diff --git a/npc_faction_entries.md b/npc_faction_entries.md deleted file mode 100644 index 6e3ac9e..0000000 --- a/npc_faction_entries.md +++ /dev/null @@ -1,20 +0,0 @@ -**Field**|**Type**|**Null**|**Key**|**Default**|**Notes** ------|-----|-----|-----|-----|----- -npc\_faction\_id|int(11) unsigned|NO|PRI|0| -faction\_id|int(11) unsigned|NO|PRI|0| -value|int(11)|NO| |0| -npc\_value|tinyint(3)|NO| |0| -temp|tinyint(3)|NO| |0| - -### NPC Faction Entries Explained - -|Field Name | Description | -|-----------|-------------| -|npc_faction_id |Value assigned to npc in npc_types. Indexed into this table (n) times for each faction we want to impact. -|faction_id | Faction id for the faction_list table. These map to in game factions. -|value| Amount gained or lost for killing the NPCs assigned to this npc_faction_id. -|npc_value| How the npcs assigned to this npc_faction_id respond to other npcs that are on the faction_id for this entry. 1:assist, 0:neutral, -1:attack -|temp | 0 (Default): Faction is permanent, player recieves a message.| -||1: Faction is temporary, player does not recieve a message.| -||2: Faction is temporary, player recieves a message.| -||3: Faction is permanent, but player does not recieve a message.| \ No newline at end of file