Updated Project PEQ Expansions Concept Doc (markdown)

Logan
2019-01-21 19:03:37 -08:00
parent 4f1a76f117
commit e986b21d6e
+1 -2
@@ -9,8 +9,7 @@ This document describes the challenges and solutions to creating a dynamic-expan
- adventure_template: Since multiple expansions add different styles of adventures, add support for this.
- char_create_combinations: expansions_req contains this data
- doors: Does this need expansion? I'm leaning no, zone will determine
- global_loot: Does this need expansion? I'm leaning yes, as itemization should be determined with expansion
- items: may need expansion to ensure merchants are not populated with out of era items
- items: may need expansion to ensure merchants, global_loot are not populated with out of era items
- spawn2: need expansion to disable spawning of certain npcs
- spells_new: needs a way to discern expansion for allowing certain spells.
- starting_items: perhaps just honor if an item is of a proper expansion or not?