlag();
Boolean PendingLoreFlag();
Boolean ArtifactFlag();
Boolean SummonedFlag();
Integer FVNoDrop();
Integer Favor();
Integer GuildFavor();
Integer PointType();
Integer BagType();
Integer BagSlots();
Integer BagSize();
Integer BagWR();
Boolean BenefitFlag();
Boolean Tradeskills();
Integer CR();
Integer DR();
Integer PR();
Integer MR();
Integer FR();
Integer AStr();
Integer ASta();
Integer AAgi();
Integer ADex();
Integer ACha();
Integer AInt();
Integer AWis();
Integer HP();
Integer Mana();
Integer AC();
Integer Deity();
Integer SkillModValue();
Integer SkillModType();
Integer BaneDmgRace();
Integer BaneDmgAmt();
Integer BaneDmgBody();
Boolean Magic();
Integer CastTime_();
Integer ReqLevel();
Integer BardType();
Integer BardValue();
Integer Light();
Integer Delay();
Integer RecLevel();
Integer RecSkill();
Integer ElemDmgType();
Integer ElemDmgAmt();
Integer Range();
Integer Damage();
Integer Color();
Integer Classes();
Integer Races();
Integer MaxCharges();
Integer ItemType();
Integer Material();
Real SellRate();
Integer Fulfilment();
Integer CastTime();
Integer EliteMaterial();
Integer ProcRate();
Integer CombatEffects();
Integer Shielding();
Integer StunResist();
Integer StrikeThrough();
Integer ExtraDmgSkill();
Integer ExtraDmgAmt();
Integer SpellShield();
Integer AVoidance();
Integer Accuracy();
Integer CharmFileID();
Integer FactionMod1();
Integer FactionMod2();
Integer FactionMod3();
Integer FactionMod4();
Integer FactionAmt1();
Integer FactionAmt2();
Integer FactionAmt3();
Integer FactionAmt4();
String CharmFile();
Integer AugType();
Integer AugSlotType(Integer i);
Integer AugSlotVisible(Integer i);
Integer AugSlotUnk2(Integer i);
Integer LDoNTheme();
Integer LDoNPrice();
Integer LDoNSold();
Integer BaneDmgRaceAmt();
Integer AugRestrict();
Integer Endur();
Integer DotShielding();
Integer Attack();
Integer Regen();
Integer ManaRegen();
Integer EnduranceRegen();
Integer Haste();
Integer DamageShield();
Integer RecastDelay();
Integer RecastType();
Integer AugDistiller();
Boolean Attuneable();
Boolean NoPet();
Boolean PotionBelt();
Boolean Stackable();
Boolean NoTransfer();
Boolean QuestItemFlag();
Integer StackSize();
Integer PotionBeltSlots();
Integer Click_Effect();
Integer Click_Type();
Integer Click_Level();
Integer Click_Level2();
Integer Proc_Effect();
Integer Proc_Type();
Integer Proc_Level();
Integer Proc_Level2();
Integer Worn_Effect();
Integer Worn_Type();
Integer Worn_Level();
Integer Worn_Level2();
Integer Focus_Effect();
Integer Focus_Type();
Integer Focus_Level();
Integer Focus_Level2();
Integer Scroll_Effect();
Integer Scroll_Type();
Integer Scroll_Level();
Integer Scroll_Level2();
Integer Bard_Effect();
Integer Bard_Type();
Integer Bard_Level();
Integer Bard_Level2();
Integer Book();
Integer BookType();
String Filename();
Integer SVCorruption();
Integer Purity();
Integer BackstabDmg();
Integer DSMitigation();
Integer HeroicStr();
Integer HeroicInt();
Integer HeroicWis();
Integer HeroicAgi();
Integer HeroicDex();
Integer HeroicSta();
Integer HeroicCha();
Integer HeroicMR();
Integer HeroicFR();
Integer HeroicCR();
Integer HeroicDR();
Integer HeroicPR();
Integer HeroicSVCorrup();
Integer HealAmt();
Integer SpellDmg();
Integer LDoNSellBackRate();
Integer ScriptFileID();
Integer ExpendableArrow();
Integer Clairvoyance();
String ClickName();
String ProcName();
String WornName();
String FocusName();
String ScrollName();
```