From 3248c3b812e32e679e035d7132091844dba8d24f Mon Sep 17 00:00:00 2001 From: Paul Coene Date: Wed, 1 Aug 2018 12:50:52 -0400 Subject: [PATCH] Updated Understanding the database tables (markdown) --- Understanding-the-database-tables.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Understanding-the-database-tables.md b/Understanding-the-database-tables.md index c46cdef..c886844 100644 --- a/Understanding-the-database-tables.md +++ b/Understanding-the-database-tables.md @@ -16,7 +16,7 @@ This table stores the ever-changing data in regards to each characters actions i These two tables are more about assigning each NPC a primary faction, while also establishing sister factions (assist worthy), enemy factions (attack worthy), and the hit taken by any PC that were to kill the PC. -## npc_faction +## [npc_faction](https://github.com/EQEmu/Server/wiki/npc_faction) The ID from this table is where an NPC gets its entire faction behavior. The ID assigned here, ties an NPC to their primary faction (from faction_list) as well as determines whether not not they will assist their primary faction comrades in battle.