From 5dab01b1e58be9cac0c8fabd16b73a6de29276a9 Mon Sep 17 00:00:00 2001 From: Chris Miles Date: Sun, 1 Jul 2018 04:00:45 -0500 Subject: [PATCH] Created Grids (markdown) --- Grids.md | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 Grids.md diff --git a/Grids.md b/Grids.md new file mode 100644 index 0000000..2739654 --- /dev/null +++ b/Grids.md @@ -0,0 +1,26 @@ +## Commands + +* **#wpinfo** - Target an NPC and use this to retrieve WP information assigned to it. +* **#gassign** grid_num - Target an NPC and use this to assign it's spawn2 point to grid grid_num. +* **#grid** add/delete grid_num wandertype pausetype - Adds grid grid_num with the wandertype/pausetype, or deletes grid number grid_num. +* **#wp** add/delete grid_num pause wp_num -h - Adds waypoint number wp_num to grid grid_num with a pause of pause on the location you're standing at, or deletes waypoint number wp_num in grid number grid_num. Use the -h switch to use your current heading as the heading for that waypoint. +* **#wpadd** [pause] [-h] - Adds a waypoint to a targeted NPC. If no grid is assigned, a new one will be created. Pause (default 0) and the heading switch are optional. As with #wp add, the heading switch will use your current heading. + +#### Wander Type: + +* 0: Circular. NPC will cycle waypoints in order, then head back to the first waypoint. +* 1: Random 10\. NPC will pick a random of the nearest 10 waypoints and go to it. +* 2: Random. NPCwill pick a random waypoint in the grid and go to it. +* 3: Patrol. NPC will walk the waypoints to the end, then turn and backtrack. +* 4: One Way. NPC will walk the waypoints to the end, then depop. +* 5: Random 5 LoS. NPC will pick a random of the nearest 5 waypoints within line of sight. + +#### Pause Type: + +* 0: Random half. NPC pauses for half of it's pause time + random of half it's pause time. +* 1: Full. NPC pauses for full pause time. +* 2: Random. NPC pauses for random of it's pause time. + +#### Note: + +* To setup an NPC to a grid, simply #gassign an NPC spawned by a certain spawn2 point, and all NPC's spawned by that point will adhere to the selected grid. An NPC assigned to a grid will simply start wandering it after spawning. \ No newline at end of file