Destroyed Lua Constants (markdown)

TurmoilToad 2019-09-18 08:39:05 -04:00
parent dabbf24427
commit 929c4ce766

@ -1,276 +0,0 @@
There are several constant tables exported to Lua that represent constants from the server:
[Return to the Lua API](Lua-API)
InventoryWhere
```
{
Integer Personal;
Integer Bank;
Integer SharedBank;
Integer Trading;
Integer Cursor;
}
```
Event
```
{
Integer say;
Integer trade;
Integer death;
Integer spawn;
Integer combat;
Integer slay;
Integer waypoint_arrive;
Integer waypoint_depart;
Integer timer;
Integer signal;
Integer hp;
Integer enter;
Integer exit;
Integer enter_zone;
Integer click_door;
Integer loot;
Integer zone;
Integer level_up;
Integer killed_merit ;
Integer cast_on;
Integer task_accepted;
Integer task_stage_complete;
Integer task_update;
Integer task_complete;
Integer task_fail;
Integer aggro_say;
Integer player_pickup;
Integer popup_response;
Integer proximity_say;
Integer cast;
Integer cast_begin;
Integer scale_calc;
Integer item_enter_zone;
Integer target_change;
Integer hate_list;
Integer spell_effect;
Integer spell_buff_tic;
Integer spell_fade;
Integer spell_effect_translocate_complete;
Integer combine_success ;
Integer combine_failure ;
Integer item_click;
Integer item_click_cast;
Integer group_change;
Integer forage_success;
Integer forage_failure;
Integer fish_start;
Integer fish_success;
Integer fish_failure;
Integer click_object;
Integer discover_item;
Integer disconnect;
Integer connect;
Integer item_tick;
Integer duel_win;
Integer duel_lose;
Integer encounter_load;
Integer encounter_unload;
Integer command;
Integer drop_item;
Integer destroy_item;
Integer feign_death;
Integer weapon_proc;
Integer equip_item;
Integer unequip_item;
Integer augment_item;
Integer unaugment_item;
Integer augment_insert;
Integer augment_remove;
Integer enter_area;
Integer leave_area;
Integer death_complete;
Integer unhandled_opcode;
}
```
Faction
```
{
Integer Ally;
Integer Warmly;
Integer Kindly;
Integer Amiable;
Integer Indifferent;
Integer Apprehensive;
Integer Dubious;
Integer Threatenly;
Integer Scowls;
}
```
Slot
```
{
Integer Charm;
Integer Ear1;
Integer Head;
Integer Face;
Integer Ear2;
Integer Neck;
Integer Shoulders;
Integer Arms;
Integer Back;
Integer Wrist1;
Integer Wrist2;
Integer Range;
Integer Hands;
Integer Primary;
Integer Secondary;
Integer Finger1;
Integer Finger2;
Integer Chest;
Integer Legs;
Integer Feet;
Integer Waist;
Integer PowerSource;
Integer Ammo;
Integer General1;
Integer General2;
Integer General3;
Integer General4;
Integer General5;
Integer General6;
Integer General7;
Integer General8;
Integer General9;
Integer General10;
Integer Cursor;
Integer PossessionsBegin;
Integer PossessionsEnd;
Integer EquipmentBegin;
Integer EquipmentEnd;
Integer GeneralBegin;
Integer GeneralEnd;
Integer GeneralBagsBegin;
Integer GeneralBagsEnd;
Integer CursorBagBegin;
Integer CursorBagEnd;
Integer Tradeskill;
Integer Augment;
Integer BankBegin;
Integer BankEnd;
Integer BankBagsBegin;
Integer BankBagsEnd;
Integer SharedBankBegin;
Integer SharedBankEnd;
Integer SharedBankBagsBegin;
Integer SharedBankBagsEnd;
Integer BagSlotBegin;
Integer BagSlotEnd;
Integer AugSocketBegin;
Integer AugSocketEnd;
Integer Invalid;
}
```
Material
```
{
Integer Head;
Integer Chest;
Integer Arms;
Integer Bracer;
Integer Hands;
Integer Legs;
Integer Feet;
Integer Primary;
Integer Secondary;
Integer Max;
}
```
ClientVersion
```
{
Integer Unknown;
Integer 62;
Integer Titanium;
Integer SoF;
Integer SoD;
Integer Underfoot;
Integer RoF;
}
```
Appearance
```
{
Integer Standing;
Integer Sitting;
Integer Crouching;
Integer Dead;
Integer Looting;
}
```
SpecialAbility
```
{
Integer summon;
Integer enrage;
Integer rampage;
Integer area_rampage;
Integer flurry;
Integer triple_attack;
Integer quad_attack;
Integer innate_dual_wield;
Integer bane_attack;
Integer magical_attack;
Integer ranged_attack;
Integer unslowable;
Integer unmezable;
Integer uncharmable;
Integer unstunable;
Integer unsnareable;
Integer unfearable;
Integer undispellable;
Integer immune_melee;
Integer immune_magic;
Integer immune_fleeing;
Integer immune_melee_except_bane;
Integer immune_melee_except_magical;
Integer immune_aggro;
Integer immune_aggro_on;
Integer immune_casting_from_range;
Integer immune_feign_death;
Integer immune_taunt;
Integer tunnelvision;
Integer dont_buff_friends;
Integer immune_pacify;
Integer leash;
Integer tether;
Integer destructible_object;
Integer no_harm_from_client;
}
```
SpeakMode
```
{
Integer Raw;
Integer Say;
Integer Shout;
Integer EmoteAlt;
Integer Emote;
Integer Group;
}
```
JournalMode
```
{
Integer None;
Integer Log1;
Integer Log2;
}
```