diff --git a/Lua-Examples.md b/Lua-Examples.md index 88d52e2..c981335 100644 --- a/Lua-Examples.md +++ b/Lua-Examples.md @@ -146,20 +146,6 @@ function event_timer(e) end ``` -This is an example of how to use get_characters_in_instance -``` -function event_death_complete(e) - -- get the zone instance id - local instance_id = eq.get_zone_instance_id(); - local charid_list = eq.get_characters_in_instance(instance_id); - -- Lua loop basics: - -- k = key which is generally the current index of the array, not used in this example - -- v = value for the current key, in this example it would be the character ID - for k,v in pairs(charid_list) do - eq.target_global("lockout_ikky_g1", "1", "H17", 0,v, 0); - end -end - ``` ### Player ``` @@ -179,6 +165,19 @@ function event_click_door(e) end ``` +``` +-- This is an example of how to use get_characters_in_instance +function event_death_complete(e) + -- get the zone instance id + local instance_id = eq.get_zone_instance_id(); + local charid_list = eq.get_characters_in_instance(instance_id); + -- Lua loop basics: + -- k = key which is generally the current index of the array, not used in this example + -- v = value for the current key, in this example it would be the character ID + for k,v in pairs(charid_list) do + eq.target_global("lockout_ikky_g1", "1", "H17", 0,v, 0); + end +end ### Item ### Spell