From 94af2c898af052f9326e1f8d00c3ffae7359643c Mon Sep 17 00:00:00 2001 From: Paul Coene Date: Wed, 1 Aug 2018 12:52:30 -0400 Subject: [PATCH] Updated Understanding the database tables (markdown) --- Understanding-the-database-tables.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Understanding-the-database-tables.md b/Understanding-the-database-tables.md index c886844..b75f507 100644 --- a/Understanding-the-database-tables.md +++ b/Understanding-the-database-tables.md @@ -22,7 +22,7 @@ The ID from this table is where an NPC gets its entire faction behavior. The ID But more than this, it serves as a key into the npc_faction_entries table. -## npc_faction_entries +## [npc_faction_entries](https://github.com/EQEmu/Server/wiki/npc_faction_entries) The npc_faction_entries table has two major roles. First, entries are placed here that indicate how much faction is gained/lost with various factions if any NPC has this npc_faction_id is killed. The second, is that you can list how these NPCS react to other NPCS of various other factions.