diff --git a/Logging-Packets.md b/Logging-Packets.md deleted file mode 100644 index 5a049ae..0000000 --- a/Logging-Packets.md +++ /dev/null @@ -1,68 +0,0 @@ -### Packet Logging - -* Useful for developers, it can be very handy to see what activitiy is happening realtime. We now have the ability to sink it to any output format simultaneously. - -### Packet Categories - -``` -select * from logsys_categories where log_category_description like '%packet%'; -+-----------------+------------------------------------+----------------+-------------+--------------+ -| log_category_id | log_category_description | log_to_console | log_to_file | log_to_gmsay | -+-----------------+------------------------------------+----------------+-------------+--------------+ -| 5 | Packet: Client -> Server | 0 | 0 | 0 | -| 39 | Packet: Server -> Client | 0 | 0 | 0 | -| 40 | Packet: Client -> Server Unhandled | 0 | 0 | 0 | -| 41 | Packet: Server -> Client With Dump | 0 | 0 | 0 | -| 42 | Packet: Server -> Client With Dump | 0 | 0 | 0 | -+-----------------+------------------------------------+----------------+-------------+--------------+ -5 rows in set (0.04 sec) -``` - -#### Enable in Game (Example) - -Below would enable client -> server direction packet logging to the client - -``` -#logs set gmsay 5 1 -``` - -## Server to Client - -All server packets that are sent to the client, the only packet types that aren't sent to the client while in game are the message packets themselves because that would cause a loop - - -
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