Updated Perl Client (markdown)

Logan
2018-01-13 20:42:23 -08:00
parent f2fcd51562
commit bbf9b83929
+133 -132
@@ -9,7 +9,7 @@ client.valid -- Returns true if this object is not null
### Member Functions ### Member Functions
``` ```
void Client::SendSound() void Client::SendSound()
void Client::Save( THIS, iCommitNow) void Client::Save( iCommitNow)
void Client::SaveBackup() void Client::SaveBackup()
void Client::Connected() void Client::Connected()
void Client::InZone() void Client::InZone()
@@ -20,17 +20,17 @@ void Client::WorldKick()
void Client::GetAnon() void Client::GetAnon()
void Client::Duck() void Client::Duck()
void Client::Stand() void Client::Stand()
void Client::SetGM( THIS, toggle) void Client::SetGM( toggle)
void Client::SetPVP( THIS, toggle) void Client::SetPVP( toggle)
void Client::GetPVP() void Client::GetPVP()
void Client::GetGM() void Client::GetGM()
void Client::SetBaseClass( THIS, i) void Client::SetBaseClass( i)
void Client::SetBaseRace( THIS, i) void Client::SetBaseRace( i)
void Client::SetBaseGender( THIS, i) void Client::SetBaseGender( i)
void Client::GetBaseFace() void Client::GetBaseFace()
void Client::GetLanguageSkill( THIS, n) void Client::GetLanguageSkill( n)
void Client::GetLastName() void Client::GetLastName()
void Client::GetLDoNPointsTheme( THIS, theme) void Client::GetLDoNPointsTheme( theme)
void Client::GetBaseSTR() void Client::GetBaseSTR()
void Client::GetBaseSTA() void Client::GetBaseSTA()
void Client::GetBaseCHA() void Client::GetBaseCHA()
@@ -43,88 +43,88 @@ void Client::GetEXP()
void Client::GetAAExp() void Client::GetAAExp()
void Client::GetAAPercent() void Client::GetAAPercent()
void Client::GetTotalSecondsPlayed() void Client::GetTotalSecondsPlayed()
void Client::UpdateLDoNPoints( THIS, points, theme) void Client::UpdateLDoNPoints( points, theme)
void Client::SetDeity( THIS, i) void Client::SetDeity( i)
void Client::AddEXP( THIS, add_exp, conlevel) void Client::AddEXP( add_exp, conlevel)
void Client::SetEXP( THIS, set_exp, set_aaxp, resexp) void Client::SetEXP( set_exp, set_aaxp, resexp)
void Client::SetBindPoint( THIS, to_zone) void Client::SetBindPoint( to_zone)
void Client::GetBindX() void Client::GetBindX()
void Client::GetBindY() void Client::GetBindY()
void Client::GetBindZ() void Client::GetBindZ()
void Client::GetBindHeading() void Client::GetBindHeading()
void Client::GetBindZoneID() void Client::GetBindZoneID()
void Client::MovePC( THIS, zoneID, float x, float y, float z, float heading) void Client::MovePC( zoneID, float x, float y, float z, float heading)
void Client::MovePCInstance( THIS, zoneID, instanceID, float x, float y, float z, float heading) void Client::MovePCInstance( zoneID, instanceID, float x, float y, float z, float heading)
void Client::ChangeLastName( THIS, in_lastname) void Client::ChangeLastName( in_lastname)
void Client::GetFactionLevel( THIS, int char_id, int npc_id, p_race, p_class, p_deity, pFaction, tnpc) void Client::GetFactionLevel(int char_id, int npc_id, p_race, p_class, p_deity, pFaction, tnpc)
void Client::SetFactionLevel( THIS, int char_id, int npc_id, char_class, char_race, char_deity) void Client::SetFactionLevel(int char_id, int npc_id, char_class, char_race, char_deity)
void Client::SetFactionLevel2( THIS, int char_id, faction_id, char_class, char_race, char_deity, value, int temp) void Client::SetFactionLevel2(int char_id, faction_id, char_class, char_race, char_deity, value, int temp)
void Client::GetRawItemAC() void Client::GetRawItemAC()
void Client::AccountID() void Client::AccountID()
void Client::AccountName() void Client::AccountName()
void Client::Admin() void Client::Admin()
void Client::CharacterID() void Client::CharacterID()
void Client::UpdateAdmin( THIS, iFromDB) void Client::UpdateAdmin( iFromDB)
void Client::UpdateWho( THIS, remove) void Client::UpdateWho( remove)
void Client::GuildRank() void Client::GuildRank()
void Client::GuildID() void Client::GuildID()
void Client::GetFace() void Client::GetFace()
void Client::TakeMoneyFromPP( THIS, int copper, updateclient) void Client::TakeMoneyFromPP(int copper, updateclient)
void Client::AddMoneyToPP( THIS, int copper, int silver, int gold, int platinum, updateclient) void Client::AddMoneyToPP(int copper, int silver, int gold, int platinum, updateclient)
void Client::TGB() void Client::TGB()
void Client::GetSkillPoints() void Client::GetSkillPoints()
void Client::SetSkillPoints( THIS, inp) void Client::SetSkillPoints( inp)
void Client::IncreaseSkill( THIS, skill_id, value) void Client::IncreaseSkill( skill_id, value)
void Client::IncreaseLanguageSkill( THIS, skill_id, value) void Client::IncreaseLanguageSkill( skill_id, value)
void Client::GetSkill( THIS, skill_id) void Client::GetSkill( skill_id)
void Client::GetRawSkill( THIS, skill_id) void Client::GetRawSkill( skill_id)
void Client::HasSkill( THIS, skill_id) void Client::HasSkill( skill_id)
void Client::CanHaveSkill( THIS, skill_id) void Client::CanHaveSkill( skill_id)
void Client::SetSkill( THIS, skill_num, value) void Client::SetSkill( skill_num, value)
void Client::AddSkill( THIS, skillid, value) void Client::AddSkill( skillid, value)
void Client::CheckSpecializeIncrease( THIS, spell_id) void Client::CheckSpecializeIncrease( spell_id)
void Client::CheckIncreaseSkill( THIS, skillid, chancemodi) void Client::CheckIncreaseSkill( skillid, chancemodi)
void Client::SetLanguageSkill( THIS, langid, value) void Client::SetLanguageSkill( langid, value)
void Client::MaxSkill( THIS, skillid, class, int level) void Client::MaxSkill( skillid, class, int level)
void Client::GMKill() void Client::GMKill()
void Client::IsMedding() void Client::IsMedding()
void Client::GetDuelTarget() void Client::GetDuelTarget()
void Client::IsDueling() void Client::IsDueling()
void Client::SetDuelTarget( THIS, set_id) void Client::SetDuelTarget( set_id)
void Client::SetDueling( THIS, duel) void Client::SetDueling( duel)
void Client::ResetAA() void Client::ResetAA()
void Client::MemSpell( THIS, spell_id, slot, update_client) void Client::MemSpell( spell_id, slot, update_client)
void Client::UnmemSpell( THIS, slot, update_client) void Client::UnmemSpell( slot, update_client)
void Client::UnmemSpellBySpellID( THIS, spell_id) void Client::UnmemSpellBySpellID( spell_id)
void Client::UnmemSpellAll( THIS, update_client) void Client::UnmemSpellAll( update_client)
void Client::ScribeSpell( THIS, spell_id, slot, update_client) void Client::ScribeSpell( spell_id, slot, update_client)
void Client::UnscribeSpell( THIS, slot, update_client) void Client::UnscribeSpell( slot, update_client)
void Client::UnscribeSpellAll( THIS, update_client) void Client::UnscribeSpellAll( update_client)
void Client::TrainDiscBySpellID( THIS, spell_id) void Client::TrainDiscBySpellID( spell_id)
void Client::GetDiscSlotBySpellID( THIS, spell_id) void Client::GetDiscSlotBySpellID( spell_id)
void Client::UntrainDisc( THIS, slot, update_client) void Client::UntrainDisc( slot, update_client)
void Client::UntrainDiscAll( THIS, update_client) void Client::UntrainDiscAll( update_client)
void Client::IsSitting() void Client::IsSitting()
void Client::IsBecomeNPC() void Client::IsBecomeNPC()
void Client::GetBecomeNPCLevel() void Client::GetBecomeNPCLevel()
void Client::SetBecomeNPC( THIS, flag) void Client::SetBecomeNPC( flag)
void Client::SetBecomeNPCLevel( THIS, int level) void Client::SetBecomeNPCLevel(int level)
void Client::SetFeigned( THIS, in_feigned) void Client::SetFeigned( in_feigned)
void Client::GetFeigned() void Client::GetFeigned()
void Client::AutoSplitEnabled() void Client::AutoSplitEnabled()
void Client::SetHorseId( THIS, horseid_in) void Client::SetHorseId( horseid_in)
void Client::GetHorseId() void Client::GetHorseId()
void Client::NukeItem( THIS, itemnum, where_to_check) void Client::NukeItem( itemnum, where_to_check)
void Client::SetTint( THIS, slot_id, int color) void Client::SetTint( slot_id, int color)
void Client::SetMaterial( THIS, slot_id, int item_id) void Client::SetMaterial( slot_id, int item_id)
void Client::Undye() void Client::Undye()
void Client::GetItemIDAt( THIS, slot_id) void Client::GetItemIDAt( slot_id)
void Client::GetAugmentIDAt( THIS, slot_id, augslot) void Client::GetAugmentIDAt( slot_id, augslot)
void Client::DeleteItemInInventory( THIS, slot_id, int quantity) void Client::DeleteItemInInventory( slot_id, int quantity)
void Client::SummonItem( THIS, int item_id, int charges) void Client::SummonItem(int item_id, int charges)
void Client::SetStats( THIS, type, increase_val) void Client::SetStats( type, increase_val)
void Client::IncStats( THIS, type, increase_val) void Client::IncStats( type, increase_val)
void Client::DropItem( THIS, slot_id) void Client::DropItem( slot_id)
void Client::BreakInvis() void Client::BreakInvis()
void Client::GetGroup() void Client::GetGroup()
void Client::LeaveGroup() void Client::LeaveGroup()
@@ -133,113 +133,114 @@ void Client::IsGrouped()
void Client::IsRaidGrouped() void Client::IsRaidGrouped()
void Client::Hungry() void Client::Hungry()
void Client::Thirsty() void Client::Thirsty()
void Client::GetInstrumentMod( THIS, spell_id) void Client::GetInstrumentMod( spell_id)
void Client::DecreaseByID( THIS, type, amt) void Client::DecreaseByID( type, amt)
void Client::SlotConvert2( THIS, slot) void Client::SlotConvert2( slot)
void Client::Escape() void Client::Escape()
void Client::RemoveNoRent() void Client::RemoveNoRent()
void Client::GoFish() void Client::GoFish()
void Client::ForageItem() void Client::ForageItem()
void Client::CalcPriceMod( THIS, other) void Client::CalcPriceMod( other)
void Client::ResetTrade() void Client::ResetTrade()
void Client::UseDiscipline( THIS, spell_id, target) void Client::UseDiscipline( spell_id, target)
void Client::GetCharacterFactionLevel( THIS, faction_id) void Client::GetCharacterFactionLevel( faction_id)
void Client::SetZoneFlag( THIS, int zone_id) void Client::SetZoneFlag(int zone_id)
void Client::ClearZoneFlag( THIS, int zone_id) void Client::ClearZoneFlag(int zone_id)
void Client::HasZoneFlag( THIS, int zone_id) void Client::HasZoneFlag(int zone_id)
void Client::SendZoneFlagInfo( THIS, to) void Client::SendZoneFlagInfo( to)
void Client::LoadZoneFlags() void Client::LoadZoneFlags()
void Client::SetAATitle( THIS, txt, save) void Client::SetAATitle( txt, save)
void Client::GetClientVersion() void Client::GetClientVersion()
void Client::GetClientVersionBit() void Client::GetClientVersionBit()
void Client::SetTitleSuffix( THIS, txt, save) void Client::SetTitleSuffix( txt, save)
void Client::SetAAPoints( THIS, points) void Client::SetAAPoints( points)
void Client::GetAAPoints() void Client::GetAAPoints()
void Client::GetSpentAA() void Client::GetSpentAA()
void Client::AddAAPoints( THIS, number) void Client::AddAAPoints( number)
void Client::RefundAA() void Client::RefundAA()
void Client::GetModCharacterFactionLevel( THIS, faction_id) void Client::GetModCharacterFactionLevel( faction_id)
void Client::GetLDoNWins() void Client::GetLDoNWins()
void Client::GetLDoNLosses() void Client::GetLDoNLosses()
void Client::GetLDoNWinsTheme( THIS, theme) void Client::GetLDoNWinsTheme( theme)
void Client::GetLDoNLossesTheme( THIS, theme) void Client::GetLDoNLossesTheme( theme)
void Client::GetItemAt( THIS, slot) void Client::GetItemAt( slot)
void Client::GetAugmentAt( THIS, slot, aug_slot) void Client::GetAugmentAt( slot, aug_slot)
void Client::GetStartZone() void Client::GetStartZone()
void Client::SetStartZone( THIS, zoneid, float x, float y, float z) void Client::SetStartZone( zoneid, float x, float y, float z)
void Client::KeyRingAdd( THIS, int item_id) void Client::KeyRingAdd(int item_id)
void Client::KeyRingCheck( THIS, int item_id) void Client::KeyRingCheck(int item_id)
void Client::AddPVPPoints( THIS, Points) void Client::AddPVPPoints( Points)
void Client::AddCrystals( THIS, RadiantCount, EbonCount) void Client::AddCrystals( RadiantCount, EbonCount)
void Client::GetPVPPoints() void Client::GetPVPPoints()
void Client::GetRadiantCrystals() void Client::GetRadiantCrystals()
void Client::GetEbonCrystals() void Client::GetEbonCrystals()
void Client::ReadBook( THIS, Book Text, Type) void Client::ReadBook( Book Text, Type)
void Client::UpdateGroupAAs( THIS, points, type) void Client::UpdateGroupAAs( points, type)
void Client::GetGroupPoints() void Client::GetGroupPoints()
void Client::GetRaidPoints() void Client::GetRaidPoints()
void Client::LearnRecipe( THIS, recipe_id) void Client::LearnRecipe( recipe_id)
void Client::GetEndurance() void Client::GetEndurance()
void Client::GetMaxEndurance() void Client::GetMaxEndurance()
void Client::GetEnduranceRatio() void Client::GetEnduranceRatio()
void Client::SetEndurance( THIS, Endurance) void Client::SetEndurance( Endurance)
void Client::SendOPTranslocateConfirm( THIS, Caster, SpellID) void Client::SendOPTranslocateConfirm( Caster, SpellID)
void Client::NPCSpawn( THIS, target_npc, option, respawntime) void Client::NPCSpawn( target_npc, option, respawntime)
void Client::GetIP() void Client::GetIP()
void Client::AddLevelBasedExp( THIS, exp_percentage, int max_level) void Client::AddLevelBasedExp( exp_percentage, int max_level)
void Client::IncrementAA( THIS, aaskillid) void Client::IncrementAA( aaskillid)
void Client::GrantAlternateAdvancementAbility( THIS, aa_id, points, ignore_cost) void Client::GrantAlternateAdvancementAbility( aa_id, points, ignore_cost)
void Client::GetAALevel( THIS, aaskillid) void Client::GetAALevel( aaskillid)
void Client::MarkCompassLoc( THIS, float x, float y, float z) void Client::MarkCompassLoc(float x, float y, float z)
void Client::ClearCompassMark() void Client::ClearCompassMark()
void Client::GetFreeSpellBookSlot( THIS, start_slot) void Client::GetFreeSpellBookSlot( start_slot)
void Client::GetSpellBookSlotBySpellID( THIS, spell_id) void Client::GetSpellBookSlotBySpellID( spell_id)
void Client::UpdateTaskActivity( THIS, TaskID, ActivityID, Count, bool ignore_quest_update) void Client::UpdateTaskActivity( TaskID, ActivityID, Count, bool ignore_quest_update)
void Client::GetTaskActivityDoneCount( THIS, TaskID, ActivityID) void Client::GetTaskActivityDoneCount( TaskID, ActivityID)
void Client::AssignTask( THIS, TaskID, NPCID, bool enforce_level_requirement) void Client::AssignTask( TaskID, NPCID, bool enforce_level_requirement)
void Client::FailTask( THIS, TaskID) void Client::FailTask( TaskID)
void Client::IsTaskCompleted( THIS, TaskID) void Client::IsTaskCompleted( TaskID)
void Client::IsTaskActive( THIS, TaskID) void Client::IsTaskActive( TaskID)
void Client::IsTaskActivityActive( THIS, TaskID, ActivityID) void Client::IsTaskActivityActive( TaskID, ActivityID)
void Client::GetCorpseCount() void Client::GetCorpseCount()
void Client::GetCorpseID( THIS, corpse) void Client::GetCorpseID( corpse)
void Client::GetCorpseItemAt( THIS, corpse_id, slotid) void Client::GetCorpseItemAt( corpse_id, slotid)
void Client::AssignToInstance( THIS, int instance_id) void Client::AssignToInstance(int instance_id)
void Client::RemoveFromInstance( THIS, int instance_id) void Client::RemoveFromInstance(int instance_id)
void Client:Freeze() void Client:Freeze()
void Client:UnFreeze() void Client:UnFreeze()
void Client::GetAggroCount() void Client::GetAggroCount()
void Client::GetCarriedMoney() void Client::GetCarriedMoney()
void Client::GetAllMoney() void Client::GetAllMoney()
void Client::GetItemInInventory( THIS, slot_id) void Client::GetItemInInventory( slot_id)
void Client::SetCustomItemData( THIS, slot_id, identifier, value) void Client::SetCustomItemData( slot_id, identifier, value)
void Client::GetCustomItemData( THIS, slot_id, identifier) void Client::GetCustomItemData( slot_id, identifier)
void Client::OpenLFGuildWindow() void Client::OpenLFGuildWindow()
void Client::SignalClient( THIS, data) void Client::SignalClient( data)
void Client::AddAlternateCurrencyValue( THIS, uint32 currency_id, int32 amount) void Client::AddAlternateCurrencyValue( uint32 currency_id, int32 amount)
void Client::SendWebLink( THIS, website) void Client::SendWebLink( website)
void Client::GetInstanceID() void Client::GetInstanceID()
void Client::HasSpellScribed( THIS, spell_id) void Client::HasSpellScribed( spell_id)
void Client::SetAccountFlag( THIS, flag, value) void Client::SetAccountFlag( flag, value)
void Client::GetAccountFlag( THIS, flag) void Client::GetAccountFlag( flag)
void Client::GetHunger() void Client::GetHunger()
void Client::GetThirst() void Client::GetThirst()
void Client::SetHunger( THIS, in_hunger) void Client::SetHunger( in_hunger)
void Client::SetThirst( THIS, in_thirst) void Client::SetThirst( in_thirst)
void Client::SendTargetCommand( THIS, in_entid) void Client::SendTargetCommand( in_entid)
void Client::SetHunger( THIS, in_hunger, in_thirst) void Client::SetHunger( in_hunger, in_thirst)
void Client::SilentMessage( THIS, Message) void Client::SilentMessage( Message)
void Client::PlayMP3( THIS, fname) void Client::PlayMP3( fname)
void Client::ExpeditionMessage( THIS, ExpdID, Message) void Client::ExpeditionMessage( ExpdID, Message)
void Client::SendMarqueeMessage( THIS, type, int priority, int fade_in, int fade_out, int duration, msg) void Client::SendMarqueeMessage( type, int priority, int fade_in, int fade_out, int duration, msg)
void Client::SendColoredText(int color, string message) void Client::SendColoredText(int color, string message)
void SendSpellAnim( uint16 spell_id, uint32 seq) void SendSpellAnim( uint16 spell_id, uint32 seq)
void Client::GetTargetRingX() void Client::GetTargetRingX()
void Client::GetTargetRingY() void Client::GetTargetRingY()
void Client::GetTargetRingZ() void Client::GetTargetRingZ()
void CalcEXP( THIS, uint8 conlevel) void CalcEXP( uint8 conlevel)
void Client::QuestReward( THIS, mob, int copper, int silver, int gold, int platinum, itemid, exp, faction) void Client::QuestReward( mob, int copper, int silver, int gold, int platinum, itemid, exp, faction)
void GetMoney( THIS, type, subtype) void GetMoney( type, subtype)
void GetAccountAge() void GetAccountAge()
void Client::SendFullPopup( THIS, Title, Text, PopupID, NegativeID, Buttons, Duration, ButtonName0, ButtonName1, SoundControls) void Client::SendFullPopup( Title, Text, PopupID, NegativeID, Buttons, Duration, ButtonName0, ButtonName1, SoundControls)
``` ```