diff --git a/Perl-EVENT_TIMER.md b/Perl-EVENT_TIMER.md index f82af0a..3fb37ee 100755 --- a/Perl-EVENT_TIMER.md +++ b/Perl-EVENT_TIMER.md @@ -10,27 +10,25 @@ sub EVENT_TIMER { } ``` -### Functionality Explained +### Triggered -EVENT_TIMER is triggered by a quest::settimer(timer_name,duration_in_seconds) or quest::settimerMS(timer_name,duration_in_milliseconds) +* triggered by a quest::settimer(timer_name,duration_in_seconds) or quest::settimerMS(timer_name,duration_in_milliseconds) -The timer will loop until it is stopped, and EVENT_TIMER will trigger each time that the duration of the timer elapses +* The timer will loop until it is stopped, and EVENT_TIMER will trigger each time that the duration of the timer elapses -Timers can be stopped using the quest::stopalltimers() or quest::stoptimer(timer_name) functions +* Timers can be stopped using the quest::stopalltimers() or quest::stoptimer(timer_name) functions -### EVENT_TIMER in use +### Examples + +* this is an example of using a timer with a string name to cause an NPC to depop 30 minutes after it spawns ```perl -# this is an example of using a timer with a string name to cause an NPC to depop 30 minutes after it spawns - sub EVENT_SPAWN { - # Start a timer that is named "depop", the duration is 1,800 seconds (30 minutes) quest::settimer("depop",1800); } sub EVENT_TIMER { - # Use eq for string comparison to match timer "depop" if ($timer eq "depop") { # Stop timer "depop" from looping @@ -40,25 +38,22 @@ sub EVENT_TIMER { } ``` +* This is an example of using two timers with numeric names, started by separate events +* The NPC will depop two hours after it spawns +* The NPC will shout every minute to taunt attackers once it has been engaged + ```perl -# This is an example of using two timers with numeric names, started by separate events -# The NPC will depop two hours after it spawns -# The NPC will shout every minute to taunt attackers once it has been engaged - sub EVENT_SPAWN { - # Start a timer that is named "depop", the duration is 7,200 seconds (2 hours) quest::settimer("depop",7200); } sub EVENT_AGGRO { - # Start a timer that is named "engaged", the duration is 60 seconds (1 minute) quest::settimer("engaged",60); } sub EVENT_TIMER { - # Use eq for string comparison to match timer "depop" if ($timer eq "depop") { # Stop the timer "depop" from looping @@ -78,7 +73,6 @@ sub EVENT_TIMER { } sub EVENT_DEATH_COMPLETE { - quest::say("You have defeated me..."); # Stop the timer "depop" from looping quest::stoptimer("depop");