eqemu-server/zone/cli/npc_handins.cpp
Chris Miles 6fb919a16f
[Items] Overhaul Item Hand-in System (#4593)
* [Items] Overhaul Item Hand-in System

* Edge case lua fix

* Merge fix

* I'm going to be amazed if this works first try

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Add protections against scripts that hand back items themselves

* Remove EVENT_ITEM_ScriptStopReturn

* test

* Update npc_handins.cpp

* Add Items:AlwaysReturnHandins

* Update spdat.cpp

* Bypass update prompt on CI
2025-02-03 16:51:09 -06:00

515 lines
12 KiB
C++

#include "../../common/http/httplib.h"
#include "../../common/eqemu_logsys.h"
#include "../../common/platform.h"
#include "../zone.h"
#include "../client.h"
#include "../../common/net/eqstream.h"
extern Zone *zone;
void ZoneCLI::NpcHandins(int argc, char **argv, argh::parser &cmd, std::string &description)
{
if (cmd[{"-h", "--help"}]) {
return;
}
uint32 break_length = 50;
int failed_count = 0;
RegisterExecutablePlatform(EQEmuExePlatform::ExePlatformZoneSidecar);
LogInfo("{}", Strings::Repeat("-", break_length));
LogInfo("Booting test zone for NPC handins");
LogInfo("{}", Strings::Repeat("-", break_length));
Zone::Bootup(ZoneID("qrg"), 0, false);
zone->StopShutdownTimer();
entity_list.Process();
entity_list.MobProcess();
LogInfo("{}", Strings::Repeat("-", break_length));
LogInfo("> Done booting test zone");
LogInfo("{}", Strings::Repeat("-", break_length));
Client *c = new Client();
auto npc_type = content_db.LoadNPCTypesData(754008);
if (npc_type) {
auto npc = new NPC(
npc_type,
nullptr,
glm::vec4(0, 0, 0, 0),
GravityBehavior::Water
);
entity_list.AddNPC(npc);
LogInfo("> Spawned NPC [{}]", npc->GetCleanName());
LogInfo("> Spawned client [{}]", c->GetCleanName());
struct HandinEntry {
std::string item_id = "0";
uint32 count = 0;
const EQ::ItemInstance *item = nullptr;
bool is_multiquest_item = false; // state
};
struct HandinMoney {
uint32 platinum = 0;
uint32 gold = 0;
uint32 silver = 0;
uint32 copper = 0;
};
struct Handin {
std::vector<HandinEntry> items = {}; // items can be removed from this set as successful handins are made
HandinMoney money = {}; // money can be removed from this set as successful handins are made
};
struct TestCase {
std::string description = "";
Handin hand_in;
Handin required;
Handin returned;
bool handin_check_result;
};
std::vector<TestCase> test_cases = {
TestCase{
.description = "Test basic cloth-cap hand-in",
.hand_in = {
.items = {
HandinEntry{.item_id = "1001", .count = 1},
},
},
.required = {
.items = {
HandinEntry{.item_id = "1001", .count = 1},
},
},
.returned = {},
.handin_check_result = true,
},
TestCase{
.description = "Test basic cloth-cap hand-in failure",
.hand_in = {
.items = {
HandinEntry{.item_id = "9997", .count = 1},
},
},
.required = {
.items = {
HandinEntry{.item_id = "1001", .count = 1},
},
},
.returned = {
.items = {
HandinEntry{.item_id = "9997", .count = 1},
},
},
.handin_check_result = false,
},
TestCase{
.description = "Test basic cloth-cap hand-in failure from handing in too many",
.hand_in = {
.items = {
HandinEntry{.item_id = "9997", .count = 1},
HandinEntry{.item_id = "9997", .count = 1},
},
},
.required = {
.items = {
HandinEntry{.item_id = "1001", .count = 1},
},
},
.returned = {
.items = {
HandinEntry{.item_id = "9997", .count = 1},
HandinEntry{.item_id = "9997", .count = 1},
},
},
.handin_check_result = false,
},
TestCase{
.description = "Test handing in money",
.hand_in = {
.items = {},
.money = {.platinum = 1},
},
.required = {
.items = {},
.money = {.platinum = 1},
},
.returned = {},
.handin_check_result = true,
},
TestCase{
.description = "Test handing in money, but not enough",
.hand_in = {
.items = {},
.money = {.platinum = 1},
},
.required = {
.items = {},
.money = {.platinum = 100},
},
.returned = {},
.handin_check_result = false,
},
TestCase{
.description = "Test handing in money, but not enough of any type",
.hand_in = {
.items = {},
.money = {.platinum = 1, .gold = 1, .silver = 1, .copper = 1},
},
.required = {
.items = {},
.money = {.platinum = 100, .gold = 100, .silver = 100, .copper = 100},
},
.returned = {},
.handin_check_result = false,
},
TestCase{
.description = "Test handing in money of all types",
.hand_in = {
.items = {},
.money = {.platinum = 1, .gold = 1, .silver = 1, .copper = 1},
},
.required = {
.items = {},
.money = {.platinum = 1, .gold = 1, .silver = 1, .copper = 1},
},
.returned = {},
.handin_check_result = true,
},
TestCase{
.description = "Test handing in platinum with items with success",
.hand_in = {
.items = {
HandinEntry{.item_id = "1001", .count = 1},
},
.money = {.platinum = 1},
},
.required = {
.items = {
HandinEntry{.item_id = "1001", .count = 1},
},
.money = {.platinum = 1},
},
.returned = {},
.handin_check_result = true,
},
TestCase{
.description = "Test handing in platinum with items with failure",
.hand_in = {
.items = {
HandinEntry{.item_id = "1001", .count = 1},
},
.money = {.platinum = 1},
},
.required = {
.items = {
HandinEntry{.item_id = "1001", .count = 1},
},
.money = {.platinum = 100},
},
.returned = {
.items = {
HandinEntry{.item_id = "1001", .count = 1},
},
},
.handin_check_result = false,
},
TestCase{
.description = "Test returning money and items",
.hand_in = {
.items = {
HandinEntry{.item_id = "1007", .count = 1},
},
.money = {
.platinum = 1,
.gold = 666,
.silver = 234,
.copper = 444,
},
},
.required = {
.items = {
HandinEntry{.item_id = "1001", .count = 1},
},
.money = {.platinum = 100},
},
.returned = {
.items = {
HandinEntry{.item_id = "1007", .count = 1},
},
.money = {
.platinum = 1,
.gold = 666,
.silver = 234,
.copper = 444,
},
},
.handin_check_result = false,
},
TestCase{
.description = "Test returning money",
.hand_in = {
.items = {},
.money = {
.platinum = 1,
.gold = 666,
.silver = 234,
.copper = 444,
},
},
.required = {
.items = {},
.money = {.platinum = 100},
},
.returned = {
.items = {
},
.money = {
.platinum = 1,
.gold = 666,
.silver = 234,
.copper = 444,
},
},
.handin_check_result = false,
},
TestCase{
.description = "Test handing in many items of the same required item",
.hand_in = {
.items = {
HandinEntry{.item_id = "1007", .count = 1},
HandinEntry{.item_id = "1007", .count = 1},
HandinEntry{.item_id = "1007", .count = 1},
HandinEntry{.item_id = "1007", .count = 1},
},
.money = {},
},
.required = {
.items = {
HandinEntry{.item_id = "1007", .count = 1},
},
.money = {},
},
.returned = {
.items = {
HandinEntry{.item_id = "1007", .count = 1},
HandinEntry{.item_id = "1007", .count = 1},
HandinEntry{.item_id = "1007", .count = 1},
},
.money = {
.platinum = 1,
.gold = 666,
.silver = 234,
.copper = 444,
},
},
.handin_check_result = true,
},
TestCase{
.description = "Test handing in item of a stack",
.hand_in = {
.items = {
HandinEntry{.item_id = "13005", .count = 20},
},
.money = {},
},
.required = {
.items = {
HandinEntry{.item_id = "13005", .count = 20},
},
.money = {},
},
.returned = {
.items = {},
.money = {},
},
.handin_check_result = true,
},
TestCase{
.description = "Test handing in item of a stack but not enough",
.hand_in = {
.items = {
HandinEntry{.item_id = "13005", .count = 10},
},
.money = {},
},
.required = {
.items = {
HandinEntry{.item_id = "13005", .count = 20},
},
.money = {},
},
.returned = {
.items = {
HandinEntry{.item_id = "13005", .count = 10},
},
.money = {},
},
.handin_check_result = false,
},
TestCase{
.description = "Test handing in 4 non-stacking helmets when 4 are required",
.hand_in = {
.items = {
HandinEntry{.item_id = "29062", .count = 1},
HandinEntry{.item_id = "29062", .count = 1},
HandinEntry{.item_id = "29062", .count = 1},
HandinEntry{.item_id = "29062", .count = 1},
},
.money = {},
},
.required = {
.items = {
HandinEntry{.item_id = "29062", .count = 4},
},
.money = {},
},
.returned = {
.items = {
},
.money = {},
},
.handin_check_result = true,
},
TestCase{
.description = "Test handing in Soulfire that has 5 charges and have it count as 1 item",
.hand_in = {
.items = {
HandinEntry{.item_id = "5504", .count = 1},
},
.money = {},
},
.required = {
.items = {
HandinEntry{.item_id = "5504", .count = 1},
},
.money = {},
},
.returned = {
.items = {
},
.money = {},
},
.handin_check_result = true,
},
};
std::map<std::string, uint32> hand_ins;
std::map<std::string, uint32> required;
std::vector<EQ::ItemInstance *> items;
// turn this on to see debugging output
LogSys.log_settings[Logs::NpcHandin].log_to_console = std::getenv("DEBUG") ? 3 : 0;
LogInfo("{}", Strings::Repeat("-", break_length));
for (auto &test_case: test_cases) {
hand_ins.clear();
required.clear();
items.clear();
for (auto &hand_in: test_case.hand_in.items) {
auto item_id = Strings::ToInt(hand_in.item_id);
EQ::ItemInstance *inst = database.CreateItem(item_id);
if (inst->IsStackable()) {
inst->SetCharges(hand_in.count);
}
if (inst->GetItem()->MaxCharges > 0) {
inst->SetCharges(inst->GetItem()->MaxCharges);
}
hand_ins[hand_in.item_id] = inst->GetCharges();
items.push_back(inst);
}
// money
if (test_case.hand_in.money.platinum > 0) {
hand_ins["platinum"] = test_case.hand_in.money.platinum;
}
if (test_case.hand_in.money.gold > 0) {
hand_ins["gold"] = test_case.hand_in.money.gold;
}
if (test_case.hand_in.money.silver > 0) {
hand_ins["silver"] = test_case.hand_in.money.silver;
}
if (test_case.hand_in.money.copper > 0) {
hand_ins["copper"] = test_case.hand_in.money.copper;
}
for (auto &req: test_case.required.items) {
required[req.item_id] = req.count;
}
// money
if (test_case.required.money.platinum > 0) {
required["platinum"] = test_case.required.money.platinum;
}
if (test_case.required.money.gold > 0) {
required["gold"] = test_case.required.money.gold;
}
if (test_case.required.money.silver > 0) {
required["silver"] = test_case.required.money.silver;
}
if (test_case.required.money.copper > 0) {
required["copper"] = test_case.required.money.copper;
}
auto result = npc->CheckHandin(c, hand_ins, required, items);
if (result != test_case.handin_check_result) {
failed_count++;
LogError("FAIL [{}]", test_case.description);
// print out the hand-ins
LogError("Hand-ins >");
for (auto &hand_in: hand_ins) {
LogError(" > Item [{}] count [{}]", hand_in.first, hand_in.second);
}
LogError("Required >");
for (auto &req: required) {
LogError(" > Item [{}] count [{}]", req.first, req.second);
}
LogError("Expected [{}] got [{}]", test_case.handin_check_result, result);
}
else {
LogInfo("PASS [{}]", test_case.description);
}
auto returned = npc->ReturnHandinItems(c);
// assert that returned items are expected
for (auto &item: test_case.returned.items) {
auto found = false;
for (auto &ret: returned.items) {
if (ret.item_id == item.item_id) {
found = true;
break;
}
}
if (!found) {
LogError("Returned item [{}] not expected", item.item_id);
}
}
npc->ResetHandin();
if (LogSys.log_settings[Logs::NpcHandin].log_to_console > 0) {
std::cout << std::endl;
}
}
}
if (failed_count > 0) {
LogError("Failed [{}] tests", failed_count);
std::exit(1);
}
else {
LogInfo("All tests passed");
}
}