diff --git a/Spells.md b/Spells.md index 60264e3..77a1f45 100644 --- a/Spells.md +++ b/Spells.md @@ -1,5 +1,11 @@ - [Getting Started](#getting-started) + + [Spell Effects](#spell-effects) + + [Base Values](#base-values) + + [Max Values](#max-values) + + [Formula](#formula) - [Dissecting more Complex Spells](#dissecting-more-complex-spells) +- [Understanding the Remaining Fields](#understanding-the-remaining-fields) + + [Reagents](#reagents) # Getting Started @@ -199,4 +205,46 @@ Protection of the Glades: 3 | Increase Hit Points when cast by 290 - 485 4 | Increase Mana by 6 per tick 5 | Block new spell if slot 1 has AC effect less than 1081 -6 | Block new spell if slot 2 has increase HP effect less than 2486 \ No newline at end of file +6 | Block new spell if slot 2 has increase HP effect less than 2486 + +# Understanding the Remaining Fields + +A dizzying array of fields exists that have not been covered above. Many of these fields are quite self-explanatory, such as the level at which each class can use the spell, the deities allowed to use the spell, cast-on messages, etc. This section is meant to cover the remaining fields as questions arise about their functionality. Remember to reference the information on [spells_new](https://github.com/EQEmu/Server/wiki/spells_new) found on this wiki, and the information contained in the [spdat.h](https://github.com/EQEmu/Server/blob/master/common/spdat.h) source file. + +## Reagents + +Spells that require reagents have items (by Item ID) listed in the components fields (component1, component2...component4). Examples of such spells would be Elemental: Earth (default Spell ID 401), which requires Item ID 10015 - Malachite, or Diamondskin (default Spell ID 394), which requires Item ID 10028 - Peridot. Some spells require a focus item, but do not consume the item when cast, such as Flame Lick (default Spell ID 239), which requires a 10307 - Fire Beetle Eye to cast, but does not consume it. Note the relationship between the component fields, the component count fields, and the NoexpendReagent fields, which utilize slots--just like Spell Effects discussed above: + +**Slot** | **Component** | **Component Count** | **No Expend Reagent** +----- | ----- | ----- | ----- +1 | ItemID | Count of the ItemID | Used as Focus item, or "Needed But Not Used" +2 | ItemID | Count of the ItemID | Used as Focus item, or "Needed But Not Used" +3 | ItemID | Count of the ItemID | Used as Focus item, or "Needed But Not Used" +4 | ItemID | Count of the ItemID | Used as Focus item, or "Needed But Not Used" + +### Elemental: Earth + +**Slot** | **Component** | **Component Count** | **No Expend Reagent** | **Notes** +----- | ----- | ----- | ----- | ----- +1 | 10015 | 1 | 6361 | Use 10015 - Malachite x1, focus with 6361 - Shovel of Ponz +2 | -1 | 1 | -1 | Nothing +3 | -1 | 1 | -1 | Nothing +4 | -1 | 1 | -1 | Nothing + +### Diamondskin + +**Slot** | **Component** | **Component Count** | **No Expend Reagent** | **Notes** +----- | ----- | ----- | ----- | ----- +1 | 10028 | 1 | -1 | Use 10028 - Peridot x1 +2 | -1 | 1 | -1 | Nothing +3 | -1 | 1 | -1 | Nothing +4 | -1 | 1 | -1 | Nothing + +### Flame Lick + +**Slot** | **Component** | **Component Count** | **No Expend Reagent** | **Notes** +----- | ----- | ----- | ----- | ----- +1 | -1 | 1 | 10307 | Require a 10307 - Fire Beetle Eye to cast +2 | -1 | 1 | -1 | Nothing +3 | -1 | 1 | -1 | Nothing +4 | -1 | 1 | -1 | Nothing \ No newline at end of file