diff --git a/Lua-Spell.md b/Lua-Spell.md deleted file mode 100644 index e5b9c97..0000000 --- a/Lua-Spell.md +++ /dev/null @@ -1,97 +0,0 @@ -Spell is a class exported to Lua that represents the spdat object from EQEmu. - -[Return to the Lua API](Lua-API) - -### Properties -``` -spell.null -- Returns true if this object is null -spell.valid -- Returns true if this object is not null -``` - -### Member Functions -``` -Spell() -- Creates a null spell -Spell(Integer id) -- Creates a spell with a specific id -Integer ID(); -String Name(); -String Player1(); -String TeleportZone(); -String YouCast(); -String OtherCasts(); -String CastOnYou(); -String CastOnOther(); -String SpellFades(); -Real Range(); -Real AoeRange(); -Real PushBack(); -Real PushUp(); -Integer CastTime(); -Integer RecoveryTime(); -Integer RecastTime(); -Integer BuffdurationFormula(); -Integer BuffDuration(); -Integer AEDuration(); -Integer Mana(); -Integer Base(Integer i); -Integer Base2(Integer i); -Integer Max(Integer i); -Integer Components(Integer i); -Integer ComponentCounts(Integer i); -Integer NoexpendReagent(Integer i); -Integer Formula(Integer i); -Integer GoodEffect(); -Integer Activated(); -Integer ResistType(); -Integer EffectID(Integer i); -Integer TargetType(); -Integer BaseDiff(); -Integer Skill(); -Integer ZoneType(); -Integer EnvironmentType(); -Integer TimeOfDay(); -Integer Classes(Integer i); -Integer CastingAnim(); -Integer SpellAffectIndex(); -Integer DisallowSit(); -Integer Deities(Integer i); -Integer Uninterruptable(); -Integer ResistDiff(); -Integer RecourseLink(); -Integer ShortBuffBox(); -Integer DescNum(); -Integer EffectDescNum(); -Integer BonusHate(); -Integer EndurCost(); -Integer EndurTimerIndex(); -Integer HateAdded(); -Integer EndurUpkeep(); -Integer NumHits(); -Integer PVPResistBase(); -Integer PVPResistCalc(); -Integer PVPResistCap(); -Integer SpellCategory(); -Integer CanMGB(); -Integer DispelFlag(); -Integer MinResist(); -Integer MaxResist(); -Integer ViralTargets(); -Integer ViralTimer(); -Integer NimbusEffect(); -Real DirectionalStart(); -Real DirectionalEnd(); -Integer SpellGroup(); -Integer PowerfulFlag(); -Integer CastRestriction(); -Boolean AllowRest(); -Boolean InCombat(); -Boolean OutOfCombat(); -Integer AEMaxTargets(); -Integer MaxTargets(); -Boolean PersistDeath(); -Real MinDist(); -Real MinDistMod(); -Real MaxDist(); -Real MaxDistMod(); -Real MinRange(); -Integer DamageShieldType(); -``` \ No newline at end of file