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Most of the following changes are QueryServ related, fully implemented its original functionality to be able to offload
intensive or metric based logging to a remote server process that could exist on another server entirely
Implemented Player Event Logging Types (Go to table `qs_player_events`):
1 = Player_Log_Quest,
2 = Player_Log_Zoning,
3 = Player_Log_Deaths,
4 = Player_Log_Connect_State,
5 = Player_Log_Levels,
6 = Player_Log_Keyring_Addition,
7 = Player_Log_QGlobal_Update,
8 = Player_Log_Task_Updates,
9 = Player_Log_AA_Purchases,
10 = Player_Log_Trade_Skill_Events,
11 = Player_Log_Issued_Commands,
12 = Player_Log_Money_Transactions,
13 = Player_Log_Alternate_Currency_Transactions,
- All QueryServ logging will be implemented with a front end in EoC 2.0 very soon
Changed all QS Error related logging to 'QUERYSERV__ERROR'
(Natedog) (Crash Fix) Legacy MySQL bug revert for loading AA's COALESCE( from COALESCE (
Implemented Perl Quest objects (LUA still needed to be exported):
- quest::qs_send_query("MySQL query") - Will send a raw query to the QueryServ process, useful for custom logging
- quest::qs_player_event(char_id, event_desc); - Will process a quest type event to table `qs_player_events`
Added MySQL Tables:
- `qs_player_aa_rate_hourly`
- `qs_player_events`
- Source table structures from:
- utils\sql\git\queryserv\required\08_23_2014_player_events_and_player_aa_rate_hourly
To get the complete QueryServ schema, source from here:
- utils\sql\git\queryserv\required\Complete_QueryServ_Table_Structures.sql
Added rules for each logging type, source rules here with them enabled by default:
- utils\sql\git\queryserv\required\Complete_QueryServ_Rules_Enabled.sql
Spawn related logging cleanup
General code cleanup
Added queryserv.cpp and queryserv.h with QueryServ class
62 lines
2.2 KiB
C++
62 lines
2.2 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef CHATSERVER_DATABASE_H
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#define CHATSERVER_DATABASE_H
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#define AUTHENTICATION_TIMEOUT 60
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#define INVALID_ID 0xFFFFFFFF
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#include "../common/debug.h"
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#include "../common/types.h"
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#include "../common/dbcore.h"
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#include "../common/linked_list.h"
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#include "../common/servertalk.h"
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#include <string>
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#include <vector>
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#include <map>
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//atoi is not uint32 or uint32 safe!!!!
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#define atoul(str) strtoul(str, nullptr, 10)
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class Database : public DBcore {
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public:
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Database();
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Database(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
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bool Connect(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
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~Database();
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void AddSpeech(const char* from, const char* to, const char* message, uint16 minstatus, uint32 guilddbid, uint8 type);
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void LogPlayerTrade(QSPlayerLogTrade_Struct* QS, uint32 Items);
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void LogPlayerHandin(QSPlayerLogHandin_Struct* QS, uint32 Items);
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void LogPlayerNPCKill(QSPlayerLogNPCKill_Struct* QS, uint32 Members);
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void LogPlayerDelete(QSPlayerLogDelete_Struct* QS, uint32 Items);
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void LogPlayerMove(QSPlayerLogMove_Struct* QS, uint32 Items);
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void LogMerchantTransaction(QSMerchantLogTransaction_Struct* QS, uint32 Items);
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void GeneralQueryReceive(ServerPacket *pack);
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protected:
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void HandleMysqlError(uint32 errnum);
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private:
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void DBInitVars();
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};
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#endif
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