eqemu-server/zone/task_manager.h
Chris Miles 862e1e33bf
[Tasks] Implement Task Goal Match List (#2097)
* [Tasks] Implement Task Goal Match List

* Migration

* Add npc_type_id to match types for npc kill

* Flip str_tolower
2022-05-07 15:37:06 -05:00

102 lines
3.1 KiB
C++

#ifndef EQEMU_TASK_MANAGER_H
#define EQEMU_TASK_MANAGER_H
#include "tasks.h"
#include "task_client_state.h"
#include "task_proximity_manager.h"
#include "task_goal_list_manager.h"
#include "../common/types.h"
#include "../common/repositories/character_tasks_repository.h"
#include <list>
#include <vector>
#include <string>
#include <algorithm>
class Client;
class Mob;
class TaskManager {
public:
TaskManager();
~TaskManager();
int GetActivityCount(int task_id);
bool LoadTasks(int single_task = 0);
void ReloadGoalLists();
inline void LoadProximities(int zone_id)
{
m_proximity_manager.LoadProximities(zone_id);
}
bool LoadTaskSets();
bool LoadClientState(Client *client, ClientTaskState *client_task_state);
bool SaveClientState(Client *client, ClientTaskState *client_task_state);
void SendTaskSelector(Client *client, Mob *mob, int task_count, int *task_list);
bool ValidateLevel(int task_id, int player_level);
std::string GetTaskName(uint32 task_id);
TaskType GetTaskType(uint32 task_id);
void TaskSetSelector(Client *client, ClientTaskState *client_task_state, Mob *mob, int task_set_id);
// task list provided by QuestManager (perl/lua)
void TaskQuestSetSelector(
Client *client,
ClientTaskState *client_task_state,
Mob *mob,
int count,
int *tasks
);
void SharedTaskSelector(Client* client, Mob* mob, int count, const int* tasks);
void SendActiveTasksToClient(Client *client, bool task_complete = false);
void SendSingleActiveTaskToClient(
Client *client,
ClientTaskInformation &task_info,
bool task_complete,
bool bring_up_task_journal = false
);
void SendTaskActivityShort(Client *client, int task_id, int activity_id, int client_task_index);
void SendTaskActivityLong(
Client *client,
int task_id,
int activity_id,
int client_task_index,
bool task_complete = false
);
void SendCompletedTasksToClient(Client *c, ClientTaskState *client_task_state);
void ExplainTask(Client *client, int task_id);
int FirstTaskInSet(int task_set);
int LastTaskInSet(int task_set);
int NextTaskInSet(int task_set, int task_id);
bool IsTaskRepeatable(int task_id);
friend class ClientTaskState;
// shared tasks
void SyncClientSharedTaskState(Client *c, ClientTaskState *cts);
void HandleUpdateTasksOnKill(Client *client, uint32 npc_type_id, std::string npc_name);
private:
TaskGoalListManager m_goal_list_manager;
TaskProximityManager m_proximity_manager;
TaskInformation *m_task_data[MAXTASKS]{};
std::vector<int> m_task_sets[MAXTASKSETS];
void SendActiveTaskDescription(
Client *client,
int task_id,
ClientTaskInformation &task_info,
int start_time,
int duration,
bool bring_up_task_journal = false
);
void SendActiveTaskToClient(ClientTaskInformation *task, Client *client, int task_index, bool task_complete);
// shared tasks
void SyncClientSharedTaskWithPersistedState(Client *c, ClientTaskState *cts);
void SyncClientSharedTaskRemoveLocalIfNotExists(Client *c, ClientTaskState *cts);
void SendSharedTaskSelector(Client* client, Mob* mob, int task_count, int* task_list);
void SyncClientSharedTaskStateToLocal(Client *c);
};
#endif //EQEMU_TASK_MANAGER_H