eqemu-server/zone/lua_expedition.h

100 lines
3.9 KiB
C++

/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_LUA_EXPEDITION_H
#define EQEMU_LUA_EXPEDITION_H
#ifdef LUA_EQEMU
#include "lua_ptr.h"
#include "../common/types.h"
#include <string>
class Expedition;
class Lua_Client;
struct lua_State;
namespace luabind {
struct scope;
namespace adl {
class object;
}
using adl::object;
}
luabind::scope lua_register_expedition();
luabind::scope lua_register_expedition_lock_messages();
class Lua_Expedition : public Lua_Ptr<Expedition>
{
typedef Expedition NativeType;
public:
Lua_Expedition() : Lua_Ptr(nullptr) { }
Lua_Expedition(Expedition *d) : Lua_Ptr(d) { }
virtual ~Lua_Expedition() { }
operator Expedition*() {
return reinterpret_cast<Expedition*>(GetLuaPtrData());
}
void AddLockout(std::string event_name, uint32_t seconds);
void AddLockoutDuration(std::string event_name, int seconds);
void AddLockoutDuration(std::string event_name, int seconds, bool members_only);
void AddReplayLockout(uint32_t seconds);
void AddReplayLockoutDuration(int seconds);
void AddReplayLockoutDuration(int seconds, bool members_only);
uint32_t GetDynamicZoneID();
uint32_t GetID();
int GetInstanceID();
std::string GetLeaderName();
luabind::object GetLockouts(lua_State* L);
std::string GetLootEventByNPCTypeID(uint32_t npc_type_id);
std::string GetLootEventBySpawnID(uint32_t spawn_id);
uint32_t GetMemberCount();
luabind::object GetMembers(lua_State* L);
std::string GetName();
int GetSecondsRemaining();
std::string GetUUID();
int GetZoneID();
std::string GetZoneName();
int GetZoneVersion();
bool HasLockout(std::string event_name);
bool HasReplayLockout();
bool IsLocked();
void RemoveCompass();
void RemoveLockout(std::string event_name);
void SetCompass(uint32_t zone_id, float x, float y, float z);
void SetCompass(std::string zone_name, float x, float y, float z);
void SetLocked(bool lock_expedition);
void SetLocked(bool lock_expedition, int lock_msg);
void SetLocked(bool lock_expedition, int lock_msg, uint32_t color);
void SetLootEventByNPCTypeID(uint32_t npc_type_id, std::string event_name);
void SetLootEventBySpawnID(uint32_t spawn_id, std::string event_name);
void SetReplayLockoutOnMemberJoin(bool enable);
void SetSafeReturn(uint32_t zone_id, float x, float y, float z, float heading);
void SetSafeReturn(std::string zone_name, float x, float y, float z, float heading);
void SetSecondsRemaining(uint32_t seconds_remaining);
void SetZoneInLocation(float x, float y, float z, float heading);
void UpdateLockoutDuration(std::string event_name, uint32_t duration);
void UpdateLockoutDuration(std::string event_name, uint32_t duration, bool members_only);
};
#endif // LUA_EQEMU
#endif // EQEMU_LUA_EXPEDITION_H