mirror of
https://github.com/EQEmu/Server.git
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223 lines
5.6 KiB
C++
223 lines
5.6 KiB
C++
#ifdef LUA_EQEMU
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#include "lua.hpp"
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#include <luabind/luabind.hpp>
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#include "object.h"
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#include "lua_object.h"
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void Lua_Object::Depop() {
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Lua_Safe_Call_Void();
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self->Depop();
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}
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void Lua_Object::Repop() {
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Lua_Safe_Call_Void();
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self->Repop();
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}
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void Lua_Object::SetModelName(const char *name) {
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Lua_Safe_Call_Void();
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self->SetModelName(name);
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}
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const char *Lua_Object::GetModelName() {
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Lua_Safe_Call_String();
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return self->GetModelName();
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}
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float Lua_Object::GetX() {
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Lua_Safe_Call_Real();
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return self->GetX();
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}
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float Lua_Object::GetY() {
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Lua_Safe_Call_Real();
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return self->GetY();
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}
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float Lua_Object::GetZ() {
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Lua_Safe_Call_Real();
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return self->GetZ();
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}
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float Lua_Object::GetHeading() {
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Lua_Safe_Call_Real();
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float h = 0.0f;
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self->GetHeading(&h);
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return h;
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}
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void Lua_Object::SetX(float x) {
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Lua_Safe_Call_Void();
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self->SetX(x);
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}
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void Lua_Object::SetY(float y) {
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Lua_Safe_Call_Void();
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self->SetY(y);
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}
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void Lua_Object::SetZ(float z) {
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Lua_Safe_Call_Void();
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self->SetZ(z);
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}
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void Lua_Object::SetHeading(float h) {
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Lua_Safe_Call_Void();
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self->SetHeading(h);
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}
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void Lua_Object::SetLocation(float x, float y, float z) {
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Lua_Safe_Call_Void();
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self->SetLocation(x, y, z);
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}
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void Lua_Object::SetItemID(uint32 item_id) {
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Lua_Safe_Call_Void();
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self->SetItemID(item_id);
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}
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uint32 Lua_Object::GetItemID() {
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Lua_Safe_Call_Int();
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return self->GetItemID();
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}
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void Lua_Object::SetIcon(uint32 icon) {
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Lua_Safe_Call_Void();
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self->SetIcon(icon);
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}
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uint32 Lua_Object::GetIcon() {
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Lua_Safe_Call_Int();
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return self->GetIcon();
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}
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void Lua_Object::SetType(uint32 type) {
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Lua_Safe_Call_Void();
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self->SetType(type);
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}
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uint32 Lua_Object::GetType() {
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Lua_Safe_Call_Int();
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return self->GetType();
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}
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uint32 Lua_Object::GetDBID() {
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Lua_Safe_Call_Int();
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return self->GetDBID();
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}
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void Lua_Object::ClearUser() {
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Lua_Safe_Call_Void();
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self->ClearUser();
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}
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void Lua_Object::SetID(int user) {
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Lua_Safe_Call_Void();
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self->SetID(user);
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}
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int Lua_Object::GetID() {
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Lua_Safe_Call_Int();
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return self->GetID();
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}
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bool Lua_Object::Save() {
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Lua_Safe_Call_Int();
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return self->Save();
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}
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uint32 Lua_Object::VarSave() {
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Lua_Safe_Call_Int();
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return self->VarSave();
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}
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void Lua_Object::DeleteItem(int index) {
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Lua_Safe_Call_Void();
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self->DeleteItem(index);
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}
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void Lua_Object::StartDecay() {
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Lua_Safe_Call_Void();
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self->StartDecay();
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}
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void Lua_Object::Delete() {
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Lua_Safe_Call_Void();
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self->Delete();
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}
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void Lua_Object::Delete(bool reset_state) {
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Lua_Safe_Call_Void();
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self->Delete(reset_state);
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}
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bool Lua_Object::IsGroundSpawn() {
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Lua_Safe_Call_Int();
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return self->IsGroundSpawn();
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}
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void Lua_Object::Close() {
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Lua_Safe_Call_Void();
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self->Close();
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}
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const char *Lua_Object::GetEntityVariable(const char *name) {
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Lua_Safe_Call_String();
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return self->GetEntityVariable(name);
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}
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void Lua_Object::SetEntityVariable(const char *name, const char *value) {
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Lua_Safe_Call_Void();
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self->SetEntityVariable(name, value);
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}
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bool Lua_Object::EntityVariableExists(const char *name) {
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Lua_Safe_Call_Int();
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return self->EntityVariableExists(name);
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}
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luabind::scope lua_register_object() {
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return luabind::class_<Lua_Object, Lua_Entity>("Object")
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.def(luabind::constructor<>())
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.property("null", &Lua_Object::Null)
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.property("valid", &Lua_Object::Valid)
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.def("ClearUser", (void(Lua_Object::*)(void))&Lua_Object::ClearUser)
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.def("Close", (void(Lua_Object::*)(void))&Lua_Object::Close)
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.def("Delete", (void(Lua_Object::*)(bool))&Lua_Object::Delete)
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.def("Delete", (void(Lua_Object::*)(void))&Lua_Object::Delete)
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.def("DeleteItem", (void(Lua_Object::*)(int))&Lua_Object::DeleteItem)
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.def("Depop", (void(Lua_Object::*)(void))&Lua_Object::Depop)
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.def("EntityVariableExists", (bool(Lua_Object::*)(const char*))&Lua_Object::EntityVariableExists)
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.def("GetDBID", (uint32(Lua_Object::*)(void))&Lua_Object::GetDBID)
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.def("GetEntityVariable", (const char*(Lua_Object::*)(const char*))&Lua_Object::GetEntityVariable)
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.def("GetHeading", (float(Lua_Object::*)(void))&Lua_Object::GetHeading)
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.def("GetID", (int(Lua_Object::*)(void))&Lua_Object::GetID)
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.def("GetIcon", (uint32(Lua_Object::*)(void))&Lua_Object::GetIcon)
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.def("GetItemID", (uint32(Lua_Object::*)(void))&Lua_Object::GetItemID)
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.def("GetModelName", (const char*(Lua_Object::*)(void))&Lua_Object::GetModelName)
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.def("GetType", (uint32(Lua_Object::*)(void))&Lua_Object::GetType)
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.def("GetX", (float(Lua_Object::*)(void))&Lua_Object::GetX)
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.def("GetY", (float(Lua_Object::*)(void))&Lua_Object::GetY)
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.def("GetZ", (float(Lua_Object::*)(void))&Lua_Object::GetZ)
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.def("IsGroundSpawn", (bool(Lua_Object::*)(void))&Lua_Object::IsGroundSpawn)
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.def("Repop", (void(Lua_Object::*)(void))&Lua_Object::Repop)
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.def("Save", (bool(Lua_Object::*)(void))&Lua_Object::Save)
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.def("SetEntityVariable", (void(Lua_Object::*)(const char*,const char*))&Lua_Object::SetEntityVariable)
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.def("SetHeading", (void(Lua_Object::*)(float))&Lua_Object::SetHeading)
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.def("SetID", (void(Lua_Object::*)(int))&Lua_Object::SetID)
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.def("SetIcon", (void(Lua_Object::*)(uint32))&Lua_Object::SetIcon)
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.def("SetItemID", (void(Lua_Object::*)(uint32))&Lua_Object::SetItemID)
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.def("SetLocation", (void(Lua_Object::*)(float,float,float))&Lua_Object::SetLocation)
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.def("SetModelName", (void(Lua_Object::*)(const char*))&Lua_Object::SetModelName)
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.def("SetType", (void(Lua_Object::*)(uint32))&Lua_Object::SetType)
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.def("SetX", (void(Lua_Object::*)(float))&Lua_Object::SetX)
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.def("SetY", (void(Lua_Object::*)(float))&Lua_Object::SetY)
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.def("SetZ", (void(Lua_Object::*)(float))&Lua_Object::SetZ)
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.def("StartDecay", (void(Lua_Object::*)(void))&Lua_Object::StartDecay)
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.def("VarSave", (uint32(Lua_Object::*)(void))&Lua_Object::VarSave);
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}
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#endif
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