From bf2764f28b2961502fc4b86f07262906395d41df Mon Sep 17 00:00:00 2001 From: Chris Miles Date: Sun, 1 Jul 2018 03:18:27 -0500 Subject: [PATCH 1/2] Updated Logging Packets (markdown) --- Logging-Packets.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/Logging-Packets.md b/Logging-Packets.md index ae740cf..e7ad9c8 100644 --- a/Logging-Packets.md +++ b/Logging-Packets.md @@ -30,7 +30,10 @@ Below would enable client -> server direction packet logging to the client All server packets that are sent to the client, the only packet types that aren't sent to the client while in game are the message packets themselves because that would cause a loop -[[https://i.imgur.com/llm7EXY.gif]] + +

+ +

## Client to Server From b2131b7de8a5ae710c3baf200ce0b2ee31f04bc8 Mon Sep 17 00:00:00 2001 From: Chris Miles Date: Sun, 1 Jul 2018 03:18:43 -0500 Subject: [PATCH 2/2] Updated Logging Packets (markdown)