From 7ee9295680992d0bd152621aa6be3ee62d5cddcc Mon Sep 17 00:00:00 2001 From: Logan Date: Mon, 21 Jan 2019 19:06:51 -0800 Subject: [PATCH] Updated Project PEQ Expansions Concept Doc (markdown) --- Project-PEQ-Expansions-Concept-Doc.md | 1 + 1 file changed, 1 insertion(+) diff --git a/Project-PEQ-Expansions-Concept-Doc.md b/Project-PEQ-Expansions-Concept-Doc.md index eff035c..7010c58 100644 --- a/Project-PEQ-Expansions-Concept-Doc.md +++ b/Project-PEQ-Expansions-Concept-Doc.md @@ -10,6 +10,7 @@ This document describes the challenges and solutions to creating a dynamic-expan - char_create_combinations: expansions_req contains this data - doors: Does this need expansion? I'm leaning no, zone will determine - items: may need expansion to ensure merchants, global_loot, starting_items are not populated with out of era items + - loottables - add expansions field - spawn2: need expansion to disable spawning of certain npcs - spells_new: needs a way to discern expansion for allowing certain spells. - titles: may need expansion?