diff --git a/Player-Housing.md b/Player-Housing.md
index 2f66f50..f595ac2 100644
--- a/Player-Housing.md
+++ b/Player-Housing.md
@@ -8,6 +8,10 @@ To my knowledge, no work has been done to add player housing to EQEMU. If it has
This page has packet information from Live as of 12/28/2018. While it is likely that the OpCodes have changed since House of Thule was released, my hope is that the structure of each packet has remained largely unchanged.
+It looks like a single opcode (0x125C) is used for multiple packet types. At first I thought this was a code that caused a specific window to appear, but I've seen the same code used for the neighborhood search window (to select a specific neighborhood) and for the street search window inside a specific neighborhood. I have yet to see this code for other neighborhood or item placement actions.
+
+Packet captures specific to trophy data is blocked at the moment. None of my characters on live have trophies, and I think that's why I'm not seeing a response from the server. There's nothing to send back. Unless I can find someone with at least one trophy (ideally a guild and a personal one), I'll have to spend some time questing to get one.
+
[TODO: Add image of neighborhood search window]
## Click on door to view Neighborhood List (Client -> Server)
@@ -34,7 +38,7 @@ This page has packet information from Live as of 12/28/2018. While it is likely
| Network OpCode | 2 | 0x0D |
| Packet Sequence Number | 2 | Identifies order of fragments |
| Total length of combined fragments | 3 | Total size of all fragments. This is only present in the first fragment. |
-| Application OpCode | 2 | 0x125C (Possibly?) |
+| Application OpCode | 2 | 0x5C12 |
| Unknown | 4 | An id? Different across servers |
| Unknown | 5 | Always 6,0,0,0,0 |
| Total # of Neighborhoods | 2 | |
@@ -57,7 +61,7 @@ Once the first neighborhood is parsed, the format repeats for the next Neighborh
|--------------------------|--------------------------|----------------------------------------------------------------|
| Network OpCode | 2 | 0x09 |
| Packet Sequence Number | 2 | |
-| Application OpCode | 2 | 0x125C (Possibly?) |
+| Application OpCode | 2 | 0x5C12 |
| Search Type | 4 | 0 when searching for a player or guild.
2 when clicking to view details of a specific neighborhood.
4 when inside a neighborhood and searching specific addresses. |
| Neighborhood ID | 4 | 1 if searching for a player. The Neighborhood ID if clicking on a neighborhood entry. |
| Unknown | 4 | 0s
@@ -72,7 +76,7 @@ Once the first neighborhood is parsed, the format repeats for the next Neighborh
|------------------------|--------------------|---------------------|
| Network OpCode | 2 | 0x09 |
| Packet Sequence Number | 2 | |
-| Application OpCode | 2 | 0x125C (Possibly?) |
+| Application OpCode | 2 | 0x5C12 (Possibly?) |
| Unknown | 4 | 173,153,9,0 |
| Unknown | 1 | 10 |
| Unknown | 4 | 2,0,0,0 |
@@ -91,7 +95,7 @@ If # of Players is greater than 0, the fields Player Name Length and Player Name
|------------------------|-----------------|----------------------------------|
| Network OpCode | 2 | 0x09 |
| Packet Sequence Number | 2 | |
-| Application OpCode | 2 | 0x2254 |
+| Application OpCode | 2 | 0x5422 |
| Neighborhood Id | 4 | Need to confirm |
| Unknown | 7 | |
| Unknown | 4 | Not sure yet |
@@ -119,4 +123,10 @@ Length: 342 bytes
| Unknown | 4 | 1 |
| Unknown | 328 | 0 |
+## OP_NewZone - Matches the RoF2 NewZone_Struct, but has a few extra bytes and slightly different data
+- May not be specific to neighborhoods, will check this evening
+- May have identified a flag that could let the UI enable item placement, but not sure yet.
+
+[Filling this in offline now - will post later today]
+
TODO: In-zone clicks for the spring, purchasing a property, placing items in a property, identifying RoF opcodes, updating with additional vendors, fixing Z for existing vendors (some are floating), adding house interior zones (first attempt results in a client crash), etc.
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