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USE_SKILL example
@@ -1619,6 +1619,19 @@ sub EVENT_TIMER {
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|skill_id | int | `quest::say($skill_id); # returns int`
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|skill_level | int | `quest::say($skill_level); # returns int`
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### Example
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This example would display a message to the client who uses kick and has a high enough skill level.
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```perl
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sub EVENT_USE_SKILL {
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#:: Match if skill is Kick (30) and Skill Level is greater than or equal to 100.
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if ($skill_id == 30 && $skill_level >= 100) {
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$client->Message(315, "You have used Kick. Your skill level is $skill_level");
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}
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}
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```
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# EVENT_WAYPOINT_ARRIVE
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### Trigger
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