Updated Lua General Functions (markdown)

Alex
2014-02-01 14:48:28 -08:00
parent bbd76dc58f
commit a793421a37
+3 -17
@@ -164,23 +164,9 @@ Mob get_owner();
ItemInst get_quest_item(); ItemInst get_quest_item();
Void map_opcodes(); -- will refresh the internal opcode dispatch Void map_opcodes(); -- will refresh the internal opcode dispatch
Void clear_opcode(Integer opcode); -- removes the internal opcode handler for the following opcode Void clear_opcode(Integer opcode); -- removes the internal opcode handler for the following opcode
``` Bool enable_recipe(Integer recipe_id);
This is an example of how to use get_characters_in_instance Bool disable_recipe(Integer recipe_id);
Void clear_npctype_cache(Integer npctype_id);
```
function event_death_complete(e)
-- get the zone instance id
local instance_id = eq.get_zone_instance_id();
local charid_list = eq.get_characters_in_instance(instance_id);
-- Lua loop basics:
-- k = key which is generally the current index of the array, not used in this example
-- v = value for the current key, in this example it would be the character ID
for k,v in pairs(charid_list) do
eq.target_global("lockout_ikky_g1", "1", "H17", 0,v, 0);
end
end
``` ```
SpawnPointOptions is a lua table that accepts the following values: SpawnPointOptions is a lua table that accepts the following values: