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+### Phase 1a: Re-enumerate 'typePossessions' slots [development 100%, implementation: 100%]
+Token | Old Value | New Value
+----- | :-------: | :-------:
+slotCharm | 0 | 0
+slotEar1 | 1 | 1
+slotHead | 2 | 2
+slotFace | 3 | 3
+slotEar2 | 4 | 4
+slotNeck | 5 | 5
+slotShoulders | 6 | 6
+slotArms | 7 | 7
+slotBack | 8 | 8
+slotWrist1 | 9 | 9
+slotWrist2 | 10 | 10
+slotRange | 11 | 11
+slotHands | 12 | 12
+slotPrimary | 13 | 13
+slotSecondary | 14 | 14
+slotFinger1 | 15 | 15
+slotFinger2 | 16 | 16
+slotChest | 17 | 17
+slotLegs | 18 | 18
+slotFeet | 19 | 19
+slotWaist | 20 | 20
+slotPowerSource | 9999 | 21*
+slotAmmo | 21 | 22*
+slotGeneral1 | 22 | 23*
+slotGeneral2 | 23 | 24*
+slotGeneral3 | 24 | 25*
+slotGeneral4 | 25 | 26*
+slotGeneral5 | 26 | 27*
+slotGeneral6 | 27 | 28*
+slotGeneral7 | 28 | 29*
+slotGeneral8 | 29 | 30*
+slotGeneral9 | n/a | 31*
+slotGeneral10 | n/a | 32*
+slotCursor | 30 | 33*
+
+
+
+### Phase 1b: Insert General9 and General10 bag slots into current General bag slot range [development: 100% complete, implementation: 100%]
+Token | Old Begin | Old End Value | New Begin Value | New End Value
+----- | :-------: | :-----------: | :-------------: | :-----------:
+GENERAL1BAGSLOTS | 251 | 260 | 251 | 260
+GENERAL2BAGSLOTS | 261 | 270 | 261 | 270
+GENERAL3BAGSLOTS | 271 | 280 | 271 | 280
+GENERAL4BAGSLOTS | 281 | 290 | 281 | 290
+GENERAL5BAGSLOTS | 291 | 300 | 291 | 300
+GENERAL6BAGSLOTS | 301 | 310 | 301 | 310
+GENERAL7BAGSLOTS | 311 | 320 | 311 | 320
+GENERAL8BAGSLOTS | 321 | 330 | 321 | 330
+GENERAL9BAGSLOTS | n/a | n/a | 331* | 340*
+GENERAL10BAGSLOTS | n/a | n/a | 341* | 350*
+CURSORBAGSLOTS | 331 | 340 | 351* | 360*
+
+
+
+### Phase 2: Modify inventory to allow for supported client expansion changes and GM status [development: 100% complete, implementation: 100%]
+ - expansion bitmask affects the various clients differently..but, these changes in client behavior are not accounted for
+ - GM flag state typically overrides expansion bitmask and these changes in client behavior also need to be accounted for
+
+
+
+### Phase ?: Rework class ItemInstQueue for proper behavior [development: 0%]
+ - this is the 'cursor buffer' used for server operations and does not reflect any client behavior
+ - it will fix a lot of remaining cursor issues - especially RoF+ based ones
+ - separate type possessions cursor (slot 30) from type limbo slots (slots {0..35})
+ - implement server bag slots for type limbo main slots (36 * 10 = 360 allocation requirement)
+ - should be doable without an sql update
+
+
+
+### Phase ?: Change merchant lists to similar method as corpse's InternalLoot_Struct [development: 0%]
+ - merchants do not like to have their 'slot' enumerations non-contiguous
+ - remove the slot identifier from database schema
+ - enumerate merchant items upon loading and as players sell items to them
+ - create per-client merchant windows and track them
+ - as players transact per merchant window ids, cross-reference those back to merchant master list ids
+
+
+
+### Phase ?: Increase number of allowed bag slots and remap all bag slots to an unused range [development: 0%]
+ - hard-code the max server-allowed bag slot size to 100 slots (should account for anything we would ever support)
+ - remap *all* bags slots into a new range .. 10000+ should be available
+ - update EQDictionary to reflect the new maximum sizes
+
+
+
+### Phase ?: Implement class ItemInstance::origin_tag [development: 100% complete, implementation: 0% complete]
+ - a 16-byte char field that represents a base64-encoded unique identifier for every item (12 bytes of int data encoded into 16 ascii bytes)
+ - used in numerous systems, such as: bazaar/barter, hotkey assignments, etc...
+ - does not use the same encoding hash as SocketLib https://github.com/EQEmu/Server/tree/master/common/SocketLib
+ - implementation allows for multiple encoding hash references
+
+
+
+### Phase ?: Rework bazaar code to make proper use of ItemInstance::origin_tag property [development: 80% complete]
+ - this will also fix the 'broken' system for newer clients
+
+