diff --git a/Logging-Packets.md b/Logging-Packets.md index ae740cf..e7ad9c8 100644 --- a/Logging-Packets.md +++ b/Logging-Packets.md @@ -30,7 +30,10 @@ Below would enable client -> server direction packet logging to the client All server packets that are sent to the client, the only packet types that aren't sent to the client while in game are the message packets themselves because that would cause a loop -[[https://i.imgur.com/llm7EXY.gif]] + +

+ +

## Client to Server