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* [Bots] Cleanup ^inventoryremove, ^inventorylist, and ^list Commands. * Bot group cleanup, bot group auto spawning. * Compile fix. * Require SQL.
750 lines
33 KiB
C++
750 lines
33 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef BOT_H
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#define BOT_H
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#ifdef BOTS
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#include "bot_structs.h"
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#include "mob.h"
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#include "client.h"
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#include "pets.h"
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#include "heal_rotation.h"
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#include "groups.h"
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#include "corpse.h"
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#include "zonedb.h"
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#include "zone_store.h"
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#include "string_ids.h"
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#include "../common/misc_functions.h"
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#include "../common/global_define.h"
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#include "guild_mgr.h"
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#include "worldserver.h"
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#include <sstream>
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constexpr float BOT_FOLLOW_DISTANCE_DEFAULT = 184.0f; // as DSq value (~13.565 units)
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constexpr float BOT_FOLLOW_DISTANCE_DEFAULT_MAX = 2500.0f; // as DSq value (50 units)
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constexpr float BOT_FOLLOW_DISTANCE_WALK = 1000.0f; // as DSq value (~31.623 units)
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constexpr uint32 BOT_KEEP_ALIVE_INTERVAL = 5000; // 5 seconds
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//constexpr uint32 BOT_COMBAT_JITTER_INTERVAL_MIN = 5000; // 5 seconds
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//constexpr uint32 BOT_COMBAT_JITTER_INTERVAL_MAX = 20000; // 20 seconds
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extern WorldServer worldserver;
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constexpr int BotAISpellRange = 100; // TODO: Write a method that calcs what the bot's spell range is based on spell, equipment, AA, whatever and replace this
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constexpr int MaxSpellTimer = 15;
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constexpr int MaxDisciplineTimer = 10;
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constexpr int DisciplineReuseStart = MaxSpellTimer + 1;
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constexpr int MaxTimer = MaxSpellTimer + MaxDisciplineTimer;
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// nHSND negative Healer/Slower/Nuker/Doter
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// pH positive Healer
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// pS positive Slower
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// pHS positive Healer/Slower
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// pN positive Nuker
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// pHN positive Healer/Nuker
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// pSN positive Slower/Nuker
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// pHSN positive Healer/Slower/Nuker
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// pD positive Doter
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// pHD positive Healer/Doter
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// pSD positive Slower/Doter
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// pHSD positive Healer/Slower/Doter
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// pND positive Nuker/Doter
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// pHND positive Healer/Nuker/Doter
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// pSND positive Slower/Nuker/Doter
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// pHSND positive Healer/Slower/Nuker/Doter
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// cntHSND count Healer/Slower/Nuker/Doter
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enum BotCastingChanceConditional : uint8
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{
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nHSND = 0,
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pH,
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pS,
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pHS,
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pN,
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pHN,
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pSN,
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pHSN,
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pD,
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pHD,
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pSD,
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pHSD,
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pND,
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pHND,
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pSND,
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pHSND,
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cntHSND = 16
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};
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class Bot : public NPC {
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friend class Mob;
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public:
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// Class enums
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enum BotTradeType { // types of trades a bot can do
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BotTradeClientNormal,
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BotTradeClientNoDropNoTrade
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};
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enum BotRoleType {
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BotRoleMainAssist,
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BotRoleGroupHealer,
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BotRoleRaidHealer
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};
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enum SpellTypeIndex : uint32 {
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spellTypeIndexNuke,
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spellTypeIndexHeal,
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spellTypeIndexRoot,
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spellTypeIndexBuff,
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spellTypeIndexEscape,
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spellTypeIndexPet,
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spellTypeIndexLifetap,
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spellTypeIndexSnare,
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spellTypeIndexDot,
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spellTypeIndexDispel,
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spellTypeIndexInCombatBuff,
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spellTypeIndexMez,
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spellTypeIndexCharm,
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spellTypeIndexSlow,
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spellTypeIndexDebuff,
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spellTypeIndexCure,
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spellTypeIndexResurrect,
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spellTypeIndexHateRedux,
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spellTypeIndexInCombatBuffSong,
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spellTypeIndexOutOfCombatBuffSong,
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spellTypeIndexPreCombatBuff,
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spellTypeIndexPreCombatBuffSong
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};
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static const uint32 SPELL_TYPE_FIRST = spellTypeIndexNuke;
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static const uint32 SPELL_TYPE_LAST = spellTypeIndexPreCombatBuffSong;
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static const uint32 SPELL_TYPE_COUNT = SPELL_TYPE_LAST + 1;
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// Class Constructors
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Bot(NPCType *npcTypeData, Client* botOwner);
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Bot(uint32 botID, uint32 botOwnerCharacterID, uint32 botSpellsID, double totalPlayTime, uint32 lastZoneId, NPCType *npcTypeData);
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//abstract virtual function implementations requird by base abstract class
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virtual bool Death(Mob* killerMob, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill);
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virtual void Damage(Mob* from, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None);
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virtual bool Attack(Mob* other, int Hand = EQ::invslot::slotPrimary, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false,
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ExtraAttackOptions *opts = nullptr);
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virtual bool HasRaid() { return (GetRaid() ? true : false); }
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virtual bool HasGroup() { return (GetGroup() ? true : false); }
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virtual Raid* GetRaid() { return entity_list.GetRaidByMob(this); }
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virtual Group* GetGroup() { return entity_list.GetGroupByMob(this); }
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// Common, but informal "interfaces" with Client object
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uint32 CharacterID() { return GetBotID(); } // Just returns the Bot Id
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inline bool IsInAGuild() const { return (_guildId != GUILD_NONE && _guildId != 0); }
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inline bool IsInGuild(uint32 in_gid) const { return (in_gid == _guildId && IsInAGuild()); }
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inline uint32 GuildID() const { return _guildId; }
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inline uint8 GuildRank() const { return _guildRank; }
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// Class Methods
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bool IsValidRaceClassCombo();
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static bool IsValidRaceClassCombo(uint16 r, uint8 c);
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bool IsValidName();
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static bool IsValidName(std::string& name);
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bool Spawn(Client* botCharacterOwner);
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virtual void SetLevel(uint8 in_level, bool command = false);
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virtual void FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho);
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virtual bool Process();
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void FinishTrade(Client* client, BotTradeType trade_type);
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virtual bool Save();
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virtual void Depop();
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void CalcBotStats(bool showtext = true);
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uint16 BotGetSpells(int spellslot) { return AIspells[spellslot].spellid; }
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uint32 BotGetSpellType(int spellslot) { return AIspells[spellslot].type; }
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uint16 BotGetSpellPriority(int spellslot) { return AIspells[spellslot].priority; }
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virtual float GetProcChances(float ProcBonus, uint16 hand);
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virtual int GetHandToHandDamage(void);
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virtual bool TryFinishingBlow(Mob *defender, int64 &damage);
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virtual void DoRiposte(Mob* defender);
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inline virtual int32 GetATK() const { return ATK + itembonuses.ATK + spellbonuses.ATK + ((GetSTR() + GetSkill(EQ::skills::SkillOffense)) * 9 / 10); }
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inline virtual int32 GetATKBonus() const { return itembonuses.ATK + spellbonuses.ATK; }
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uint32 GetTotalATK();
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uint32 GetATKRating();
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uint16 GetPrimarySkillValue();
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uint16 MaxSkill(EQ::skills::SkillType skillid, uint16 class_, uint16 level) const;
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inline uint16 MaxSkill(EQ::skills::SkillType skillid) const { return MaxSkill(skillid, GetClass(), GetLevel()); }
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virtual int GetBaseSkillDamage(EQ::skills::SkillType skill, Mob *target = nullptr);
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virtual void DoSpecialAttackDamage(Mob *who, EQ::skills::SkillType skill, int32 max_damage, int32 min_damage = 1, int32 hate_override = -1, int ReuseTime = 10, bool HitChance = false);
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virtual void TryBackstab(Mob *other,int ReuseTime = 10);
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virtual void RogueBackstab(Mob* other, bool min_damage = false, int ReuseTime = 10);
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virtual void RogueAssassinate(Mob* other);
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virtual void DoClassAttacks(Mob *target, bool IsRiposte=false);
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bool CanDoSpecialAttack(Mob *other);
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virtual int32 CheckAggroAmount(uint16 spellid);
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virtual void CalcBonuses();
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void CalcItemBonuses(StatBonuses* newbon);
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void AddItemBonuses(const EQ::ItemInstance *inst, StatBonuses* newbon, bool isAug = false, bool isTribute = false, int rec_override = 0);
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int CalcRecommendedLevelBonus(uint8 level, uint8 reclevel, int basestat);
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virtual void MakePet(uint16 spell_id, const char* pettype, const char *petname = nullptr);
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virtual FACTION_VALUE GetReverseFactionCon(Mob* iOther);
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inline virtual bool IsPet() { return false; }
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virtual bool IsNPC() const { return false; }
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virtual Mob* GetOwner();
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virtual Mob* GetOwnerOrSelf();
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inline virtual bool HasOwner() { return (GetBotOwner() ? true : false); }
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virtual int32 CheckHealAggroAmount(uint16 spellid, Mob *target, uint32 heal_possible = 0);
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virtual int64 CalcMaxMana();
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virtual void SetAttackTimer();
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uint64 GetClassHPFactor();
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virtual int64 CalcMaxHP();
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bool DoFinishedSpellAETarget(uint16 spell_id, Mob* spellTarget, EQ::spells::CastingSlot slot, bool &stopLogic);
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bool DoFinishedSpellSingleTarget(uint16 spell_id, Mob* spellTarget, EQ::spells::CastingSlot slot, bool &stopLogic);
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bool DoFinishedSpellGroupTarget(uint16 spell_id, Mob* spellTarget, EQ::spells::CastingSlot slot, bool &stopLogic);
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void SendBotArcheryWearChange(uint8 material_slot, uint32 material, uint32 color);
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void Camp(bool databaseSave = true);
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virtual void AddToHateList(Mob* other, int64 hate = 0, int64 damage = 0, bool iYellForHelp = true, bool bFrenzy = false, bool iBuffTic = false, bool pet_command = false);
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virtual void SetTarget(Mob* mob);
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virtual void Zone();
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std::vector<AISpells_Struct> GetBotSpells() { return AIspells; }
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bool IsArcheryRange(Mob* target);
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void ChangeBotArcherWeapons(bool isArcher);
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void Sit();
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void Stand();
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bool IsSitting();
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bool IsStanding();
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virtual int GetWalkspeed() const { return (int)((float)_GetWalkSpeed() * 1.785714285f); } // 1.25 / 0.7 = 1.7857142857142857142857142857143
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virtual int GetRunspeed() const { return (int)((float)_GetRunSpeed() * 1.785714285f); }
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virtual void WalkTo(float x, float y, float z);
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virtual void RunTo(float x, float y, float z);
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virtual void StopMoving();
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virtual void StopMoving(float new_heading);
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//bool GetCombatJitterFlag() { return m_combat_jitter_flag; }
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bool GetGuardFlag() { return m_guard_flag; }
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void SetGuardFlag(bool flag = true) { m_guard_flag = flag; }
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bool GetHoldFlag() { return m_hold_flag; }
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void SetHoldFlag(bool flag = true) { m_hold_flag = flag; }
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bool GetAttackFlag() { return m_attack_flag; }
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void SetAttackFlag(bool flag = true) { m_attack_flag = flag; }
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bool GetAttackingFlag() { return m_attacking_flag; }
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bool GetPullFlag() { return m_pull_flag; }
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void SetPullFlag(bool flag = true) { m_pull_flag = flag; }
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bool GetPullingFlag() { return m_pulling_flag; }
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bool GetReturningFlag() { return m_returning_flag; }
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bool UseDiscipline(uint32 spell_id, uint32 target);
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uint8 GetNumberNeedingHealedInGroup(uint8 hpr, bool includePets);
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bool GetNeedsCured(Mob *tar);
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bool GetNeedsHateRedux(Mob *tar);
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bool HasOrMayGetAggro();
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void SetDefaultBotStance();
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void SetSurname(std::string bot_surname);
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void SetTitle(std::string bot_title);
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void SetSuffix(std::string bot_suffix);
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std::string GetSurname() { return _surname; }
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std::string GetTitle() { return _title; }
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std::string GetSuffix() { return _suffix; }
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inline virtual int32 GetMaxStat();
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inline virtual int32 GetMaxResist();
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inline virtual int32 GetMaxSTR();
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inline virtual int32 GetMaxSTA();
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inline virtual int32 GetMaxDEX();
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inline virtual int32 GetMaxAGI();
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inline virtual int32 GetMaxINT();
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inline virtual int32 GetMaxWIS();
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inline virtual int32 GetMaxCHA();
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inline virtual int32 GetMaxMR();
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inline virtual int32 GetMaxPR();
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inline virtual int32 GetMaxDR();
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inline virtual int32 GetMaxCR();
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inline virtual int32 GetMaxFR();
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inline virtual int32 GetMaxCorrup();
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int32 CalcATK();
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int32 CalcSTR();
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int32 CalcSTA();
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int32 CalcDEX();
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int32 CalcAGI();
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int32 CalcINT();
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int32 CalcWIS();
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int32 CalcCHA();
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int32 CalcMR();
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int32 CalcFR();
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int32 CalcDR();
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int32 CalcPR();
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int32 CalcCR();
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int32 CalcCorrup();
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int64 CalcHPRegenCap();
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int64 CalcManaRegenCap();
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int32 LevelRegen();
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int64 CalcHPRegen();
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int64 CalcManaRegen();
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uint32 CalcCurrentWeight();
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int GroupLeadershipAAHealthEnhancement();
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int GroupLeadershipAAManaEnhancement();
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int GroupLeadershipAAHealthRegeneration();
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int GroupLeadershipAAOffenseEnhancement();
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void CalcRestState();
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int64 CalcMaxEndurance(); //This calculates the maximum endurance we can have
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int64 CalcBaseEndurance(); //Calculates Base End
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int64 CalcEnduranceRegen(); //Calculates endurance regen used in DoEnduranceRegen()
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int64 GetEndurance() const {return cur_end;} //This gets our current endurance
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int64 GetMaxEndurance() const {return max_end;} //This gets our endurance from the last CalcMaxEndurance() call
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int64 CalcEnduranceRegenCap();
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inline uint8 GetEndurancePercent() { return (uint8)((float)cur_end / (float)max_end * 100.0f); }
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void SetEndurance(int32 newEnd); //This sets the current endurance to the new value
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void DoEnduranceRegen(); //This Regenerates endurance
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void DoEnduranceUpkeep(); //does the endurance upkeep
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// AI Methods
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virtual bool AICastSpell(Mob* tar, uint8 iChance, uint32 iSpellTypes);
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virtual bool AI_EngagedCastCheck();
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virtual bool AI_PursueCastCheck();
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virtual bool AI_IdleCastCheck();
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bool AIHealRotation(Mob* tar, bool useFastHeals);
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bool GetPauseAI() { return _pauseAI; }
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void SetPauseAI(bool pause_flag) { _pauseAI = pause_flag; }
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uint8 GetStopMeleeLevel() { return _stopMeleeLevel; }
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void SetStopMeleeLevel(uint8 level);
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void SetGuardMode();
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void SetHoldMode();
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// Mob AI Virtual Override Methods
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virtual void AI_Process();
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virtual void AI_Stop();
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// Mob Spell Virtual Override Methods
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virtual void SpellProcess();
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virtual int64 GetActSpellDamage(uint16 spell_id, int64 value, Mob* target = nullptr);
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virtual int64 GetActSpellHealing(uint16 spell_id, int64 value, Mob* target = nullptr);
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virtual int32 GetActSpellCasttime(uint16 spell_id, int32 casttime);
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virtual int32 GetActSpellCost(uint16 spell_id, int32 cost);
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virtual float GetActSpellRange(uint16 spell_id, float range);
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virtual int32 GetActSpellDuration(uint16 spell_id, int32 duration);
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virtual float GetAOERange(uint16 spell_id);
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virtual bool SpellEffect(Mob* caster, uint16 spell_id, float partial = 100);
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virtual void DoBuffTic(const Buffs_Struct &buff, int slot, Mob* caster = nullptr);
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virtual bool CastSpell(uint16 spell_id, uint16 target_id, EQ::spells::CastingSlot slot = EQ::spells::CastingSlot::Item, int32 casttime = -1, int32 mana_cost = -1, uint32* oSpellWillFinish = 0,
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uint32 item_slot = 0xFFFFFFFF, int16 *resist_adjust = nullptr, uint32 aa_id = 0);
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virtual bool SpellOnTarget(uint16 spell_id, Mob* spelltar);
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virtual bool IsImmuneToSpell(uint16 spell_id, Mob *caster);
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virtual bool DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_center, CastAction_type &CastAction, EQ::spells::CastingSlot slot);
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virtual bool DoCastSpell(uint16 spell_id, uint16 target_id, EQ::spells::CastingSlot slot = EQ::spells::CastingSlot::Item, int32 casttime = -1, int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF, uint32 aa_id = 0);
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// Bot Equipment & Inventory Class Methods
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void BotTradeAddItem(const EQ::ItemInstance* inst, uint16 slot_id, std::string* error_message, bool save_to_database = true);
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void EquipBot(std::string* error_message);
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bool CheckLoreConflict(const EQ::ItemData* item);
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virtual void UpdateEquipmentLight() { m_Light.Type[EQ::lightsource::LightEquipment] = m_inv.FindBrightestLightType(); m_Light.Level[EQ::lightsource::LightEquipment] = EQ::lightsource::TypeToLevel(m_Light.Type[EQ::lightsource::LightEquipment]); }
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const EQ::InventoryProfile& GetBotInv() const { return m_inv; }
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// Static Class Methods
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//static void DestroyBotRaidObjects(Client* client); // Can be removed after bot raids are dumped
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static Bot* LoadBot(uint32 botID);
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static uint32 SpawnedBotCount(uint32 botOwnerCharacterID);
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static void LevelBotWithClient(Client* client, uint8 level, bool sendlvlapp);
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//static bool SetBotOwnerCharacterID(uint32 botID, uint32 botOwnerCharacterID, std::string* error_message);
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static bool IsBotAttackAllowed(Mob* attacker, Mob* target, bool& hasRuleDefined);
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static Bot* GetBotByBotClientOwnerAndBotName(Client* c, std::string botName);
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static void ProcessBotGroupInvite(Client* c, std::string botName);
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static void ProcessBotGroupDisband(Client* c, std::string botName);
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static void BotOrderCampAll(Client* c);
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static void ProcessBotInspectionRequest(Bot* inspectedBot, Client* client);
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static void LoadAndSpawnAllZonedBots(Client* bot_owner);
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static bool GroupHasBot(Group* group);
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static Bot* GetFirstBotInGroup(Group* group);
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static void ProcessClientZoneChange(Client* botOwner);
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static void ProcessBotOwnerRefDelete(Mob* botOwner); // Removes a Client* reference when the Client object is destroyed
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static void ProcessGuildInvite(Client* guildOfficer, Bot* botToGuild); // Processes a client's request to guild a bot
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static bool ProcessGuildRemoval(Client* guildOfficer, std::string botName); // Processes a client's request to deguild a bot
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static int32 GetSpellRecastTimer(Bot *caster, int timer_index);
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static bool CheckSpellRecastTimers(Bot *caster, int SpellIndex);
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static int32 GetDisciplineRecastTimer(Bot *caster, int timer_index);
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static bool CheckDisciplineRecastTimers(Bot *caster, int timer_index);
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static uint32 GetDisciplineRemainingTime(Bot *caster, int timer_index);
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static std::list<BotSpell> GetBotSpellsForSpellEffect(Bot* botCaster, int spellEffect);
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static std::list<BotSpell> GetBotSpellsForSpellEffectAndTargetType(Bot* botCaster, int spellEffect, SpellTargetType targetType);
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static std::list<BotSpell> GetBotSpellsBySpellType(Bot* botCaster, uint32 spellType);
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static std::list<BotSpell_wPriority> GetPrioritizedBotSpellsBySpellType(Bot* botCaster, uint32 spellType);
|
|
|
|
static BotSpell GetFirstBotSpellBySpellType(Bot* botCaster, uint32 spellType);
|
|
static BotSpell GetBestBotSpellForFastHeal(Bot* botCaster);
|
|
static BotSpell GetBestBotSpellForHealOverTime(Bot* botCaster);
|
|
static BotSpell GetBestBotSpellForPercentageHeal(Bot* botCaster);
|
|
static BotSpell GetBestBotSpellForRegularSingleTargetHeal(Bot* botCaster);
|
|
static BotSpell GetFirstBotSpellForSingleTargetHeal(Bot* botCaster);
|
|
static BotSpell GetBestBotSpellForGroupHealOverTime(Bot* botCaster);
|
|
static BotSpell GetBestBotSpellForGroupCompleteHeal(Bot* botCaster);
|
|
static BotSpell GetBestBotSpellForGroupHeal(Bot* botCaster);
|
|
static BotSpell GetBestBotSpellForMagicBasedSlow(Bot* botCaster);
|
|
static BotSpell GetBestBotSpellForDiseaseBasedSlow(Bot* botCaster);
|
|
|
|
static Mob* GetFirstIncomingMobToMez(Bot* botCaster, BotSpell botSpell);
|
|
static BotSpell GetBestBotSpellForMez(Bot* botCaster);
|
|
static BotSpell GetBestBotMagicianPetSpell(Bot* botCaster);
|
|
static std::string GetBotMagicianPetType(Bot* botCaster);
|
|
static BotSpell GetBestBotSpellForNukeByTargetType(Bot* botCaster, SpellTargetType targetType);
|
|
static BotSpell GetBestBotSpellForStunByTargetType(Bot* botCaster, SpellTargetType targetType);
|
|
static BotSpell GetBestBotWizardNukeSpellByTargetResists(Bot* botCaster, Mob* target);
|
|
static BotSpell GetDebuffBotSpell(Bot* botCaster, Mob* target);
|
|
static BotSpell GetBestBotSpellForCure(Bot* botCaster, Mob* target);
|
|
static BotSpell GetBestBotSpellForResistDebuff(Bot* botCaster, Mob* target);
|
|
|
|
static NPCType *CreateDefaultNPCTypeStructForBot(std::string botName, std::string botLastName, uint8 botLevel, uint16 botRace, uint8 botClass, uint8 gender);
|
|
|
|
// Static Bot Group Methods
|
|
static bool AddBotToGroup(Bot* bot, Group* group);
|
|
static bool RemoveBotFromGroup(Bot* bot, Group* group);
|
|
static void BotGroupSay(Mob *speaker, const char *msg, ...);
|
|
|
|
// "GET" Class Methods
|
|
uint32 GetBotID() const { return _botID; }
|
|
uint32 GetBotOwnerCharacterID() { return _botOwnerCharacterID; }
|
|
uint32 GetBotSpellID() { return npc_spells_id; }
|
|
Mob* GetBotOwner() { return this->_botOwner; }
|
|
uint32 GetBotArcheryRange();
|
|
EQ::ItemInstance* GetBotItem(uint16 slot_id);
|
|
virtual bool GetSpawnStatus() { return _spawnStatus; }
|
|
uint8 GetPetChooserID() { return _petChooserID; }
|
|
bool IsPetChooser() { return _petChooser; }
|
|
bool IsBotArcher() { return _botArcher; }
|
|
bool IsBotCharmer() { return _botCharmer; }
|
|
virtual bool IsBot() const { return true; }
|
|
bool GetRangerAutoWeaponSelect() { return _rangerAutoWeaponSelect; }
|
|
BotRoleType GetBotRole() { return _botRole; }
|
|
EQ::constants::StanceType GetBotStance() { return _botStance; }
|
|
uint8 GetChanceToCastBySpellType(uint32 spellType);
|
|
|
|
bool IsGroupHealer() { return m_CastingRoles.GroupHealer; }
|
|
bool IsGroupSlower() { return m_CastingRoles.GroupSlower; }
|
|
bool IsGroupNuker() { return m_CastingRoles.GroupNuker; }
|
|
bool IsGroupDoter() { return m_CastingRoles.GroupDoter; }
|
|
static void UpdateGroupCastingRoles(const Group* group, bool disband = false);
|
|
|
|
//bool IsRaidHealer() { return m_CastingRoles.RaidHealer; }
|
|
//bool IsRaidSlower() { return m_CastingRoles.RaidSlower; }
|
|
//bool IsRaidNuker() { return m_CastingRoles.RaidNuker; }
|
|
//bool IsRaidDoter() { return m_CastingRoles.RaidDoter; }
|
|
//static void UpdateRaidCastingRoles(const Raid* raid, bool disband = false);
|
|
|
|
bool IsBotCaster() { return IsCasterClass(GetClass()); }
|
|
bool IsBotINTCaster() { return IsINTCasterClass(GetClass()); }
|
|
bool IsBotWISCaster() { return IsWISCasterClass(GetClass()); }
|
|
bool IsBotSpellFighter() { return IsSpellFighterClass(GetClass()); }
|
|
bool IsBotFighter() { return IsFighterClass(GetClass()); }
|
|
bool IsBotNonSpellFighter() { return IsNonSpellFighterClass(GetClass()); }
|
|
bool CanHeal();
|
|
int GetRawACNoShield(int &shield_ac);
|
|
|
|
// new heal rotation code
|
|
bool CreateHealRotation(uint32 cycle_duration_ms = 5000, bool fast_heals = false, bool adaptive_targeting = false, bool casting_override = false);
|
|
bool DestroyHealRotation();
|
|
bool JoinHealRotationMemberPool(std::shared_ptr<HealRotation>* heal_rotation);
|
|
bool LeaveHealRotationMemberPool();
|
|
|
|
bool IsHealRotationMember() { return (m_member_of_heal_rotation.use_count() && m_member_of_heal_rotation.get()); }
|
|
bool UseHealRotationFastHeals();
|
|
bool UseHealRotationAdaptiveTargeting();
|
|
|
|
bool IsHealRotationActive();
|
|
bool IsHealRotationReady();
|
|
bool IsHealRotationCaster();
|
|
bool HealRotationPokeTarget();
|
|
Mob* HealRotationTarget();
|
|
bool AdvanceHealRotation(bool use_interval = true);
|
|
|
|
bool IsMyHealRotationSet();
|
|
bool AmICastingForHealRotation();
|
|
void SetMyCastingForHealRotation(bool flag = true);
|
|
|
|
std::shared_ptr<HealRotation>* MemberOfHealRotation() { return &m_member_of_heal_rotation; }
|
|
|
|
bool GetAltOutOfCombatBehavior() { return _altoutofcombatbehavior;}
|
|
bool GetShowHelm() { return _showhelm; }
|
|
inline virtual int32 GetSTR() const { return STR; }
|
|
inline virtual int32 GetSTA() const { return STA; }
|
|
inline virtual int32 GetDEX() const { return DEX; }
|
|
inline virtual int32 GetAGI() const { return AGI; }
|
|
inline virtual int32 GetINT() const { return INT; }
|
|
inline virtual int32 GetWIS() const { return WIS; }
|
|
inline virtual int32 GetCHA() const { return CHA; }
|
|
inline virtual int32 GetMR() const { return MR; }
|
|
inline virtual int32 GetFR() const { return FR; }
|
|
inline virtual int32 GetDR() const { return DR; }
|
|
inline virtual int32 GetPR() const { return PR; }
|
|
inline virtual int32 GetCR() const { return CR; }
|
|
inline virtual int32 GetCorrup() const { return Corrup; }
|
|
//Heroic
|
|
inline virtual int32 GetHeroicSTR() const { return itembonuses.HeroicSTR; }
|
|
inline virtual int32 GetHeroicSTA() const { return itembonuses.HeroicSTA; }
|
|
inline virtual int32 GetHeroicDEX() const { return itembonuses.HeroicDEX; }
|
|
inline virtual int32 GetHeroicAGI() const { return itembonuses.HeroicAGI; }
|
|
inline virtual int32 GetHeroicINT() const { return itembonuses.HeroicINT; }
|
|
inline virtual int32 GetHeroicWIS() const { return itembonuses.HeroicWIS; }
|
|
inline virtual int32 GetHeroicCHA() const { return itembonuses.HeroicCHA; }
|
|
inline virtual int32 GetHeroicMR() const { return itembonuses.HeroicMR; }
|
|
inline virtual int32 GetHeroicFR() const { return itembonuses.HeroicFR; }
|
|
inline virtual int32 GetHeroicDR() const { return itembonuses.HeroicDR; }
|
|
inline virtual int32 GetHeroicPR() const { return itembonuses.HeroicPR; }
|
|
inline virtual int32 GetHeroicCR() const { return itembonuses.HeroicCR; }
|
|
inline virtual int32 GetHeroicCorrup() const { return itembonuses.HeroicCorrup; }
|
|
// Mod2
|
|
inline virtual int32 GetShielding() const { return itembonuses.MeleeMitigation; }
|
|
inline virtual int32 GetSpellShield() const { return itembonuses.SpellShield; }
|
|
inline virtual int32 GetDoTShield() const { return itembonuses.DoTShielding; }
|
|
inline virtual int32 GetStunResist() const { return itembonuses.StunResist; }
|
|
inline virtual int32 GetStrikeThrough() const { return itembonuses.StrikeThrough; }
|
|
inline virtual int32 GetAvoidance() const { return itembonuses.AvoidMeleeChance; }
|
|
inline virtual int32 GetAccuracy() const { return itembonuses.HitChance; }
|
|
inline virtual int32 GetCombatEffects() const { return itembonuses.ProcChance; }
|
|
inline virtual int32 GetDS() const { return itembonuses.DamageShield; }
|
|
// Mod3
|
|
inline virtual int32 GetHealAmt() const { return itembonuses.HealAmt; }
|
|
inline virtual int32 GetSpellDmg() const { return itembonuses.SpellDmg; }
|
|
inline virtual int32 GetClair() const { return itembonuses.Clairvoyance; }
|
|
inline virtual int32 GetDSMit() const { return itembonuses.DSMitigation; }
|
|
|
|
inline virtual int32 GetSingMod() const { return itembonuses.singingMod; }
|
|
inline virtual int32 GetBrassMod() const { return itembonuses.brassMod; }
|
|
inline virtual int32 GetPercMod() const { return itembonuses.percussionMod; }
|
|
inline virtual int32 GetStringMod() const { return itembonuses.stringedMod; }
|
|
inline virtual int32 GetWindMod() const { return itembonuses.windMod; }
|
|
|
|
inline virtual int32 GetDelayDeath() const { return aabonuses.DelayDeath + spellbonuses.DelayDeath + itembonuses.DelayDeath; }
|
|
|
|
inline InspectMessage_Struct& GetInspectMessage() { return _botInspectMessage; }
|
|
inline const InspectMessage_Struct& GetInspectMessage() const { return _botInspectMessage; }
|
|
|
|
// "SET" Class Methods
|
|
void SetBotSpellID(uint32 newSpellID);
|
|
virtual void SetSpawnStatus(bool spawnStatus) { _spawnStatus = spawnStatus; }
|
|
void SetPetChooserID(uint8 id) { _petChooserID = id; }
|
|
void SetBotArcher(bool a) { _botArcher = a; }
|
|
void SetBotCharmer(bool c) { _botCharmer = c; }
|
|
void SetPetChooser(bool p) { _petChooser = p; }
|
|
void SetBotOwner(Mob* botOwner) { this->_botOwner = botOwner; }
|
|
// void SetBotOwnerCharacterID(uint32 botOwnerCharacterID) { _botOwnerCharacterID = botOwnerCharacterID; }
|
|
void SetRangerAutoWeaponSelect(bool enable) { GetClass() == RANGER ? _rangerAutoWeaponSelect = enable : _rangerAutoWeaponSelect = false; }
|
|
void SetBotRole(BotRoleType botRole) { _botRole = botRole; }
|
|
void SetBotStance(EQ::constants::StanceType botStance) {
|
|
if (botStance >= EQ::constants::stancePassive && botStance <= EQ::constants::stanceBurnAE)
|
|
_botStance = botStance;
|
|
else
|
|
_botStance = EQ::constants::stancePassive;
|
|
}
|
|
void SetSpellRecastTimer(int timer_index, int32 recast_delay);
|
|
void SetDisciplineRecastTimer(int timer_index, int32 recast_delay);
|
|
void SetAltOutOfCombatBehavior(bool behavior_flag) { _altoutofcombatbehavior = behavior_flag;}
|
|
void SetShowHelm(bool showhelm) { _showhelm = showhelm; }
|
|
void SetBeardColor(uint8 value) { beardcolor = value; }
|
|
void SetBeard(uint8 value) { beard = value; }
|
|
void SetEyeColor1(uint8 value) { eyecolor1 = value; }
|
|
void SetEyeColor2(uint8 value) { eyecolor2 = value; }
|
|
void SetLuclinFace(uint8 value) { luclinface = value; }
|
|
void SetHairColor(uint8 value) { haircolor = value; }
|
|
void SetHairStyle(uint8 value) { hairstyle = value; }
|
|
void SetDrakkinDetails(uint32 value) { drakkin_details = value; }
|
|
void SetDrakkinHeritage(uint32 value) { drakkin_heritage = value; }
|
|
void SetDrakkinTattoo(uint32 value) { drakkin_tattoo = value; }
|
|
bool DyeArmor(int16 slot_id, uint32 rgb, bool all_flag = false, bool save_flag = true);
|
|
|
|
static void SpawnBotGroupByName(Client* c, std::string botgroup_name, uint32 leader_id);
|
|
|
|
std::string CreateSayLink(Client* botOwner, const char* message, const char* name);
|
|
|
|
// Class Destructors
|
|
virtual ~Bot();
|
|
|
|
// Publicized protected functions
|
|
virtual void BotRangedAttack(Mob* other);
|
|
|
|
// Publicized private functions
|
|
static NPCType *FillNPCTypeStruct(uint32 botSpellsID, std::string botName, std::string botLastName, uint8 botLevel, uint16 botRace, uint8 botClass, uint8 gender, float size, uint32 face, uint32 hairStyle, uint32 hairColor, uint32 eyeColor, uint32 eyeColor2, uint32 beardColor, uint32 beard, uint32 drakkinHeritage, uint32 drakkinTattoo, uint32 drakkinDetails, int32 hp, int32 mana, int32 mr, int32 cr, int32 dr, int32 fr, int32 pr, int32 corrup, int32 ac, uint32 str, uint32 sta, uint32 dex, uint32 agi, uint32 _int, uint32 wis, uint32 cha, uint32 attack);
|
|
void BotRemoveEquipItem(uint16 slot_id);
|
|
void RemoveBotItemBySlot(uint16 slot_id, std::string* error_message);
|
|
void AddBotItem(
|
|
uint16 slot_id,
|
|
uint32 item_id,
|
|
int16 charges = -1,
|
|
bool attuned = false,
|
|
uint32 augment_one = 0,
|
|
uint32 augment_two = 0,
|
|
uint32 augment_three = 0,
|
|
uint32 augment_four = 0,
|
|
uint32 augment_five = 0,
|
|
uint32 augment_six = 0
|
|
);
|
|
uint32 CountBotItem(uint32 item_id);
|
|
bool HasBotItem(uint32 item_id);
|
|
void RemoveBotItem(uint32 item_id);
|
|
uint32 GetTotalPlayTime();
|
|
|
|
// New accessors for BotDatabase access
|
|
bool DeleteBot();
|
|
uint32* GetTimers() { return timers; }
|
|
uint32 GetLastZoneID() { return _lastZoneId; }
|
|
int32 GetBaseAC() { return _baseAC; }
|
|
int32 GetBaseATK() { return _baseATK; }
|
|
int32 GetBaseSTR() { return _baseSTR; }
|
|
int32 GetBaseSTA() { return _baseSTA; }
|
|
int32 GetBaseCHA() { return _baseCHA; }
|
|
int32 GetBaseDEX() { return _baseDEX; }
|
|
int32 GetBaseINT() { return _baseINT; }
|
|
int32 GetBaseAGI() { return _baseAGI; }
|
|
int32 GetBaseWIS() { return _baseWIS; }
|
|
int32 GetBaseFR() { return _baseFR; }
|
|
int32 GetBaseCR() { return _baseCR; }
|
|
int32 GetBaseMR() { return _baseMR; }
|
|
int32 GetBasePR() { return _basePR; }
|
|
int32 GetBaseDR() { return _baseDR; }
|
|
int32 GetBaseCorrup() { return _baseCorrup; }
|
|
|
|
protected:
|
|
virtual void PetAIProcess();
|
|
virtual void BotMeditate(bool isSitting);
|
|
virtual bool CheckBotDoubleAttack(bool Triple = false);
|
|
virtual int32 GetBotFocusEffect(focusType bottype, uint16 spell_id, bool from_buff_tic = false);
|
|
virtual int32 CalcBotFocusEffect(focusType bottype, uint16 focus_id, uint16 spell_id, bool best_focus=false);
|
|
virtual int32 CalcBotAAFocus(focusType type, uint32 aa_ID, uint32 points, uint16 spell_id);
|
|
virtual void PerformTradeWithClient(int16 begin_slot_id, int16 end_slot_id, Client* client);
|
|
virtual bool AIDoSpellCast(uint8 i, Mob* tar, int32 mana_cost, uint32* oDontDoAgainBefore = 0);
|
|
|
|
BotCastingRoles& GetCastingRoles() { return m_CastingRoles; }
|
|
void SetGroupHealer(bool flag = true) { m_CastingRoles.GroupHealer = flag; }
|
|
void SetGroupSlower(bool flag = true) { m_CastingRoles.GroupSlower = flag; }
|
|
void SetGroupNuker(bool flag = true) { m_CastingRoles.GroupNuker = flag; }
|
|
void SetGroupDoter(bool flag = true) { m_CastingRoles.GroupDoter = flag; }
|
|
//void SetRaidHealer(bool flag = true) { m_CastingRoles.RaidHealer = flag; }
|
|
//void SetRaidSlower(bool flag = true) { m_CastingRoles.RaidSlower = flag; }
|
|
//void SetRaidNuker(bool flag = true) { m_CastingRoles.RaidNuker = flag; }
|
|
//void SetRaidDoter(bool flag = true) { m_CastingRoles.RaidDoter = flag; }
|
|
|
|
private:
|
|
// Class Members
|
|
uint32 _botID;
|
|
uint32 _botOwnerCharacterID;
|
|
//uint32 _botSpellID;
|
|
bool _spawnStatus;
|
|
Mob* _botOwner;
|
|
bool _botOrderAttack;
|
|
bool _botArcher;
|
|
bool _botCharmer;
|
|
bool _petChooser;
|
|
uint8 _petChooserID;
|
|
bool berserk;
|
|
EQ::InventoryProfile m_inv;
|
|
double _lastTotalPlayTime;
|
|
time_t _startTotalPlayTime;
|
|
Mob* _previousTarget;
|
|
uint32 _guildId;
|
|
uint8 _guildRank;
|
|
std::string _guildName;
|
|
std::string _surname;
|
|
std::string _title;
|
|
std::string _suffix;
|
|
uint32 _lastZoneId;
|
|
bool _rangerAutoWeaponSelect;
|
|
BotRoleType _botRole;
|
|
EQ::constants::StanceType _botStance;
|
|
EQ::constants::StanceType _baseBotStance;
|
|
unsigned int RestRegenHP;
|
|
unsigned int RestRegenMana;
|
|
unsigned int RestRegenEndurance;
|
|
Timer rest_timer;
|
|
Timer ping_timer;
|
|
int32 base_end;
|
|
int32 cur_end;
|
|
int32 max_end;
|
|
int32 end_regen;
|
|
uint32 timers[MaxTimer];
|
|
|
|
Timer m_evade_timer; // can be moved to pTimers at some point
|
|
Timer m_alt_combat_hate_timer;
|
|
Timer m_auto_defend_timer;
|
|
//Timer m_combat_jitter_timer;
|
|
//bool m_combat_jitter_flag;
|
|
bool m_guard_flag;
|
|
bool m_hold_flag;
|
|
bool m_attack_flag;
|
|
bool m_attacking_flag;
|
|
bool m_pull_flag;
|
|
bool m_pulling_flag;
|
|
bool m_returning_flag;
|
|
eStandingPetOrder m_previous_pet_order;
|
|
|
|
BotCastingRoles m_CastingRoles;
|
|
|
|
std::shared_ptr<HealRotation> m_member_of_heal_rotation;
|
|
|
|
std::map<uint32, BotAA> botAAs;
|
|
InspectMessage_Struct _botInspectMessage;
|
|
bool _altoutofcombatbehavior;
|
|
bool _showhelm;
|
|
bool _pauseAI;
|
|
uint8 _stopMeleeLevel;
|
|
|
|
// Private "base stats" Members
|
|
int32 _baseMR;
|
|
int32 _baseCR;
|
|
int32 _baseDR;
|
|
int32 _baseFR;
|
|
int32 _basePR;
|
|
int32 _baseCorrup;
|
|
int32 _baseAC;
|
|
int32 _baseSTR;
|
|
int32 _baseSTA;
|
|
int32 _baseDEX;
|
|
int32 _baseAGI;
|
|
int32 _baseINT;
|
|
int32 _baseWIS;
|
|
int32 _baseCHA;
|
|
int32 _baseATK;
|
|
uint16 _baseRace; // Necessary to preserve the race otherwise bots get their race updated in the db when they get an illusion.
|
|
uint8 _baseGender; // Bots gender. Necessary to preserve the original value otherwise it can be changed by illusions.
|
|
|
|
// Class Methods
|
|
void LoadAAs();
|
|
int32 acmod();
|
|
void GenerateBaseStats();
|
|
void GenerateAppearance();
|
|
void GenerateArmorClass();
|
|
int32 GenerateBaseHitPoints();
|
|
int32 GenerateBaseManaPoints();
|
|
void GenerateSpecialAttacks();
|
|
void SetBotID(uint32 botID);
|
|
//void SetCombatJitterFlag(bool flag = true) { m_combat_jitter_flag = flag; }
|
|
void SetAttackingFlag(bool flag = true) { m_attacking_flag = flag; }
|
|
void SetPullingFlag(bool flag = true) { m_pulling_flag = flag; }
|
|
void SetReturningFlag(bool flag = true) { m_returning_flag = flag; }
|
|
|
|
// Private "Inventory" Methods
|
|
void GetBotItems(EQ::InventoryProfile &inv, std::string* error_message);
|
|
void BotAddEquipItem(uint16 slot_id, uint32 item_id);
|
|
uint32 GetBotItemBySlot(uint16 slot_id);
|
|
|
|
// Private "Pet" Methods
|
|
bool LoadPet(); // Load and spawn bot pet if there is one
|
|
bool SavePet(); // Save and depop bot pet if there is one
|
|
bool DeletePet();
|
|
|
|
public:
|
|
static uint8 spell_casting_chances[SPELL_TYPE_COUNT][PLAYER_CLASS_COUNT][EQ::constants::STANCE_TYPE_COUNT][cntHSND];
|
|
};
|
|
|
|
#endif // BOTS
|
|
|
|
#endif // BOT_H
|