mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-08 18:36:37 +00:00
movegrp, movepc, moveto, nexttaskinset, npcfeature, npcgender, npcrace, npcsize, npctexture
+187
-9
@@ -2527,18 +2527,196 @@ sub EVENT_SAY {
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quest::me("This creature has no need for your money.");
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quest::me("This creature has no need for your money.");
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```
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```
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## movegrp
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**Parameter(s):**
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zone_id _(int)_, x _(float)_, y _(float)_, z _(float)_
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**Usage:**
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Moves the group of the client character that triggered the event to the specified Zone, by Zone ID, to the location specified.
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**Example:**
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```perl
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#:: Match text for "we are ready", case insensitive
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if ($text=~/We are ready/i) {
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#:: Move the group to The Plane of Nightmares (ponightmare) at X=1194, Y=1121, Z=208
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quest::movegrp(204,1194,1121,280);
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}
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```
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## movepc
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**Parameter(s):**
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zone_id _(int)_, x _(float)_, y _(float)_, z _(float)_, heading _(float)_
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**Usage:**
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Moves the client character that triggered the event to the specified zone, by Zone ID, at the specified location. Heading is optional, but will default to 0 (North).
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**Example:**
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```perl
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#:: Match text for "travel to butcherblock", case insensitive
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if ($text=~/travel to butcherblock/i) {
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#:: Move the character to Butcherblock Mountains (butcher), at X=3168.92, Y=851.92, Z=11.66--the Southern dock
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quest::movepc(68,3168.92,851.92,11.66);
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}
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```
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## moveto
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**Parameter(s):**
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x _(float)_, y _(float)_, z _(float)_, heading _(float)_, save_guard_location _(bool)_
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**Usage:**
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Used to move the NPC to the specified location. Heading and Save Guard Location are optional. Heading will default to 0 (North), and Save Guard Location will also default to 0, causing the NPC to path back. Set Save Guard Location to 1 to make the NPC stay at the moveto location.
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**Example:**
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```perl
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sub EVENT_ITEM {
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#:: Match a 12278 - Abandoned Orc Shovel
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if (plugin::takeItems(12278 => 1)) {
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#:: 0=Stand, 1=Sit, 2=Duck, 3=Feign Death, 4=Kneel
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$npc->SetAppearance(0);
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#:: Move to the specified location and guard
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quest::moveto(-395.87, 807.04, 70.53, 0, 1);
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}
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#:: Return unused items
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plugin::returnUnusedItems();
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}
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```
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## nexttaskinset
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**Parameter(s):**
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task_set _(int)_, task_id _(int)_
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**Usage:**
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Returns the next task in the specified Task Set that comes after the specified Task ID.
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**Example:**
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```perl
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sub EVENT_SAY {
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#:: Create a scalar variable to store a task integer
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$task = quest::activespeaktask();
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#:: Match if there is an active task to speak to the NPC
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if ($task != 0) {
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#:: Match if there are no active tasks for the current speaking task
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if (!quest::istaskactive($task)) {
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#:: Disable the current speaking task
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quest::disabletask($task);
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#:: Match if the current speaking task is NOT the last task in the Task Set
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if ($task != quest::lasttaskinset(200)) {
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quest::say("Well done, I have another task if you are willing.");
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#:: Enable the next task in Task Set 200
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quest::enabletask(quest::nexttaskinset(200, $task));
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}
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else {
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quest::say("Thank you for cleansing Qeynos Hills!");
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}
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}
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}
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}
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```
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## npcfeature
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**Parameter(s):**
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feature _(string)_, value _(int)_
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**Usage:**
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Allows you to temporarily change the specified feature on the NPC to the specified value. Allowable features are: race, gender, texture, helm, haircolor, beardcolor, eyecolor1, eyecolor2, hair, face, beard, heritage, tatoo, details, and size.
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**Example:**
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```perl
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#:: Change the NPC's size to 10
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quest::npcfeature("size", 10);
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```
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## npcgender
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**Parameter(s):**
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gender_id _(int)_
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**Usage:**
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Used to temporarily change the gender of the NPC as specified: 0 = Male, 1 = Female, 2 = Neuter.
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**Example:**
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```perl
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#:: Change the NPC's gender to female
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quest::npcgender(1);
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```
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## npcrace
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**Parameter(s):**
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race_id _(int)_
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**Usage:**
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Used to temporarily change an NPC's [Race](https://github.com/EQEmu/Server/wiki/Race-Types).
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**Example:**
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```perl
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#:: Change the NPC's Race to Golem (17)
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quest::npcrace(17);
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```
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## npcsize
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**Parameter(s):**
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size _(int)_
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**Usage:**
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Used to temporarily change the NPC's size.
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**Example:**
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```perl
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#:: Change the NPC's size to 17
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quest::npcsize(17);
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```
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## npctexture
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**Parameter(s):**
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texture_id _(int)_
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**Usage:**
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Used to temporarily change the NPC's texture.
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**Example:**
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```perl
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#:: Change the NPC's texture to 2
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quest::npctexture(2);
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```
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(Work in Progress)
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(Work in Progress)
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```perl
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```perl
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quest::movegrp(int zone_id, float x, float y, float z)
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quest::movepc(int zone_id, float x, float y, float z [float heading])
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quest::moveto(float x, float y, float z, [float heading], [bool save_guard_location])
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quest::nexttaskinset(int task_set, int task_id)
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quest::npcfeature(string feature [race|gender|texture|helm|haircolor|beardcolor|eyecolor1|eyecolor2|hair|face|beard|heritage|tatoo|details|size], int value)
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quest::npcgender(int gender_id)
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quest::npcrace(int race_id)
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quest::npcsize(int size)
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quest::npctexture(int texture_id)
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quest::pause(int duration-ms)
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quest::pause(int duration-ms)
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quest::permaclass(int class_id)
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quest::permaclass(int class_id)
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quest::permagender(int gender_id)
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quest::permagender(int gender_id)
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