From a17449dff08487f2b84998684db923c8d703e71f Mon Sep 17 00:00:00 2001 From: Paul Coene Date: Tue, 31 Jul 2018 15:30:31 -0400 Subject: [PATCH] Updated Faction Overview (markdown) --- Faction-Overview.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Faction-Overview.md b/Faction-Overview.md index 797ab33..ccad873 100644 --- a/Faction-Overview.md +++ b/Faction-Overview.md @@ -1,5 +1,7 @@ >Note: This entry was ported over from http://wiki.eqemulator.org/p?Faction_Overview and may need to be reviewed by a dev for current accuracy. +>Note: I plan to review this and add all the faction pages as per Akka's request. It is my belief that this page is accurate as I documented it after I did the rework. - Noudess + Every faction that exists on a server is listed in the `faction_list` table. This table includes a unique id, a name, and a starting (base) faction. This starting value is combined with any race/class/deity adjustments that apply (see `faction_list_mod` table) to create the starting faction for characters when they are born. As characters interact with the world, they can gain/lose faction through their actions, be that killing or questing. These values are continuously updated in the `faction_values` table. Each faction has a minimum and a maximum value, at which point no more faction can be lost or gained. Currently this is maintained in the code. The BASE maximum is 2000 and the BASE minimum is -2000. The amount a character can earn is based on these constants AND the factions initial base value. For example, a faction that starts out at 0 (base value in faction_list) is the simple case.