From 6b4eff474121e6166bfad73fcebb49ccc78da3ac Mon Sep 17 00:00:00 2001 From: Paul Coene Date: Wed, 4 Sep 2019 10:32:32 -0400 Subject: [PATCH] Updated spawnentry (markdown) --- spawnentry.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spawnentry.md b/spawnentry.md index 3f4d4a1..fea0064 100644 --- a/spawnentry.md +++ b/spawnentry.md @@ -21,4 +21,4 @@ condition_value_filter|spawnentry|The cond_value of the _condition in the releva Most eqemu servers utilize (2) spawn2 entries to enable day/night. One entry for Night (condition 1) and another for Day (condition 2). Using this technique does not allow for day/night spawns to co-exist. On live, some zones such as lake rathe, allow day mobs to spawn in spots where night mobs were killed, while leaving the rest of the night mobs up. -The addition of the condition_value_filter in spawnentry allows day/night to be implemented using a single condition and single spawn2 locations for each mob. These spawn2 entries are always enabled (cond_value 1). The single condition simply toggles between day/night. This is done by using a spawn_condition with an onchange value of 0 (do nothing). The spawnentry rows are then filtered based on the current value of the _condition. See [spawn_events](https://github.com/EQEmu/Server/wiki/spawn_events)table for details on how day/night are enabled/disabled. \ No newline at end of file +The addition of the condition_value_filter in spawnentry allows day/night to be implemented using a single condition and single spawn2 locations for each mob. These spawn2 entries are always enabled (cond_value 1). The single condition simply toggles between day/night. This is done by using a [spawncondition](https://github.com/EQEmu/Server/wiki/spawn_conditions) with an onchange value of 0 (do nothing). The spawnentry rows are then filtered based on the current value of the _condition. See [spawn_events](https://github.com/EQEmu/Server/wiki/spawn_events) table for details on how day/night are enabled/disabled. \ No newline at end of file