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Created NATS Channels (markdown)
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Note that NATS is currently on an experimental branch
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PUB and SUB are from the perspective of a third party client. So, if PUB is yes, that means it is expected that a third party client will publish messages to this channel, and it is the emulator's responsibility to subscribe to the message (and reply if the channel is designed this way).
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**Channel**|**PUB**|**SUB**|**Proto**|**Description**
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:-----|:-----|:-----|:-----|:-----
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daily_gain|No|Yes|DailyGain|Daily gain messages. Triggers when exp or money is lost/gain. Sent from zone/world.
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admin_message|No|Yes|ChannelMessage|Admin related communication. This is called from both zone and world, and may contain sensitive information, designed to be sent to an administrator-only channel. (hacker, zone bootup, new account creations, etc)
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world.command_message|Yes|No|CommandMessage|Request a reply of executing a command message
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world.channel_message|Yes|No|ChannelMessage|Send a channel message to world, which will then relay to all zones
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zone.admin_message|Yes|No|AdminMessage|Request reply of executing an admin message
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zone.channel_message|Yes|No|ChannelMessage|Send a channel message to all zones. NOTE: it is recommended to use world.channel_message instead.
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zone.ecommons.channel_message|Yes|No|ChannelMessage|Send a channel message to ecommons
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zone.ecommons.command_message|Yes|No|ChannelMessage|Send a channel message to ecommons
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zone.ecommons.entity.event_subscribe.all|Yes|No|EntityEvent|Request a reply of triggering to get events for all entities in zone. Send ID > 0 to turn on, and 0 to turn off. Note: This is costly, and should be avoided, it will turn off when the zone goes to sleep or you disable
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zone.ecommons.entity.event_subscribe.entity|Yes|No|EntityEvent|Request a reply to get publishings for entity 101 until entity dies
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zone.ecommons.entity.event.#|No|Yes|EntityEvent|Subscribe to events from entity #
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zone.ecommons.entity.list|Yes|No|Entities|Request reply of a list of all entities in a zone
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