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has_zone_flag, incstat, isdisctome, isdooropen, istaskaappropriate, istaskactive, istaskactivityactive, istaskcompleted, istaskenabled, itemlink, lasttaskinset, level, me
+243
-13
@@ -2283,23 +2283,253 @@ quest::gmsay("Text", 15, 1, 30);
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quest::gmsay("Text", 15, 1, 30, 0);
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```
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## has_zone_flag
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**Parameter(s):**
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zone_id _(uint32)_
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**Usage:**
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Used to verify that a client character has the required zone flag for the specified zone.
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**Example:**
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```perl
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sub EVENT_CLICKDOOR {
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if ($doorid == 12) {
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if (quest::has_zone_flag(200) != 1) { #:: Returns bool
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quest::set_zone_flag(200);
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}
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}
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}
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```
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## incstat
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**Parameter(s):**
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stat_id _(int)_, value _(int)_
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**Usage:**
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Increases the specified stat by double the specified value. Stat IDs: STR = 0, STA = 1, AGI = 2, DEX = 3, INT = 4, WIS = 5, CHA = 6. Note: if you're increasing stats, the client will have to zone to see the effect.
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**Example:**
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```perl
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#:: Increase STR by 20
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quest::incstat(0, 10);
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```
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## isdisctome
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**Parameter(s):**
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item_id _(int)_
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**Usage:**
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Used to check if the specified item, by Item ID, is a discipline tome. You likely have a plugin for this (plugin::try_tome_handins).
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**Example:**
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```perl
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sub EVENT_ITEM {
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quest::traindisc($item1) if (quest::isdisctome($item1));
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quest::traindisc($item2) if (quest::isdisctome($item2));
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quest::traindisc($item3) if (quest::isdisctome($item3));
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quest::traindisc($item4) if (quest::isdisctome($item4));
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}
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```
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## isdooropen
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**Parameter(s):**
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door_id _(int)_
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**Usage:**
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Checks to see if the specified door is open.
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**Example:**
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```perl
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sub EVENT_CLICKDOOR {
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my $doorcheck = quest::isdooropen(41); #:: Returns bool
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if ($doorid == 41 && $doorcheck == 0) {
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quest::forcedooropen(41);
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}
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}
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```
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## istaskaappropriate
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**Parameter(s):**
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task_id _(int)_
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**Usage:**
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Used to see if a task is set for the appropriate level for the client character who initiated the event.
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**Example:**
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```perl
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#:: Check if task 200 is appropriate
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quest::istaskaappropriate(200); #:: Returns bool
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```
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## istaskactive
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**Parameter(s):**
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task_id _(int)_
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**Usage:**
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Used to determine if a task is active, by Task ID.
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**Example:**
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```perl
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#:: Check if task 212 is active
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quest::istaskactive(212); #:: Returns bool
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```
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## istaskactivityactive
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**Parameter(s):**
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task_id _(int)_, activity_id _(int)_
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**Usage:**
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Used to determine if a task activity is active, by Task ID and Activity ID.
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**Example:**
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```perl
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#:: Check if Activity 9 of Task 212 is active
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quest::istaskactivityactive(212, 9); #:: Returns bool
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```
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## istaskcompleted
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**Parameter(s):**
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task_id (int)
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**Usage:**
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Used to determine if a task is completed, by Task ID.
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**Example:**
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```perl
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#:: Check if task 212 is completed
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quest::istaskcompleted(212); #:: Returns bool
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```
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## istaskenabled
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**Parameter(s):**
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task_id (int)
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**Usage:**
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Used to determine if a task is enabled, by Task ID.
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**Example:**
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```perl
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#:: Check if task 212 is enabled
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quest::istaskenabled(212); #:: Returns bool
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```
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## itemlink
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**Parameter(s):**
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item_id _(int)_
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**Usage:**
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Used to send a link of the specified item, by Item ID.
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**Example:**
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```perl
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#:: Send an item link for a 1001 - Cloth Cap
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quest::itemlink(1001);
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```
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## lasttaskinset
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**Parameter(s):**
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task_set _(int)_
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**Usage:**
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Returns the last task in the specified Task Set.
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**Example:**
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```perl
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#:: Find the Task ID of the last task in Task Set 200
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quest::lasttaskinset(200); #:: Returns int
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```
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## level
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**Parameter(s):**
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new_level _(int)_
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**Usage:**
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Sets the level to the specified new level for the client character that triggered the event.
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**Example:**
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```perl
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sub EVENT_SAY {
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if ($text=~/level/i) {
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#:: Match if user's level is 20 or under
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if ($ulevel <= 20) {
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#:: Give the player one more level
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quest::level($ulevel+1);
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}
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elsif ($ulevel >= 21) {
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$npc->CastSpell(808, $userid);
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quest::say("Begone!");
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}
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}
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}
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```
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## me
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**Parameter(s):**
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message _(string)_
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**Usage:**
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Sends an emote without a name.
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**Example:**
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```perl
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quest::me("This creature has no need for your money.");
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```
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(Work in Progress)
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```perl
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quest::has_zone_flag(uint32 zone_id)
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quest::incstat(int stat_id, int value)
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quest::isdisctome(int item_id)
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quest::isdooropen(int door_id)
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quest::istaskaappropriate(int task_id)
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quest::istaskactive(int task_id)
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quest::istaskactivityactive(int task_id, int activity_id)
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quest::istaskcompleted(int task_id)
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quest::istaskenabled(int task_id)
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quest::itemlink(int item_id)
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quest::lasttaskinset(int task_set)
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quest::level(int new_level)
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quest::me(string message)
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quest::movegrp(int zone_id, float x, float y, float z)
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quest::movepc(int zone_id, float x, float y, float z [float heading])
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quest::moveto(float x, float y, float z, [float heading], [bool save_guard_location])
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