attacknpc, attacknpctype, buryplayercorpse, castspell, changedeity, checktitle

TurmoilToad
2018-12-13 11:29:47 -05:00
parent 66a65c85c4
commit 9f1db9026c
+137 -7
@@ -1095,17 +1095,147 @@ sub EVENT_SAY {
} }
``` ```
### attacknpc
      **Parameter(s):**
      npc_entity_id _(int)_
      **Usage:**
      Used to make the NPC attack another NPC, by Entity ID.
      **Example:**
```perl
#:: Create a scalar variable to store the Entity ID of a_large_rat
$aggromob = $entity_list->GetMobID(2011);
#:: Get him.
quest::attacknpc($aggromob);
```
### attacknpctype
      **Parameter(s):**
      npc_type_id _(int)_
      **Usage:**
      Used to make the NPC attack another NPC, by NPC Type ID.
      **Example:**
```perl
#:: Attack a_large_rat
quest::attacknpctype(2011);
```
### buryplayercorpse
      **Parameter(s):**
      character_id _(int)_
      **Usage:**
      Buries and depops a single corpse by Character ID.
      **Example:**
```perl
sub EVENT_SAY {
#:: Create a scalar variable for storing corpse count
my $CorpseCount = 0;
#:: Create a scalar variable for storing the Character ID of the Client that triggered the event
my $charid = $client->CharacterID();
if ($text=~/hail/i) {
#:: Send the client a message in yellow (15) text
$client->Message(15,"I can [bury a corpse] or [destroy a corpse] that you have unburied.");
}
if ($text=~/bury a corpse/i) {
#:: Match if the client character has a corpse (or corpses)
if ($CorpseCount > 0) {
#:: Bury the character's corpse
quest::buryplayercorpse($charid);
$client->Message(15,"Very well, burying one of your corpses now.");
}
#:: Match if the client character does not have a corpse
else {
$client->Message(13,"You have no unburied corpses, begone.");
}
}
}
```
### castspell
      **Parameter(s):**
      spell_id _(int)_, target_id _(int)_
      **Usage:**
      Used to make the NPC cast a spell, by ID, on a target, by ID.
      **Example:**
```perl
#:: Cast spell 12 - Healing, on the user that triggered the event
quest::castspell(12,$userid);
```
### changedeity
      **Parameter(s):**
      deity_id _(int)_
      **Usage:**
      Used to permanently change the client character's deity, by [Deity ID](https://github.com/EQEmu/Server/wiki/Deity-List); kicks the client to character select.
      **Example:**
```perl
#:: Change the client character's deity to 201 - Bertoxxulous
quest::changedeity(201);
```
### checktitle
      **Parameter(s):**
      title_set_id _(int)_
      **Usage:**
      Used to determine if a player has the specified titleset enabled or not.
      **Example:**
```perl
#:: Check to see if Title Set 2 (prefix "Arbiter", suffix "Harbinger of the Old World") is enabled
quest::checktitle(2); #:: Returns bool
```
### clear_npctype_cache
      **Parameter(s):**
      npc_type_id _(int)_
(Work in Progress) (Work in Progress)
```perl ```perl
quest::attacknpc(int npc_entity_id)
quest::attacknpctype(int npc_type_id)
quest::buryplayercorpse(int character_id)
quest::castspell(int spell_id, int target_id)
quest::changedeity(int deity_id)
quest::checktitle(int title_set_id)
quest::clear_npctype_cache(int npc_type_id)
quest::clear_proximity() quest::clear_proximity()
quest::clear_zone_flag(uint32 zone_id) quest::clear_zone_flag(uint32 zone_id)
quest::clearspawntimers() quest::clearspawntimers()