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Destroyed Lua Spawn (markdown)
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Spawn is a class exported to Lua that represents the spawn2 object from EQEmu.
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[Return to the Lua API](Lua-API)
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### Properties
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```
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spawn.null -- Returns true if this object is null
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spawn.valid -- Returns true if this object is not null
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```
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### Member Functions
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```
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Spawn() -- Creates a null spawn
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Void LoadGrid();
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Void Enable();
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Void Disable();
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Boolean Enabled();
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Void Reset();
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Void Depop();
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Void Repop();
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Void Repop(Integer delay);
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Void ForceDespawn();
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Integer GetID();
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Real GetX();
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Real GetY();
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Real GetZ();
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Real GetHeading();
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Void SetRespawnTimer(Integer newrespawntime);
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Void SetVariance(Integer newvariance);
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Integer GetVariance();
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Integer RespawnTimer();
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Integer SpawnGroupID();
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Integer CurrentNPCID();
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Void SetCurrentNPCID(Integer nid);
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Integer GetSpawnCondition();
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Boolean NPCPointerValid();
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Void SetNPCPointer(NPC n);
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Void SetTimer(Integer duration);
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Integer GetKillCount();
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```
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