From 3c168a5b9f64d46de44e7a291c9ebb77b85d41bb Mon Sep 17 00:00:00 2001 From: TurmoilToad Date: Fri, 20 Sep 2019 12:59:53 -0400 Subject: [PATCH] Destroyed NPC Special Attacks (mediawiki) --- NPC-Special-Attacks.mediawiki | 1074 --------------------------------- 1 file changed, 1074 deletions(-) delete mode 100644 NPC-Special-Attacks.mediawiki diff --git a/NPC-Special-Attacks.mediawiki b/NPC-Special-Attacks.mediawiki deleted file mode 100644 index dae424e..0000000 --- a/NPC-Special-Attacks.mediawiki +++ /dev/null @@ -1,1074 +0,0 @@ -* Changelog from 07/11/2013 -- npcspecialattks field (listed as "old code" below) was removed and a new field special_abilities was added (numerical codes below) -* Each special ability specification must be separated by a caret symbol ( ^ ) -* Every special ability must be followed by a comma and a level indicator in order to be recognized. -* Parameters follow the Level specifier, also separated by commas. -* Unless otherwise specified, Level 1 = ON, Level 0 = OFF -* Example: Old code of "Hn" for "Will Not Aggro" and "Does NOT buff/heal friends". New code: 24,1^30,1 - -__TOC__ - -== Summon == - -Summon, denoted by special attack 1 or "S" (old code), allows you to teleport the player to the NPC, or the NPC to the player. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="13"| Summon -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Level 1 || Summon Target to NPC || 0 -|- -! colspan="2" | Level 2 || Summon NPC to Target || 0 -|- -! colspan="2" | Parameter 0 || Cooldown in ms || 6000 -|- -! colspan="2" | Parameter 1 || HP ratio required to summon || 97 -|- -! colspan="7" |Example -|- -! rowspan="5"| 1,1,2,10000,90 -| 1 -| colspan="3" | Special Attack "Summon" -|- -| 1 -| colspan="3" | Special Attack "Summon" enabled -|- -| 2 -| colspan="3" | Summon npc to target enabled -|- -| 10000 -| colspan="3" | 10 second cooldown -|- -| 90 -| colspan="3" | Requires 90 percent or less HP -|} - -== Enrage == - -Enrage, denoted by special attack 2 or "E" (old code), allows the NPC to riposte incoming melee attacks. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="12"| Enrage -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Parameter 0 || HP percent required to enrage || Rule: NPC:StartEnrageValue -|- -! colspan="2" | Parameter 1 || Duration of Special Attack in ms || 10000 -|- -! colspan="2" | Parameter 2 || Cooldown of Special Attack in ms || 360000 -|- -! colspan="7" |Example -|- -! rowspan="5"| 2,1,25,8000,60000 -| 2 -| colspan="3" | Special Attack "Enrage" -|- -| 1 -| colspan="3" | Special Attack "Enrage" enabled -|- -| 25 -| colspan="3" | Begin Special Attack when HP reaches 25 percent -|- -| 8000 -| colspan="3" | Special Attack will last 8 seconds -|- -| 60000 -| colspan="3" | Special Attack will cooldown in 1 minute -|} - -== Rampage == - -Rampage, denoted by special attack 3 or "R" (old code), allows the NPC to attack additional players. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="17"| Rampage -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Parameter 0 || Percent chance of Special Attack Proc || 20 percent -|- -! colspan="2" | Parameter 1 || Special Attack Target Count || Rule: Combat:MaxRampageTargets -|- -! colspan="2" | Parameter 2 || Percent of a normal attack damage to deal || 100 -|- -! colspan="2" | Parameter 3 || Flat damage bonus to add to the Special Attack || 0 -|- -! colspan="2" | Parameter 4 || Percent of AC ignored for the Special Attack || 0 -|- -! colspan="2" | Parameter 5 || Flat amount of AC ignored for the Special Attack || 0 -|- -! colspan="2" | Parameter 6 || Percent of natural crit used by this Special Attack || 100 -|- -! colspan="2" | Parameter 7 || Flat crit bonus to add to base crit for the Special Attack || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 3,1,15,1,75 -| 3 -| colspan="3" | Special Attack "Rampage" -|- -| 1 -| colspan="3" | Special Attack "Rampage" enabled -|- -| 15 -| colspan="3" | 15 percent chance to proc -|- -| 1 -| colspan="3" | 1 target -|- -| 75 -| colspan="3" | 75 percent of normal damage -|} - -== Area Rampage == - -Area Rampage, denoted by special attack 4 or "r" (old code), allows the NPC to attack additional players. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="17"| Area Rampage -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Parameter 0 || Percent chance of Special Attack Proc || 20 percent -|- -! colspan="2" | Parameter 1 || Special Attack Target Count || -1 (all in range) -|- -! colspan="2" | Parameter 2 || Percent of a normal attack damage to deal || 100 -|- -! colspan="2" | Parameter 3 || Flat damage bonus to add to the Special Attack || 0 -|- -! colspan="2" | Parameter 4 || Percent of AC ignored for the Special Attack || 0 -|- -! colspan="2" | Parameter 5 || Flat amount of AC ignored for the Special Attack || 0 -|- -! colspan="2" | Parameter 6 || Percent of natural crit used by this Special Attack || 100 -|- -! colspan="2" | Parameter 7 || Flat crit bonus to add to base crit for the Special Attack || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 4,1,15,-1,75 -| 4 -| colspan="3" | Special Attack "Area Rampage" -|- -| 1 -| colspan="3" | Special Attack "Area Rampage" enabled -|- -| 15 -| colspan="3" | 15 percent chance to proc -|- -| 1 -| colspan="3" | All targets within range -|- -| 75 -| colspan="3" | 75 percent of normal damage -|} - -== Flurry == - -Flurry, denoted by special attack 5 or "F" (old code), allows the NPC to have additional melee attacks against a player. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="17"| Flurry -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Parameter 0 || Percent chance of Special Attack Proc || Rule: Combat:NPCFlurryChance -|- -! colspan="2" | Parameter 1 || Special Attack count || Rule: Combat:MaxFlurryHits -|- -! colspan="2" | Parameter 2 || Percent of a normal attack damage to deal || 100 -|- -! colspan="2" | Parameter 3 || Flat damage bonus to add to the Special Attack || 0 -|- -! colspan="2" | Parameter 4 || Percent of AC ignored for the Special Attack || 0 -|- -! colspan="2" | Parameter 5 || Flat amount of AC ignored for the Special Attack || 0 -|- -! colspan="2" | Parameter 6 || Percent of natural crit used by this Special Attack || 100 -|- -! colspan="2" | Parameter 7 || Flat crit bonus to add to base crit for the Special Attack || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 5,1,25,5,50 -| 5 -| colspan="3" | Special Attack "Flurry" -|- -| 1 -| colspan="3" | Special Attack "Flurry" enabled -|- -| 25 -| colspan="3" | 25 percent chance to proc -|- -| 5 -| colspan="3" | 5 added attacks -|- -| 50 -| colspan="3" | 50 percent of normal damage -|} - -== Triple Attack == - -Triple Attack, denoted by special attack 6 or "T" (old code), allows the NPC to have three melee attacks against a player. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="7"| Triple Attack -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Bool || 1 = on, 0 = off || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 6,1 -| 6 -| colspan="3" | Special Attack "Triple Attack" -|- -| 1 -| colspan="3" | Special Attack "Triple Attack" enabled -|} - -== Quad Attack == - -Quad Attack, denoted by special attack 7 or "Q" (old code), allows the NPC to have four melee attacks against a player. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="7"| Quad Attack -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Bool || 1 = on, 0 = off || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 7,1 -| 7 -| colspan="3" | Special Attack "Quad Attack" -|- -| 1 -| colspan="3" | Special Attack "Quad Attack" enabled -|} - -== Dual Wield == - -Dual Wield, denoted by special attack 8 or "L" (old code), allows the NPC to utilize two weapons. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="7"| Dual Wield -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Bool || 1 = on, 0 = off || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 8,1 -| 8 -| colspan="3" | Special Attack "Dual Wield" -|- -| 1 -| colspan="3" | Special Attack "Dual Wield" enabled -|} - -== Bane Attack == - -Bane Attack, denoted by special attack 9 or "b" (old code), gives the NPC the ability to hit NPCs that require bane weapons to damage. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="7"| Bane Attack -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Bool || 1 = on, 0 = off || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 9,1 -| 9 -| colspan="3" | Special Attack "Bane Attack" -|- -| 1 -| colspan="3" | Special Attack "Bane Attack" enabled -|} - -== Magical Attack == - -Magical Attack, denoted by special attack 10 or "m" (old code), gives the NPC the ability to hit NPCs that require magical weapons to damage. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="7"| Magical Attack -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Bool || 1 = on, 0 = off || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 10,1 -| 10 -| colspan="3" | Special Attack "Magical Attack" -|- -| 1 -| colspan="3" | Special Attack "Magical Attack" enabled -|} - -== Ranged Attack == - -Ranged Attack, denoted by special attack 11 or "Y" (old code), gives the NPC the ability to perform ranged attacks if their target is out of melee range. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="12"| Ranged Attack -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Parameter 0 || Minimum ranged distance || 25 -|- -! colspan="2" | Parameter 1 || Maximum ranged distance || 250 -|- -! colspan="2" | Parameter 2 || Percent hit chance modifier || 0 -|- -! colspan="2" | Parameter 3 || Percent damage modifier || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 11,1,50 -| 11 -| colspan="3" | Special Attack "Ranged Attack" -|- -| 1 -| colspan="3" | Special Attack "Ranged Attack" enabled -|- -| 50 -| colspan="3" | Minimum distance 50 units -|} - -== Unslowable == - -Unslowable, denoted by special attack 12 or "U" (old code), makes the NPC immune to slow effects. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="7"| Unslowable -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Bool || 1 = on, 0 = off || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 12,1 -| 12 -| colspan="3" | Special Attack "Unslowable" -|- -| 1 -| colspan="3" | Special Attack "Unslowable" enabled -|} - -== Unmezable == - -Unmezable, denoted by special attack 13 or "M" (old code), makes the NPC immune to mesmerization effects. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="7"| Unmezable -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Bool || 1 = on, 0 = off || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 13,1 -| 13 -| colspan="3" | Special Attack "Unmezable" -|- -| 1 -| colspan="3" | Special Attack "Unmezable" enabled -|} - -== Uncharmable == - -Uncharmable, denoted by special attack 14 or "C" (old code), makes the NPC immune to charm effects. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="7"| Uncharmable -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Bool || 1 = on, 0 = off || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 14,1 -| 14 -| colspan="3" | Special Attack "Uncharmable" -|- -| 1 -| colspan="3" | Special Attack "Uncharmable" enabled -|} - -== Unstunable == - -Unstunable, denoted by special attack 15 or "N" (old code), makes the NPC immune to stun effects. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="7"| Unstunable -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Bool || 1 = on, 0 = off || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 15,1 -| 15 -| colspan="3" | Special Attack "Unstunable" -|- -| 1 -| colspan="3" | Special Attack "Unstunable" enabled -|} - -== Unsnareable == - -Unsnareable, denoted by special attack 16 or "I" (old code), makes the NPC immune to snare effects. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="7"| Unsnareable -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Bool || 1 = on, 0 = off || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 16,1 -| 16 -| colspan="3" | Special Attack "Unsnareable" -|- -| 1 -| colspan="3" | Special Attack "Unsnareable" enabled -|} - -== Unfeareable == - -Unfearable, denoted by special attack 17 or "D" (old code), makes the NPC immune to fear effects. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="7"| Unfearable -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Bool || 1 = on, 0 = off || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 17,1 -| 17 -| colspan="3" | Special Attack "Unfearable" -|- -| 1 -| colspan="3" | Special Attack "Unfearable" enabled -|} - - -== Immune to Dispell == - -Immune to Dispell, denoted by special attack 18 or "K" (old code), makes the NPC immune to dispelling spells. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="7"| Immune to Dispell -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Bool || 1 = on, 0 = off || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 18,1 -| 18 -| colspan="3" | Special Attack "Immune to Dispell" -|- -| 1 -| colspan="3" | Special Attack "Immune to Dispell" enabled -|} - -== Immune to Melee == - -Immune to Melee, denoted by special attack 19 or "A" (old code), makes the NPC immune to all melee damage. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="7"| Immune to Melee -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Bool || 1 = on, 0 = off || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 19,1 -| 19 -| colspan="3" | Special Attack "Immune to Melee" -|- -| 1 -| colspan="3" | Special Attack "Immune to Melee" enabled -|} - -== Immune to Magic == - -Immune to Magic, denoted by special attack 20 or "B" (old code), makes the NPC immune to all magic spells. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="7"| Immune to Magic -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Bool || 1 = on, 0 = off || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 20,1 -| 20 -| colspan="3" | Special Attack "Immune to Magic" -|- -| 1 -| colspan="3" | Special Attack "Immune to Magic" enabled -|} - -== Immune to Fleeing == - -Immune to Fleeing, denoted by special attack 21 or "f" (old code), prevents the NPC from fleeing under any circumstances. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="7"| Immune to Fleeing -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Bool || 1 = on, 0 = off || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 21,1 -| 21 -| colspan="3" | Special Attack "Immune to Fleeing" -|- -| 1 -| colspan="3" | Special Attack "Immune to Fleeing" enabled -|} - -== Immune to Non-Bane Damage == - -Immune to Non-Bane Damage, denoted by special attack 22 or "O" (old code), prevents the NPC from being damaged by weapons that don't have the bane type matching its bodytype. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="7"| Immune to Non-Bane Damage -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Bool || 1 = on, 0 = off || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 22,1 -| 22 -| colspan="3" | Special Attack "Immune to Non-Bane Damage" -|- -| 1 -| colspan="3" | Special Attack "Immune to Non-Bane Damage" enabled -|} - -== Immune to Non-Magical Damage == - -Immune to Non-Bane Magical, denoted by special attack 23 or "W" (old code), prevents the NPC from being damaged by weapons that are not magical. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="7"| Immune to Non-Magical Damage -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Bool || 1 = on, 0 = off || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 23,1 -| 23 -| colspan="3" | Special Attack "Immune to Non-Magical Damage" -|- -| 1 -| colspan="3" | Special Attack "Immune to Non-Magical Damage" enabled -|} - -== Will Not Aggro == - -Will Not Aggro, denoted by special attack 24 or "H" (old code), prevents a player from getting on an NPC's hate list. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="7"| Will Not Aggro -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Bool || 1 = on, 0 = off || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 24,1 -| 24 -| colspan="3" | Special Attack "Will Not Aggro" -|- -| 1 -| colspan="3" | Special Attack "Will Not Aggro" enabled -|} - -== Immune to Aggro == - -Immune to Aggro, denoted by special attack 25 or "G" (old code), prevents the NPC from getting on an NPC's hate list. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="7"| Immune to Aggro -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Bool || 1 = on, 0 = off || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 25,1 -| 25 -| colspan="3" | Special Attack "Immune to Aggro" -|- -| 1 -| colspan="3" | Special Attack "Immune to Aggro" enabled -|} - -== Resist Ranged Spells == - -Resist Ranged Spells, denoted by special attack 26 or "g" (old code), prevents the NPC from being damaged from spells cast outside of melee range ("belly caster" mob). - -{| class="wikitable" style="border: none; background: none;" -! rowspan="7"| Resist Ranged Spells -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Bool || 1 = on, 0 = off || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 26,1 -| 26 -| colspan="3" | Special Attack "Resist Ranged Spells" -|- -| 1 -| colspan="3" | Special Attack "Resist Ranged Spells" enabled -|} - -== See through Feign Death == - -See through Feign Death, denoted by special attack 27 or "d" (old code), prevents the NPC from being fooled by feigning death. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="7"| See through Feign Death -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Bool || 1 = on, 0 = off || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 27,1 -| 27 -| colspan="3" | Special Attack "See through Feign Death" -|- -| 1 -| colspan="3" | Special Attack "See through Feign Death" enabled -|} - -== Immune to Taunt == - -Immune to Taunt, denoted by special attack 28 or "i" (old code), prevents the NPC from taunted by players. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="7"| Immune to Taunt -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Bool || 1 = on, 0 = off || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 28,1 -| 28 -| colspan="3" | Special Attack "Immune to Taunt" -|- -| 1 -| colspan="3" | Special Attack "Immune to Taunt" enabled -|} - -== Tunnel Vision == - -Tunnel Vision, denoted by special attack 29 or "t" (old code), makes anyone not on the top of the hate list generate a different amount of hate. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="8"| Tunnel Vision -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Parameter 0 || aggro modifier || Rule: Aggro:TunnelVisionAggroMod -|- -! colspan="7" |Example -|- -! rowspan="5"| 29,1,0 -| 29 -| colspan="3" | Special Attack "Tunnel Vision" -|- -| 1 -| colspan="3" | Special Attack "Tunnel Vision" enabled -|- -| 0 -| colspan="3" | aggro modifier 0 -|} - -== Does NOT buff/heal friends == - -Does NOT buff/heal friends, denoted by special attack 30 or "n" (old code), makes the NPC NOT buff or heal members of the same faction. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="7"| Does NOT buff/heal friends -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Bool || 1 = on, 0 = off || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 30,1 -| 30 -| colspan="3" | Special Attack "Does NOT buff/heal friends" -|- -| 1 -| colspan="3" | Special Attack "Does NOT buff/heal friends" enabled -|} - -== Unpacifiable == - -Unpacifiable, denoted by special attack 31 or "p" (old code), makes the NPC immune to lull effects. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="7"| Unpacifiable -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Bool || 1 = on, 0 = off || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 31,1 -| 31 -| colspan="3" | Special Attack "Unpacifiable" -|- -| 1 -| colspan="3" | Special Attack "Unpacifiable" enabled -|} - -== Leashed == - -Leashed, denoted by special attack 32 or "J" (old code), makes the NPC return to their aggro point, heal, and wipes their hate list if the NPC is pulled out of a particular range. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="8"| Leashed -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Parameter 0 || range || aggro range * aggro range -|- -! colspan="7" |Example -|- -! rowspan="5"| 32,1,150 -| 32 -| colspan="3" | Special Attack "Leashed" -|- -| 1 -| colspan="3" | Special Attack "Leashed" enabled -|- -| 150 -| colspan="3" | leash at 150 units -|} - -== Destructible Object == - -Destructible Object, denoted by special attack 34 or "o" (old code), is used on destructing NPCs. (Deprecated?) - -{| class="wikitable" style="border: none; background: none;" -! rowspan="7"| Destructible Object -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Bool || 1 = on, 0 = off || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 34,1 -| 34 -| colspan="3" | Special Attack "Destructible Object" -|- -| 1 -| colspan="3" | Special Attack "Destructible Object" enabled -|} - -== No Harm from Players == - -No Harm from Players, denoted by special attack 35 or "Z" (old code), prevents players from being able to harm the NPC in any way. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="7"| No Harm from Players -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Bool || 1 = on, 0 = off || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 35,1 -| 35 -| colspan="3" | Special Attack "No Harm from Players" -|- -| 1 -| colspan="3" | Special Attack "No Harm from Players" enabled -|} - -== Always Flee == - -Always Flee, denoted by special attack 36, makes the NPC flee at low health even if faction allies are near. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="7"| Always Flee -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Bool || 1 = on, 0 = off || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 36,1 -| 36 -| colspan="3" | Special Attack "Always Flee" -|- -| 1 -| colspan="3" | Special Attack "Always Flee" enabled -|} - -== Flee Percentage == - -Flee Percentage, denoted by special attack 37, makes the NPC flee at low health even if faction allies are near, at a given percent. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="8"| Flee Percentage -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Level 1 || Percent NPC will flee at || -|- -! colspan="2" | Parameter 0 || Percent chance to flee || -|- -! colspan="7" |Example -|- -! rowspan="5"| 37,10 -| 37 -| colspan="3" | Special Attack "Flee Percentage" -|- -| 10 -| colspan="3" | Flee when health reaches 10 percent -|} - -== Allow Beneficial == - -Allow Beneficial, denoted by special attack 38, allows players to cast beneficial spells on the NPC - -{| class="wikitable" style="border: none; background: none;" -! rowspan="7"| Allow Beneficial -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Bool || 1 = on, 0 = off || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 38,1 -| 38 -| colspan="3" | Special Attack "Allow Beneficial" -|- -| 1 -| colspan="3" | Special Attack "Allow Beneficial" enabled -|} - -== Disable Melee == - -Disable Melee, denoted by special attack 39, makes the NPC unable to melee, but does allow the NPC to aggro. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="7"| Disable Melee -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Bool || 1 = on, 0 = off || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 39,1 -| 39 -| colspan="3" | Special Attack "Disable Melee" -|- -| 1 -| colspan="3" | Special Attack "Disable Melee" enabled -|} - -== Chase Distance == - -Chase Distance, denoted by special attack 40, establishes the minimum and maximum distances between the NPC and an aggro player. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="11"| Chase Distance -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Parameter 0 || Maximum chase distance || -|- -! colspan="2" | Parameter 1 || Minimum chase distance || -|- -! colspan="2" | Parameter 2 || Ignore line of sight || -|- -! colspan="7" |Example -|- -! rowspan="5"| 40,1,200,20 -| 40 -| colspan="3" | Special Attack "Chase Distance" -|- -| 1 -| colspan="3" | Special Attack "Chase Distance" enabled -|- -| 200 -| colspan="3" | NPC will chase you if you're greater than 200 units away -|- -| 20 -| colspan="3" | NPC will chase you if you'er less than 20 units away -|} - -== Allow Tank == - -Allow Tank, denoted by special attack 41, sets the NPC to allow other NPCs to take aggro from players. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="7"| Allow Tank -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Bool || 1 = on, 0 = off || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 41,1 -| 41 -| colspan="3" | Special Attack "Allow Tank" -|- -| 1 -| colspan="3" | Special Attack "Allow Tank" enabled -|} - -== Ignore Root Aggro == - -Ignore Root Aggro, denoted by special attack 42, sets the NPC to ignore the rules of root aggro--the NPC will not attack the closest player, but rather the player on top of the hate list. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="7"| Ignore Root Aggro -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Bool || 1 = on, 0 = off || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 42,1 -| 42 -| colspan="3" | Special Attack "Ignore Root Aggro" -|- -| 1 -| colspan="3" | Special Attack "Ignore Root Aggro" enabled -|} - -== Casting Resist Diff == - -Casting Resist Diff, denoted by special attack 43, makes the NPC's spells cast at a different resist level. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="8"| Casting Resist Diff -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Parameter 0 || Flat modifier to the resist diff of the spell || 0 -|- -! colspan="7" |Example -|- -! rowspan="5"| 43,1,-200 -| 43 -| colspan="3" | Special Attack "Casting Resist Diff" -|- -| 1 -| colspan="3" | Special Attack "Casting Resist Diff" enabled -|- -| -200 -| colspan="3" | Add -200 to the resist modifier for the spell cast -|} - -== Max Special Attack == - -Max Special Attack, denoted by special attack 44, makes the NPC more likely to hit a player, decreasing their chance for at avoiding melee through dodge/parry/riposte/etc. - -{| class="wikitable" style="border: none; background: none;" -! rowspan="19"| Max Special Attack -|- -! colspan="3" | Settings !! Defaults -|- -! colspan="2" | Parameter 0 || Flat negative percent modifier to all avoidance skills || 0 -|- -! colspan="2" | Parameter 1 || Flat negative percent modifier to riposte skill || 0 -|- -! colspan="2" | Parameter 2 || Flat negative percent modifier to parry skill || 0 -|- -! colspan="2" | Parameter 3 || Flat negative percent modifier to block skill || 0 -|- -! colspan="2" | Parameter 4 || Flat negative percent modifier to dodge skill || 0 -|- -! colspan="7" |Example -|- -! rowspan="3"| 44,1,50 -| 44 -| colspan="3" | Special Attack "Max Special Attack" -|- -| 1 -| colspan="3" | Special Attack "Max Special Attack" enabled -|- -| 50 -| colspan="3" | 50 percent reduction to ALL avoidance skills -|- -! colspan="7" |Example 2 -|- -! rowspan="7"| 44,1,0,0,0,0,50 -| 44 -| colspan="3" | Special Attack "Max Special Attack" -|- -| 1 -| colspan="3" | Special Attack "Max Special Attack" enabled -|- -| 0 -| colspan="3" | 0 percent reduction to ALL avoidance skills -|- -| 0 -| colspan="3" | 0 percent reduction to riposte avoidance skill -|- -| 0 -| colspan="3" | 0 percent reduction to parry avoidance skill -|- -| 0 -| colspan="3" | 0 percent reduction to block avoidance skill -|- -| 0 -| colspan="3" | 50 percent reduction to dodge avoidance skill -|} \ No newline at end of file