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Updated Lua Entity List (markdown)
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@ -35,6 +35,7 @@ Lua_Raid GetRaidByClient(Lua_Client client);
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Lua_Corpse GetCorpseByOwner(Lua_Client client);
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Lua_Corpse GetCorpseByOwner(Lua_Client client);
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Lua_Corpse GetCorpseByID(int id);
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Lua_Corpse GetCorpseByID(int id);
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Lua_Corpse GetCorpseByName(const char *name);
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Lua_Corpse GetCorpseByName(const char *name);
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Lua_Spawn GetSpawnByID(uint32 id);
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void ClearClientPetitionQueue();
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void ClearClientPetitionQueue();
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bool CanAddHateForMob(Lua_Mob p);
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bool CanAddHateForMob(Lua_Mob p);
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void Message(uint32 guild_dbid, uint32 type, const char *message);
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void Message(uint32 guild_dbid, uint32 type, const char *message);
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