From 8cc724474692801b2502cc021556e31b40740d4d Mon Sep 17 00:00:00 2001 From: daerath Date: Mon, 4 Feb 2019 14:11:59 -0500 Subject: [PATCH] Updated to show what I think are the ID numbers for Neighborhood and Property marker UI windows. --- Player-Housing.md | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/Player-Housing.md b/Player-Housing.md index 5dcca31..08745aa 100644 --- a/Player-Housing.md +++ b/Player-Housing.md @@ -84,8 +84,8 @@ The RoF2 opcodes are suspect. It could be that they didn't change across several | Packet Sequence Number | 2 | Identifies order of fragments | | Total length of combined fragments | 3 | Total size of all fragments. This is only present in the first fragment. | | Application OpCode | 2 | RoF: 0x67C9
Live (20181217): 0x5C12
Live (20190118): 0x1659 | -| Unknown | 4 | An id? Different across servers | -| Unknown | 5 | Always 6,0,0,0,0 | +| Unknown | 2 | An id? Different across servers | +| Window ID | 7 | Always 1,0,6,0,0,0,0
This value is used to branch code paths between the Neighborhood list and Property marker windows. | | Total # of Neighborhoods | 2 | | | Unknown | 5 | Always 1,1,0,0,0 | | Neighborhood ID | 4 | | @@ -142,8 +142,10 @@ If # of Players is greater than 0, the fields Player Name Length and Player Name | Network OpCode | 2 | 0x09 | | Packet Sequence Number | 2 | | | Application OpCode | 2 | RoF: 0x67C9
Live (20181217): 0x5C12
Live (20190118): 0x1659 | -| Unknown | 15 | | -| Neighborhood ID | 4 | | +| Unknown | 2 | An id? Different across servers | +| Window ID | 7 | Always 1,0,4,3,0,0,0
This value is used to branch code paths between the Neighborhood list and Property marker windows. | +| Unknown | 6 | | +| Neighborhood ID | 4 | | | Unknown | 4 | | | Unknown | 4 | | | Guild ID | 4 | |