eqemu-server/utils/sql/git/optional/2014_04_09_SpellProjectileRule.sql
KayenEQ 35cd98c7a7 -Implemented the ability to properly use live spell projectile graphics.
This data is found in the player_1 field of the spells_new table.
-Rule for this set to be disabled by default.
-Enable IF your server uses an UF+ spell file
and your players use UF+ clients
-Otherwise your better off with alternative method/rules
already implemented so that all players can see the effect.
-Added ability for PERL ProjectileAnim function to only
need an IT#### and not an actual item id.
-If you want it in LUA somebody needs to add it.
- Change to wizard innate critical ratios based on parse data.
2014-04-09 05:17:36 -04:00

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SQL

-- Recommend enabling if your server uses an UF+ spell file and your players use UF+ client. This will give the proper graphics for all spell projectiles.
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Spells:UseLiveSpellProjectileGFX', false, ' Use spell projectile graphics set in the spells_new table (player_1). Server must be using UF+ spell file.');
-- Use this query to check if your spell file is compatible
-- If it returns in the player_1 field IT##### it will work.
SELECT id,name,player_1 from spells_new WHERE targettype = 1;