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Updated Hot Reload Methods (markdown)
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@ -14,13 +14,16 @@ This page explains how different assets on the server can be reloaded, what comm
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* In game command **#reloadstatic** - will reload doors from the [[doors]] table for the respective zone and instance
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### Factions
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* Factions uses shared memory
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* Factions can be hot reloaded in game using **#hotfix** - keep in mind that this uses shared memory files produced from **shared_memory** binary located in the **./shared** folder
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* New factions need a server reboot, existing factions can use **#hotfix**, you can use placeholder data to add new factions and safely reload like other shared memory data
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### Grids / Pathing Data
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* All grid data is loaded at zone boot-up and any new data is simply reloaded during a **#repop**
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### Ground Spawns
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* In game command **#reloadstatic** - will reload ground spawns from the [[ground_spawns]] table for the respective zone and instance
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@ -43,6 +46,10 @@ This page explains how different assets on the server can be reloaded, what comm
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* Loot can be hot reloaded in game using **#hotfix** - keep in mind that this uses shared memory files produced from **shared_memory** binary located in the **./shared** folder
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* Note: Loot assigned in a script/quest does not rely on the database system or to be reloaded from shared memory
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### Logging
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* Server logging settings can be reloaded in game using **#logs reload_all** from the [[logsys_categories]] table - this takes affect server wide for all processes
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### NPC Emotes
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* While emotes don't HAVE to be database driven (most custom servers will just use scripts) - there is an option to reload the database driven emotes
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@ -52,6 +59,10 @@ This page explains how different assets on the server can be reloaded, what comm
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* In game command **#reloadstatic** - will reload objects from the [[objects]] table for the respective zone and instance
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### Pets
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* Pet data is live and usable the moment it is edited in the [[pets]] table and an [[npc_types]] entry was already created. Otherwise a **#repop** will be require to reload the npc_types data
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### Perl Event Exports
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* In game command **#reloadperlexportsettings** will reload all export settings from the [[perl_event_export_settings]] table and this will take affect for **all current running zones**
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