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This should cause the auto haters to be shared with other toons who might be interested (group/raid) like live. There maybe some bugs since there is a lot of complex interactions here.
49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
#ifndef XTARGETAUTOHATERS_H
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#define XTARGETAUTOHATERS_H
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#include <vector>
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class Mob;
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class Client;
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class Group;
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class Raid;
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class XTargetAutoHaters {
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struct HatersCount {
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int spawn_id;
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int count;
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};
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public:
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XTargetAutoHaters() : m_client(nullptr), m_group(nullptr), m_raid(nullptr) {}
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XTargetAutoHaters(Client *co, Group *go, Raid *ro) : m_client(co), m_group(go), m_raid(ro) {}
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~XTargetAutoHaters() {}
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void merge(XTargetAutoHaters &other);
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void demerge(XTargetAutoHaters &other);
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void increment_count(Mob *in);
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void decrement_count(Mob *in);
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bool contains_mob(int spawn_id);
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inline const std::vector<HatersCount> &get_list() { return m_haters; }
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inline void SetOwner(Client *c, Group *g, Raid *r) {m_client = c; m_group = g; m_raid = r; }
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inline void clear() { m_haters.clear(); }
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inline bool empty() { return m_haters.empty(); }
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private:
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/* This will contain all of the mobs that are possible to fill in an autohater
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* slot. This keeps track of ALL MOBS for a client or group or raid
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* This list needs to be merged when you join group/raid/etc
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*/
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std::vector<HatersCount> m_haters;
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// So this is the object that owns us ... only 1 shouldn't be null
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Client *m_client;
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Group *m_group;
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Raid *m_raid;
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};
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#endif /* !XTARGETAUTOHATERS_H */
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