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Updated PvP (markdown)
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Note: PVP Is currently a work in progress.
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To emulate the original Everquest PVP servers, change the World:PVPSettings to the following values:
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```
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1 = Rallos Zek RuleSet, (NOT SUPPORTED)
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2 = Tallon/Vallon Zek Ruleset, (NOT SUPPORTED)
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4 = Sullon Zek Ruleset, (PARTIALLY SUPPORTED)
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6 = Discord Ruleset, (PARTIALLY SUPPORTED)
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anything above 6 is the Discord Ruleset without the no-drop restrictions removed.
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```
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To emulate the original Everquest PVP servers, change the to the following in rule_values
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You can customize beyond the original EQ PVP Rulesets using the following rules:
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```
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World:PVPMinLevel - default 0, minimum level to pvp
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World:PVPUseDeityBasedPVPdeity default false, is used to determine if a player can attack another.
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World:PVPLevelDifference default 0, if value is greater than 0, players with a difference greater than value will not be attackable
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World:PVPLoseExperienceLevelDifference default 0, if value is greater than 0, players lose experience if killed by a player within level difference
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World:PVPPetDamageMitigation default 50, pet damage is mitigated by this amount
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World:PVPMeleeMitigation default 67, melee is mitigated by this amount
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World:PVPSpellMitigation default 67, spells are mitigated by this amount
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World:PVPRangedMitigation default 80, ranged attacks are mitigated by this amount
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## World:PVPSettings
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|Value|Name|Desc|
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|:--|:--|:--|
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|1|Rallos Zek|Not yet supported|
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|2|TZ/VZ|Not yet supported|
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|4|Sullon Zek|Partial support|
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|6|Discord|Partial Support|
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|+|Above 6|Discord without the no-drop restrictions removed|
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The next rules are automatically set when a PVPSettings is used. If you want to override the default PVPSettings of each server type, here are the rules:
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|Name|Default|RZ|TV/VZ|SZ|Description
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|:--|:--|:--|:--|:--|:--|
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|World:PVPMinLevel|0|?|?|6|minimum level pvp is enabled
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|World:PVPUseDeityBasedPVPdeity|false|false|false|true|use deity based pvp alignment (agnostic is neutral)
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|World:PVPLevelDifference|0|?|?|6|players with a difference greater than value will not be attackable
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|World:PVPLoseExperienceLevelDifference|0|?|?|5|players lose experience if killed by a player within level difference
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|World:PVPPetDamageMitigation|50|?|?|?|pet damage is mitigated by this amount
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|World:PVPMeleeMitigation|67|?|?|?|melee is mitigated by this amount
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|World:PVPSpellMitigation|67|?|?|?|spells are mitigated by this amount
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|World:PVPRangedMitigation|80|?|?|?|ranged attacks are mitigated by this amount
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```
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