mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-31 00:46:46 +00:00
Updated Lua Client (markdown)
+258
-257
@@ -1,258 +1,259 @@
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Client is a class exported to Lua that represent the Client object from EQEmu. All Client are also [Mob](Lua-Mob).
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Client is a class exported to Lua that represent the Client object from EQEmu. All Client are also [Mob](Lua-Mob).
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[Return to the Lua API](Lua-API)
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[Return to the Lua API](Lua-API)
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### Properties
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### Properties
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```
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```
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client.null -- Returns true if this object is null
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client.null -- Returns true if this object is null
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client.valid -- Returns true if this object is not null
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client.valid -- Returns true if this object is not null
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```
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```
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### Member Functions
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### Member Functions
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```
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```
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Client() -- Creates a null client
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Client() -- Creates a null client
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Void SendSound();
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Void SendSound();
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Void Save();
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Void Save();
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Void Save(Integer commit_now);
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Void Save(Integer commit_now);
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Void SaveBackup();
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Void SaveBackup();
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Boolean Connected();
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Boolean Connected();
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Boolean InZone();
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Boolean InZone();
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Void Kick();
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Void Kick();
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Void Disconnect();
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Void Disconnect();
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Boolean IsLD();
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Boolean IsLD();
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Void WorldKick();
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Void WorldKick();
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Boolean GetAnon();
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Boolean GetAnon();
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Void Duck();
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Void Duck();
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Void Stand();
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Void Stand();
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Void SetGM(Boolean v);
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Void SetGM(Boolean v);
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Void SetPVP(Boolean v);
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Void SetPVP(Boolean v);
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Boolean GetPVP();
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Boolean GetPVP();
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Boolean GetGM();
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Boolean GetGM();
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Void SetBaseClass(Integer v);
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Void SetBaseClass(Integer v);
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Void SetBaseRace(Integer v);
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Void SetBaseRace(Integer v);
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Void SetBaseGender(Integer v);
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Void SetBaseGender(Integer v);
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Integer GetBaseFace();
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Integer GetBaseFace();
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Integer GetLanguageSkill(Integer skill_id);
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Integer GetLanguageSkill(Integer skill_id);
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String GetLastName();
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String GetLastName();
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Integer GetLDoNPointsTheme(Integer theme);
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Integer GetLDoNPointsTheme(Integer theme);
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Integer GetBaseSTR();
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Integer GetBaseSTR();
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Integer GetBaseSTA();
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Integer GetBaseSTA();
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Integer GetBaseCHA();
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Integer GetBaseCHA();
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Integer GetBaseDEX();
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Integer GetBaseDEX();
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Integer GetBaseINT();
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Integer GetBaseINT();
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Integer GetBaseAGI();
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Integer GetBaseAGI();
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Integer GetBaseWIS();
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Integer GetBaseWIS();
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Integer GetWeight();
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Integer GetWeight();
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Integer GetEXP();
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Integer GetEXP();
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Integer GetAAExp();
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Integer GetAAExp();
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Integer GetTotalSecondsPlayed();
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Integer GetTotalSecondsPlayed();
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Void UpdateLDoNPoints(Integer points, Integer theme);
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Void UpdateLDoNPoints(Integer points, Integer theme);
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Void SetDeity(Integer v);
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Void SetDeity(Integer v);
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Void AddEXP(Integer add_exp);
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Void AddEXP(Integer add_exp);
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Void AddEXP(Integer add_exp, Integer conlevel);
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Void AddEXP(Integer add_exp, Integer conlevel);
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Void AddEXP(Integer add_exp, Integer conlevel, Boolean resexp);
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Void AddEXP(Integer add_exp, Integer conlevel, Boolean resexp);
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Void SetEXP(Integer set_exp, Integer set_aaxp);
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Void SetEXP(Integer set_exp, Integer set_aaxp);
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Void SetEXP(Integer set_exp, Integer set_aaxp, Boolean resexp);
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Void SetEXP(Integer set_exp, Integer set_aaxp, Boolean resexp);
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Void SetBindPoint();
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Void SetBindPoint();
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Void SetBindPoint(Integer to_zone);
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Void SetBindPoint(Integer to_zone);
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Void SetBindPoint(Integer to_zone, Real new_x);
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Void SetBindPoint(Integer to_zone, Real new_x);
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Void SetBindPoint(Integer to_zone, Real new_x, Real new_y);
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Void SetBindPoint(Integer to_zone, Real new_x, Real new_y);
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Void SetBindPoint(Integer to_zone, Real new_x, Real new_y, Real new_z);
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Void SetBindPoint(Integer to_zone, Real new_x, Real new_y, Real new_z);
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Real GetBindX();
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Real GetBindX();
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Real GetBindX(Integer index);
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Real GetBindX(Integer index);
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Real GetBindY();
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Real GetBindY();
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Real GetBindY(Integer index);
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Real GetBindY(Integer index);
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Real GetBindZ();
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Real GetBindZ();
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Real GetBindZ(Integer index);
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Real GetBindZ(Integer index);
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Real GetBindHeading();
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Real GetBindHeading();
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Real GetBindHeading(Integer index);
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Real GetBindHeading(Integer index);
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Integer GetBindZoneID();
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Integer GetBindZoneID();
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Integer GetBindZoneID(Integer index);
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Integer GetBindZoneID(Integer index);
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Void MovePC(Integer zone, Real x, Real y, Real z, Real heading);
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Void MovePC(Integer zone, Real x, Real y, Real z, Real heading);
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Void MovePCInstance(Integer zone, Integer instance, Real x, Real y, Real z, Real heading);
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Void MovePCInstance(Integer zone, Integer instance, Real x, Real y, Real z, Real heading);
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Void ChangeLastName(String in);
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Void ChangeLastName(String in);
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Integer GetFactionLevel(Integer char_id, Integer npc_id, Integer race, Integer class_, Integer deity, Integer faction, NPC npc);
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Integer GetFactionLevel(Integer char_id, Integer npc_id, Integer race, Integer class_, Integer deity, Integer faction, NPC npc);
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Void SetFactionLevel(Integer char_id, Integer npc_id, Integer char_class, Integer char_race, Integer char_deity);
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Void SetFactionLevel(Integer char_id, Integer npc_id, Integer char_class, Integer char_race, Integer char_deity);
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Void SetFactionLevel2(Integer char_id, Integer faction_id, Integer char_class, Integer char_race, Integer char_deity, Integer value, Integer temp);
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Void SetFactionLevel2(Integer char_id, Integer faction_id, Integer char_class, Integer char_race, Integer char_deity, Integer value, Integer temp);
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Integer GetRawItemAC();
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Integer GetRawItemAC();
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Integer AccountID();
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Integer AccountID();
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String AccountName();
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String AccountName();
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Integer Admin();
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Integer Admin();
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Integer CharacterID();
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Integer CharacterID();
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Integer GuildRank();
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Integer GuildRank();
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Integer GuildID();
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Integer GuildID();
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Integer GetFace();
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Integer GetFace();
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Boolean TakeMoneyFromPP(Integer copper);
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Boolean TakeMoneyFromPP(Integer copper);
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Boolean TakeMoneyFromPP(Integer copper, Boolean update_client);
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Boolean TakeMoneyFromPP(Integer copper, Boolean update_client);
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Void AddMoneyToPP(Integer copper, Integer silver, Integer gold, Integer platinum, Boolean update_client);
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Void AddMoneyToPP(Integer copper, Integer silver, Integer gold, Integer platinum, Boolean update_client);
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Boolean TGB();
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Boolean TGB();
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Integer GetSkillPoints();
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Integer GetSkillPoints();
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Void SetSkillPoints(Integer skill);
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Void SetSkillPoints(Integer skill);
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Void IncreaseSkill(Integer skill_id);
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Void IncreaseSkill(Integer skill_id);
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Void IncreaseSkill(Integer skill_id, Integer value);
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Void IncreaseSkill(Integer skill_id, Integer value);
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Void IncreaseLanguageSkill(Integer skill_id);
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Void IncreaseLanguageSkill(Integer skill_id);
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Void IncreaseLanguageSkill(Integer skill_id, Integer value);
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Void IncreaseLanguageSkill(Integer skill_id, Integer value);
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Integer GetRawSkill(Integer skill_id);
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Integer GetRawSkill(Integer skill_id);
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Boolean HasSkill(Integer skill_id);
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Boolean HasSkill(Integer skill_id);
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Boolean CanHaveSkill(Integer skill_id);
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Boolean CanHaveSkill(Integer skill_id);
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Void SetSkill(Integer skill_id, Integer value);
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Void SetSkill(Integer skill_id, Integer value);
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Void AddSkill(Integer skill_id, Integer value);
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Void AddSkill(Integer skill_id, Integer value);
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Void CheckSpecializeIncrease(Integer spell_id);
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Void CheckSpecializeIncrease(Integer spell_id);
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Void CheckIncreaseSkill(Integer skill_id, Mob target);
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Void CheckIncreaseSkill(Integer skill_id, Mob target);
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Void CheckIncreaseSkill(Integer skill_id, Mob target, Integer chance_mod);
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Void CheckIncreaseSkill(Integer skill_id, Mob target, Integer chance_mod);
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Void SetLanguageSkill(Integer language, Integer value);
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Void SetLanguageSkill(Integer language, Integer value);
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Integer MaxSkill(Integer skill_id);
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Integer MaxSkill(Integer skill_id);
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Boolean IsMedding();
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Boolean IsMedding();
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Integer GetDuelTarget();
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Integer GetDuelTarget();
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Boolean IsDueling();
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Boolean IsDueling();
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Void SetDuelTarget(Integer c);
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Void SetDuelTarget(Integer c);
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Void SetDueling(Boolean v);
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Void SetDueling(Boolean v);
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Void ResetAA();
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Void ResetAA();
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Void MemSpell(Integer spell_id, Integer slot);
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Void MemSpell(Integer spell_id, Integer slot);
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Void MemSpell(Integer spell_id, Integer slot, Boolean update_client);
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Void MemSpell(Integer spell_id, Integer slot, Boolean update_client);
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Void UnmemSpell(Integer slot);
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Void UnmemSpell(Integer slot);
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Void UnmemSpell(Integer slot, Boolean update_client);
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Void UnmemSpell(Integer slot, Boolean update_client);
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Void UnmemSpellAll();
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Void UnmemSpellAll();
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Void UnmemSpellAll(Boolean update_client);
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Void UnmemSpellAll(Boolean update_client);
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Void ScribeSpell(Integer spell_id, Integer slot);
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Void ScribeSpell(Integer spell_id, Integer slot);
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Void ScribeSpell(Integer spell_id, Integer slot, Boolean update_client);
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Void ScribeSpell(Integer spell_id, Integer slot, Boolean update_client);
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Void UnscribeSpell(Integer slot);
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Void UnscribeSpell(Integer slot);
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Void UnscribeSpell(Integer slot, Boolean update_client);
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Void UnscribeSpell(Integer slot, Boolean update_client);
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Void UnscribeSpellAll();
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Void UnscribeSpellAll();
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Void UnscribeSpellAll(Boolean update_client);
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Void UnscribeSpellAll(Boolean update_client);
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Void UntrainDisc(Integer slot);
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Void UntrainDisc(Integer slot);
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Void UntrainDisc(Integer slot, Boolean update_client);
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Void UntrainDisc(Integer slot, Boolean update_client);
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Void UntrainDiscAll();
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Void UntrainDiscAll();
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Void UntrainDiscAll(Boolean update_client);
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Void UntrainDiscAll(Boolean update_client);
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Boolean IsSitting();
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Boolean IsSitting();
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Void SetFeigned(Boolean v);
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Void SetFeigned(Boolean v);
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Boolean GetFeigned();
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Boolean GetFeigned();
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Boolean AutoSplitEnabled();
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Boolean AutoSplitEnabled();
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Void SetHorseId(Integer id);
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Void SetHorseId(Integer id);
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Integer GetHorseId();
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Integer GetHorseId();
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Void NukeItem(Integer item_num);
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Void NukeItem(Integer item_num);
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Void NukeItem(Integer item_num, Integer where_to_check);
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Void NukeItem(Integer item_num, Integer where_to_check);
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Void SetTint(Integer slot_id, Integer color);
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Void SetTint(Integer slot_id, Integer color);
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Void SetMaterial(Integer slot_id, Integer item_id);
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Void SetMaterial(Integer slot_id, Integer item_id);
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Void Undye();
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Void Undye();
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Integer GetItemIDAt(Integer slot_id);
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Integer GetItemIDAt(Integer slot_id);
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Integer GetAugmentIDAt(Integer slot_id, Integer aug_slot);
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Integer GetAugmentIDAt(Integer slot_id, Integer aug_slot);
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Void DeleteItemInInventory(Integer slot_id, Integer quantity);
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Void DeleteItemInInventory(Integer slot_id, Integer quantity);
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Void DeleteItemInInventory(Integer slot_id, Integer quantity, Boolean update_client);
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Void DeleteItemInInventory(Integer slot_id, Integer quantity, Boolean update_client);
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Void SummonItem(Integer item_id);
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Void SummonItem(Integer item_id);
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Void SummonItem(Integer item_id, Integer charges);
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Void SummonItem(Integer item_id, Integer charges);
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Void SummonItem(Integer item_id, Integer charges, Integer aug1);
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Void SummonItem(Integer item_id, Integer charges, Integer aug1);
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Void SummonItem(Integer item_id, Integer charges, Integer aug1, Integer aug2);
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Void SummonItem(Integer item_id, Integer charges, Integer aug1, Integer aug2);
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Void SummonItem(Integer item_id, Integer charges, Integer aug1, Integer aug2, Integer aug3);
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Void SummonItem(Integer item_id, Integer charges, Integer aug1, Integer aug2, Integer aug3);
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Void SummonItem(Integer item_id, Integer charges, Integer aug1, Integer aug2, Integer aug3, Integer aug4);
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Void SummonItem(Integer item_id, Integer charges, Integer aug1, Integer aug2, Integer aug3, Integer aug4);
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Void SummonItem(Integer item_id, Integer charges, Integer aug1, Integer aug2, Integer aug3, Integer aug4, Integer aug5);
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Void SummonItem(Integer item_id, Integer charges, Integer aug1, Integer aug2, Integer aug3, Integer aug4, Integer aug5);
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Void SummonItem(Integer item_id, Integer charges, Integer aug1, Integer aug2, Integer aug3, Integer aug4, Integer aug5, Boolean attuned);
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Void SummonItem(Integer item_id, Integer charges, Integer aug1, Integer aug2, Integer aug3, Integer aug4, Integer aug5, Boolean attuned);
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Void SummonItem(Integer item_id, Integer charges, Integer aug1, Integer aug2, Integer aug3, Integer aug4, Integer aug5, Boolean attuned, Integer to_slot);
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Void SummonItem(Integer item_id, Integer charges, Integer aug1, Integer aug2, Integer aug3, Integer aug4, Integer aug5, Boolean attuned, Integer to_slot);
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Void SetStats(Integer type, Integer value);
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Void SetStats(Integer type, Integer value);
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Void IncStats(Integer type, Integer value);
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Void IncStats(Integer type, Integer value);
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Void DropItem(Integer slot_id);
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Void DropItem(Integer slot_id);
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Void BreakInvis();
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Void BreakInvis();
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Void LeaveGroup();
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Void LeaveGroup();
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Boolean IsGrouped();
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Boolean IsGrouped();
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Boolean IsRaidGrouped();
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Boolean IsRaidGrouped();
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Boolean Hungry();
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Boolean Hungry();
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Boolean Thirsty();
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Boolean Thirsty();
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Integer GetInstrumentMod(Integer spell_id);
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Integer GetInstrumentMod(Integer spell_id);
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Boolean DecreaseByID(Integer type, Integer amt);
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Boolean DecreaseByID(Integer type, Integer amt);
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Void Escape();
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Void Escape();
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Void GoFish();
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Void GoFish();
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Void ForageItem();
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Void ForageItem();
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Void ForageItem(Boolean guarantee);
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Void ForageItem(Boolean guarantee);
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Real CalcPriceMod(Mob other, Boolean reverse);
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Real CalcPriceMod(Mob other, Boolean reverse);
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Void ResetTrade();
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Void ResetTrade();
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Boolean UseDiscipline(Integer spell_id, Integer target_id);
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Boolean UseDiscipline(Integer spell_id, Integer target_id);
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Integer GetCharacterFactionLevel(Integer faction_id);
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Integer GetCharacterFactionLevel(Integer faction_id);
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Void SetZoneFlag(Integer zone_id);
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Void SetZoneFlag(Integer zone_id);
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Void ClearZoneFlag(Integer zone_id);
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Void ClearZoneFlag(Integer zone_id);
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Boolean HasZoneFlag(Integer zone_id);
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Boolean HasZoneFlag(Integer zone_id);
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Void SendZoneFlagInfo(Client to);
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Void SendZoneFlagInfo(Client to);
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Void SetAATitle(String title);
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Void SetAATitle(String title);
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Integer GetClientVersion();
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Integer GetClientVersion();
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Integer GetClientVersionBit();
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Integer GetClientVersionBit();
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Void SetTitleSuffix(String text);
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Void SetTitleSuffix(String text);
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Void SetAAPoints(Integer points);
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Void SetAAPoints(Integer points);
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Integer GetAAPoints();
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Integer GetAAPoints();
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Integer GetSpentAA();
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Integer GetSpentAA();
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Void AddAAPoints(Integer points);
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Void AddAAPoints(Integer points);
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Void RefundAA();
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Void RefundAA();
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Integer GetModCharacterFactionLevel(Integer faction);
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Integer GetModCharacterFactionLevel(Integer faction);
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Integer GetLDoNWins();
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Integer GetLDoNWins();
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||||||
Integer GetLDoNLosses();
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Integer GetLDoNLosses();
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Integer GetLDoNWinsTheme(Integer theme);
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Integer GetLDoNWinsTheme(Integer theme);
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||||||
Integer GetLDoNLossesTheme(Integer theme);
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Integer GetLDoNLossesTheme(Integer theme);
|
||||||
Integer GetStartZone();
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Integer GetStartZone();
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||||||
Void SetStartZone(Integer zone_id);
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Void SetStartZone(Integer zone_id);
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||||||
Void SetStartZone(Integer zone_id, Real x);
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Void SetStartZone(Integer zone_id, Real x);
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||||||
Void SetStartZone(Integer zone_id, Real x, Real y);
|
Void SetStartZone(Integer zone_id, Real x, Real y);
|
||||||
Void SetStartZone(Integer zone_id, Real x, Real y, Real z);
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Void SetStartZone(Integer zone_id, Real x, Real y, Real z);
|
||||||
Void KeyRingAdd(Integer item);
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Void KeyRingAdd(Integer item);
|
||||||
Boolean KeyRingCheck(Integer item);
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Boolean KeyRingCheck(Integer item);
|
||||||
Void AddPVPPoints(Integer points);
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Void AddPVPPoints(Integer points);
|
||||||
Void AddCrystals(Integer radiant, Integer ebon);
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Void AddCrystals(Integer radiant, Integer ebon);
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||||||
Integer GetPVPPoints();
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Integer GetPVPPoints();
|
||||||
Integer GetRadiantCrystals();
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Integer GetRadiantCrystals();
|
||||||
Integer GetEbonCrystals();
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Integer GetEbonCrystals();
|
||||||
Void QuestReadBook(String text, Integer type);
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Void QuestReadBook(String text, Integer type);
|
||||||
Void UpdateGroupAAs(Integer points, Integer type);
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Void UpdateGroupAAs(Integer points, Integer type);
|
||||||
Integer GetGroupPoints();
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Integer GetGroupPoints();
|
||||||
Integer GetRaidPoints();
|
Integer GetRaidPoints();
|
||||||
Void LearnRecipe(Integer recipe);
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Void LearnRecipe(Integer recipe);
|
||||||
Integer GetEndurance();
|
Integer GetEndurance();
|
||||||
Integer GetMaxEndurance();
|
Integer GetMaxEndurance();
|
||||||
Integer GetEndurancePercent();
|
Integer GetEndurancePercent();
|
||||||
Void SetEndurance(Integer endur);
|
Void SetEndurance(Integer endur);
|
||||||
Void SendOPTranslocateConfirm(Mob caster, Integer spell_id);
|
Void SendOPTranslocateConfirm(Mob caster, Integer spell_id);
|
||||||
Integer GetIP();
|
Integer GetIP();
|
||||||
Void AddLevelBasedExp(Integer exp_pct);
|
Void AddLevelBasedExp(Integer exp_pct);
|
||||||
Void AddLevelBasedExp(Integer exp_pct, Integer max_level);
|
Void AddLevelBasedExp(Integer exp_pct, Integer max_level);
|
||||||
Void IncrementAA(Integer aa);
|
Void IncrementAA(Integer aa);
|
||||||
Void MarkSingleCompassLoc(Real in_x, Real in_y, Real in_z);
|
Void MarkSingleCompassLoc(Real in_x, Real in_y, Real in_z);
|
||||||
Void MarkSingleCompassLoc(Real in_x, Real in_y, Real in_z, Integer count);
|
Void MarkSingleCompassLoc(Real in_x, Real in_y, Real in_z, Integer count);
|
||||||
Integer GetNextAvailableSpellBookSlot();
|
Integer GetNextAvailableSpellBookSlot();
|
||||||
Integer GetNextAvailableSpellBookSlot(Integer start);
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Integer GetNextAvailableSpellBookSlot(Integer start);
|
||||||
Integer FindSpellBookSlotBySpellID(Integer spell_id);
|
Integer FindSpellBookSlotBySpellID(Integer spell_id);
|
||||||
Void UpdateTaskActivity(Integer task, Integer activity, Integer count);
|
Void UpdateTaskActivity(Integer task, Integer activity, Integer count);
|
||||||
Void AssignTask(Integer task, Integer npc_id);
|
Void AssignTask(Integer task, Integer npc_id);
|
||||||
Void FailTask(Integer task);
|
Void FailTask(Integer task);
|
||||||
Boolean IsTaskCompleted(Integer task);
|
Boolean IsTaskCompleted(Integer task);
|
||||||
Boolean IsTaskActive(Integer task);
|
Boolean IsTaskActive(Integer task);
|
||||||
Boolean IsTaskActivityActive(Integer task, Integer activity);
|
Boolean IsTaskActivityActive(Integer task, Integer activity);
|
||||||
Integer GetCorpseCount();
|
Integer GetCorpseCount();
|
||||||
Integer GetCorpseID(Integer corpse);
|
Integer GetCorpseID(Integer corpse);
|
||||||
Integer GetCorpseItemAt(Integer corpse, Integer slot);
|
Integer GetCorpseItemAt(Integer corpse, Integer slot);
|
||||||
Void AssignToInstance(Integer instance_id);
|
Void AssignToInstance(Integer instance_id);
|
||||||
Void Freeze();
|
Void Freeze();
|
||||||
Void UnFreeze();
|
Void UnFreeze();
|
||||||
Integer GetAggroCount();
|
Integer GetAggroCount();
|
||||||
Integer GetCarriedMoney();
|
Integer GetCarriedMoney();
|
||||||
Integer GetAllMoney();
|
Integer GetAllMoney();
|
||||||
Void OpenLFGuildWindow();
|
Void OpenLFGuildWindow();
|
||||||
Void Signal(Integer id);
|
Void Signal(Integer id);
|
||||||
Void AddAlternateCurrencyValue(Integer currency, Integer amount);
|
Void AddAlternateCurrencyValue(Integer currency, Integer amount);
|
||||||
Void SendWebLink(String site);
|
Void SendWebLink(String site);
|
||||||
Boolean HasSpellScribed(Integer spell_id);
|
Boolean HasSpellScribed(Integer spell_id);
|
||||||
Void SetAccountFlag(String flag, String val);
|
Void SetAccountFlag(String flag, String val);
|
||||||
String GetAccountFlag(String flag);
|
String GetAccountFlag(String flag);
|
||||||
Group GetGroup();
|
Group GetGroup();
|
||||||
Raid GetRaid();
|
Raid GetRaid();
|
||||||
Boolean PutItemInInventory(Integer slot_id, ItemInst inst);
|
Boolean PutItemInInventory(Integer slot_id, ItemInst inst);
|
||||||
Boolean PushItemOnCursor(ItemInst inst);
|
Boolean PushItemOnCursor(ItemInst inst);
|
||||||
Inventory GetInventory();
|
Inventory GetInventory();
|
||||||
Void SendItemScale(ItemInst inst);
|
Void SendItemScale(ItemInst inst);
|
||||||
Void QueuePacket(Packet app);
|
Void QueuePacket(Packet app);
|
||||||
Void QueuePacket(Packet app, Boolean ack_req);
|
Void QueuePacket(Packet app, Boolean ack_req);
|
||||||
Void QueuePacket(Packet app, Boolean ack_req, Integer client_connection_status);
|
Void QueuePacket(Packet app, Boolean ack_req, Integer client_connection_status);
|
||||||
Void QueuePacket(Packet app, Boolean ack_req, Integer client_connection_status, Integer filter);
|
Void QueuePacket(Packet app, Boolean ack_req, Integer client_connection_status, Integer filter);
|
||||||
Integer GetHunger();
|
Integer GetHunger();
|
||||||
Integer GetThirst();
|
Integer GetThirst();
|
||||||
Void SetHunger(Integer in_hunger);
|
Void SetHunger(Integer in_hunger);
|
||||||
Void SetThirst(Integer in_thirst);
|
Void SetThirst(Integer in_thirst);
|
||||||
Void SetConsumption(Integer in_hunger, Integer in_thirst);
|
Void SetConsumption(Integer in_hunger, Integer in_thirst);
|
||||||
Void SendMarqueeMessage(Integer type, Integer priority, Integer fade_in, Integer fade_out, Integer duration, String msg);
|
Void SendMarqueeMessage(Integer type, Integer priority, Integer fade_in, Integer fade_out, Integer duration, String msg);
|
||||||
Void PlayMP3(String filename);
|
Void SendColoredText(Integer type, String msg);
|
||||||
|
Void PlayMP3(String filename);
|
||||||
```
|
```
|
||||||
Reference in New Issue
Block a user