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Destroyed Adding New Factions (markdown)
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To add a new faction on your server:
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1. Add the new faction to the faction_list table. Assign a value to base_value that indicates, aside from class/race/deity adjustments, how your new faction will regard everyone.
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2. Add an entry to faction_base_data if you want the limits on earned faction to differ from -2000 to 2000.
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|Faction Value|Faction CON|
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|-------------------|-----------|
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|1100 -> ABOVE |ALLY|
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|750 -> 1099 |WARMLY|
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|500 -> 749 |KINDLY|
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|100 -> 400 |AMIABLE|
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|0 -> 99 |INDIFFERENT|
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|-100 -> -1 |APPREHENSIVE|
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|-500 -> -101 |DUBIOUS|
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|-750 -> -501 |THREATENLY|
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|BELOW -> -751 |SCOWLS|
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3. Decide if you want your faction to favor or dislike characters more of less based on their class, race or deity. If so, add entries to faction_list_mod for your newly created faction.
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4. Every NPC that you want to be on your new faction, will have to be on a new npc_faction that has a primary_faction set to your new faction from faction_list. But unless all the NPCS that you want will all have the same faction hits when killed, you'll need a separate npc_faction for each tier of hits. I hope we can factor this part out in a future work product.
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5. If you want to assign faction hits or gains for killing any npc on your newly created npc_faction, add these entries to npc_faction_entries using your new npc_faction_id.
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6. If you want your newly created faction members to attack or assist certain other factions, add these entries to npc_faction_entries using your new npc_faction_id.
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7. Assign the NPCs you want to your new npc_faction.
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8. Restart the server for this to take effect. We'll work on a live reloading mechanism.
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