mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-12 17:51:28 +00:00
467 lines
16 KiB
C#
467 lines
16 KiB
C#
using System;
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using System.IO;
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using System.Diagnostics;
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using System.Collections.Generic;
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using EQExtractor2.InternalTypes;
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using EQExtractor2.OpCodes;
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using EQPacket;
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using MyUtils;
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namespace EQExtractor2.Patches
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{
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class PatchJanuary162013Decoder : PatchDecember102012Decoder
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{
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public PatchJanuary162013Decoder()
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{
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Version = "EQ Client Build Date January 16 2013.";
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PatchConfFileName = "patch_Jan16-2013.conf";
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}
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override public List<ZoneEntryStruct> GetSpawns()
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{
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List<ZoneEntryStruct> ZoneSpawns = new List<ZoneEntryStruct>();
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List<byte[]> SpawnPackets = GetPacketsOfType("OP_ZoneEntry", PacketDirection.ServerToClient);
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foreach (byte[] SpawnPacket in SpawnPackets)
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{
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ZoneEntryStruct NewSpawn = new ZoneEntryStruct();
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ByteStream Buffer = new ByteStream(SpawnPacket);
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NewSpawn.SpawnName = Buffer.ReadString(true);
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NewSpawn.SpawnName = Utils.MakeCleanName(NewSpawn.SpawnName);
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NewSpawn.SpawnID = Buffer.ReadUInt32();
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NewSpawn.Level = Buffer.ReadByte();
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float UnkSize = Buffer.ReadSingle();
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NewSpawn.IsNPC = Buffer.ReadByte();
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UInt32 Bitfield = Buffer.ReadUInt32();
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NewSpawn.Gender = (Bitfield & 3);
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Byte OtherData = Buffer.ReadByte();
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Buffer.SkipBytes(8); // Skip 8 unknown bytes
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NewSpawn.DestructableString1 = "";
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NewSpawn.DestructableString2 = "";
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NewSpawn.DestructableString3 = "";
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if ((NewSpawn.IsNPC > 0) && ((OtherData & 1) > 0))
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{
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// Destructable Objects
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NewSpawn.DestructableString1 = Buffer.ReadString(false);
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NewSpawn.DestructableString2 = Buffer.ReadString(false);
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NewSpawn.DestructableString3 = Buffer.ReadString(false);
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Buffer.SkipBytes(53);
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}
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if ((OtherData & 4) > 0)
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{
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// Auras
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Buffer.ReadString(false);
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Buffer.ReadString(false);
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Buffer.SkipBytes(54);
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}
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NewSpawn.PropCount = Buffer.ReadByte();
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if (NewSpawn.PropCount > 0)
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NewSpawn.BodyType = Buffer.ReadUInt32();
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else
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NewSpawn.BodyType = 0;
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for (int j = 1; j < NewSpawn.PropCount; ++j)
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Buffer.SkipBytes(4);
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Buffer.SkipBytes(1); // Skip HP %
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NewSpawn.HairColor = Buffer.ReadByte();
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NewSpawn.BeardColor = Buffer.ReadByte();
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NewSpawn.EyeColor1 = Buffer.ReadByte();
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NewSpawn.EyeColor2 = Buffer.ReadByte();
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NewSpawn.HairStyle = Buffer.ReadByte();
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NewSpawn.Beard = Buffer.ReadByte();
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NewSpawn.DrakkinHeritage = Buffer.ReadUInt32();
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NewSpawn.DrakkinTattoo = Buffer.ReadUInt32();
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NewSpawn.DrakkinDetails = Buffer.ReadUInt32();
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NewSpawn.EquipChest2 = Buffer.ReadByte();
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bool UseWorn = (NewSpawn.EquipChest2 == 255);
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Buffer.SkipBytes(2); // 2 Unknown bytes;
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NewSpawn.Helm = Buffer.ReadByte();
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NewSpawn.Size = Buffer.ReadSingle();
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NewSpawn.Face = Buffer.ReadByte();
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NewSpawn.WalkSpeed = Buffer.ReadSingle();
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NewSpawn.RunSpeed = Buffer.ReadSingle();
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NewSpawn.Race = Buffer.ReadUInt32();
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Buffer.SkipBytes(1); // Skip Holding
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NewSpawn.Deity = Buffer.ReadUInt32();
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Buffer.SkipBytes(8); // Skip GuildID and GuildRank
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NewSpawn.Class = Buffer.ReadByte();
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Buffer.SkipBytes(4); // Skip PVP, Standstate, Light, Flymode
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NewSpawn.LastName = Buffer.ReadString(true);
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Buffer.SkipBytes(6);
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NewSpawn.PetOwnerID = Buffer.ReadUInt32();
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Buffer.SkipBytes(25);
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NewSpawn.MeleeTexture1 = 0;
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NewSpawn.MeleeTexture2 = 0;
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if ((NewSpawn.IsNPC == 0) || NPCType.IsPlayableRace(NewSpawn.Race))
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{
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for (int ColourSlot = 0; ColourSlot < 9; ++ColourSlot)
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NewSpawn.SlotColour[ColourSlot] = Buffer.ReadUInt32();
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for (int i = 0; i < 9; ++i)
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{
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NewSpawn.Equipment[i] = Buffer.ReadUInt32();
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UInt32 Equip3 = Buffer.ReadUInt32();
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UInt32 Equip2 = Buffer.ReadUInt32();
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UInt32 Equip1 = Buffer.ReadUInt32();
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UInt32 Equip0 = Buffer.ReadUInt32();
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}
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if (NewSpawn.Equipment[Constants.MATERIAL_CHEST] > 0)
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{
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NewSpawn.EquipChest2 = (byte)NewSpawn.Equipment[Constants.MATERIAL_CHEST];
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}
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NewSpawn.ArmorTintRed = (byte)((NewSpawn.SlotColour[Constants.MATERIAL_CHEST] >> 16) & 0xff);
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NewSpawn.ArmorTintGreen = (byte)((NewSpawn.SlotColour[Constants.MATERIAL_CHEST] >> 8) & 0xff);
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NewSpawn.ArmorTintBlue = (byte)(NewSpawn.SlotColour[Constants.MATERIAL_CHEST] & 0xff);
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if (NewSpawn.Equipment[Constants.MATERIAL_PRIMARY] > 0)
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NewSpawn.MeleeTexture1 = NewSpawn.Equipment[Constants.MATERIAL_PRIMARY];
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if (NewSpawn.Equipment[Constants.MATERIAL_SECONDARY] > 0)
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NewSpawn.MeleeTexture2 = NewSpawn.Equipment[Constants.MATERIAL_SECONDARY];
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if (UseWorn)
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NewSpawn.Helm = (byte)NewSpawn.Equipment[Constants.MATERIAL_HEAD];
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else
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NewSpawn.Helm = 0;
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}
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else
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{
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// Non playable race
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Buffer.SkipBytes(20);
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NewSpawn.MeleeTexture1 = Buffer.ReadUInt32();
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Buffer.SkipBytes(16);
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NewSpawn.MeleeTexture2 = Buffer.ReadUInt32();
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Buffer.SkipBytes(16);
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}
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if (NewSpawn.EquipChest2 == 255)
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NewSpawn.EquipChest2 = 0;
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if (NewSpawn.Helm == 255)
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NewSpawn.Helm = 0;
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UInt32 Position1 = Buffer.ReadUInt32();
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UInt32 Position2 = Buffer.ReadUInt32();
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UInt32 Position3 = Buffer.ReadUInt32();
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UInt32 Position4 = Buffer.ReadUInt32();
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UInt32 Position5 = Buffer.ReadUInt32();
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NewSpawn.YPos = Utils.EQ19ToFloat((Int32)((Position4 >> 13) & 0x7FFFF));
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NewSpawn.ZPos = Utils.EQ19ToFloat((Int32)(Position5 >> 10) & 0x7FFFF);
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NewSpawn.XPos = Utils.EQ19ToFloat((Int32)(Position2 >> 10) & 0x7FFFF);
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NewSpawn.Heading = Utils.EQ19ToFloat((Int32)(Position3) & 0xFFF);
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if ((OtherData & 16) > 0)
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{
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NewSpawn.Title = Buffer.ReadString(false);
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}
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if ((OtherData & 32) > 0)
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{
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NewSpawn.Suffix = Buffer.ReadString(false);
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}
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// unknowns
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Buffer.SkipBytes(8);
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NewSpawn.IsMercenary = Buffer.ReadByte();
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Buffer.SkipBytes(54);
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Debug.Assert(Buffer.GetPosition() == Buffer.Length(), "Length mismatch while parsing zone spawns");
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ZoneSpawns.Add(NewSpawn);
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}
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return ZoneSpawns;
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}
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public override void RegisterExplorers()
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{
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//OpManager.RegisterExplorer("OP_ZoneEntry", ExploreZoneEntry);
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//OpManager.RegisterExplorer("OP_NPCMoveUpdate", ExploreNPCMoveUpdate);
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//OpManager.RegisterExplorer("OP_MobUpdate", ExploreMobUpdate);
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}
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public void ExploreNPCMoveUpdate(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
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{
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PositionUpdate PosUpdate;
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PosUpdate = Decode_OP_NPCMoveUpdate(Buffer.Buffer);
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OutputStream.WriteLine("SpawnID: {0}, X = {1}, Y = {2}, Z = {3}, Heading = {4}", PosUpdate.SpawnID, PosUpdate.p.x, PosUpdate.p.y, PosUpdate.p.z, PosUpdate.p.heading);
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}
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public void ExploreMobUpdate(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
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{
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PositionUpdate PosUpdate;
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PosUpdate = Decode_OP_MobUpdate(Buffer.Buffer);
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OutputStream.WriteLine("SpawnID: {0}, X = {1}, Y = {2}, Z = {3}, Heading = {4}", PosUpdate.SpawnID, PosUpdate.p.x, PosUpdate.p.y, PosUpdate.p.z, PosUpdate.p.heading);
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}
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public void ExploreZoneEntry(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
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{
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if (Direction != PacketDirection.ServerToClient)
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return;
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string FirstName = Buffer.ReadString(false);
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OutputStream.WriteLine("Name = {0}", FirstName);
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UInt32 SpawnID = Buffer.ReadUInt32();
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OutputStream.WriteLine("SpawnID = {0}", SpawnID);
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byte Level = Buffer.ReadByte();
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OutputStream.WriteLine("Level = {0}", Level);
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Buffer.SkipBytes(4);
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byte IsNPC = Buffer.ReadByte();
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OutputStream.WriteLine("IsNPC = {0}", IsNPC);
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UInt32 Bitfield = Buffer.ReadUInt32();
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OutputStream.WriteLine("Name: {0}, Bitfield: {1}", FirstName, Convert.ToString(Bitfield, 2));
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byte OtherData = Buffer.ReadByte();
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OutputStream.WriteLine("OtherData = {0}", OtherData);
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Buffer.SkipBytes(8);
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if ((OtherData & 1) > 0)
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{
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OutputStream.WriteLine("OD: {0}", Buffer.ReadString(false));
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OutputStream.WriteLine("OD: {0}", Buffer.ReadString(false));
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OutputStream.WriteLine("OD: {0}", Buffer.ReadString(false));
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Buffer.SkipBytes(53);
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}
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if ((OtherData & 4) > 0)
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{
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OutputStream.WriteLine("Aura: {0}", Buffer.ReadString(false));
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OutputStream.WriteLine("Aura: {0}", Buffer.ReadString(false));
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Buffer.SkipBytes(54);
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}
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byte Properties = Buffer.ReadByte();
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OutputStream.WriteLine("Properties = {0}, Offset now {1}", Properties, Buffer.GetPosition());
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UInt32 BodyType = 0;
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if (Properties > 0)
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BodyType = Buffer.ReadUInt32();
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OutputStream.WriteLine("Bodytype = {0}", BodyType);
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if (Properties != 1)
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OutputStream.WriteLine("XXXX Properties is {0}", Properties);
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for (int i = 1; i < Properties; ++i)
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OutputStream.WriteLine(" Prop: {0}", Buffer.ReadUInt32());
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OutputStream.WriteLine("Position is now {0}", Buffer.GetPosition());
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byte HP = Buffer.ReadByte();
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byte HairColor = Buffer.ReadByte();
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byte BeardColor = Buffer.ReadByte();
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byte Eye1 = Buffer.ReadByte();
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byte Eye2 = Buffer.ReadByte();
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byte HairStyle = Buffer.ReadByte();
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byte BeardStyle = Buffer.ReadByte();
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OutputStream.WriteLine("Beardstyle is {0}", BeardStyle);
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Buffer.SkipBytes(12); // Drakkin stuff
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byte EquipChest2 = Buffer.ReadByte();
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Buffer.SkipBytes(2);
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byte Helm = Buffer.ReadByte();
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float Size = Buffer.ReadSingle();
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byte Face = Buffer.ReadByte();
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float WalkSpeed = Buffer.ReadSingle();
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float RunSpeed = Buffer.ReadSingle();
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UInt32 Race = Buffer.ReadUInt32();
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OutputStream.WriteLine("Size: {0}, Face: {1}, Walkspeed: {2}, RunSpeed: {3}, Race: {4}", Size, Face, WalkSpeed, RunSpeed, Race);
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Buffer.SkipBytes(18);
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Buffer.ReadString(false);
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Buffer.SkipBytes(35);
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if ((IsNPC == 0) || NPCType.IsPlayableRace(Race))
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{
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for (int ColourSlot = 0; ColourSlot < 9; ++ColourSlot)
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OutputStream.WriteLine("Color {0} is {1}", ColourSlot, Buffer.ReadUInt32());
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for (int i = 0; i < 9; ++i)
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{
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UInt32 Equip3 = Buffer.ReadUInt32();
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UInt32 Equipx = Buffer.ReadUInt32();
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UInt32 Equip2 = Buffer.ReadUInt32();
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UInt32 Equip1 = Buffer.ReadUInt32();
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UInt32 Equip0 = Buffer.ReadUInt32();
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OutputStream.WriteLine("Equip slot {0}: 0,1,2,x,3 is {1}, {2}, {3}, {4}, {5}", i,
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Equip0, Equip1, Equip2, Equipx, Equip3);
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}
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}
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else
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{
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// Non playable race
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// Melee Texture 1 is 20 bytes in
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// Melee Texture 1 is 40 bytes in
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// This whole segment is 28 + 24 + 8 = 60
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// Skip 20, Read m1, skip 16, read m2, skip 16
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/*
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OutputStream.WriteLine("None playable race, offset now {0}", Buffer.GetPosition());
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Buffer.SkipBytes(28);
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UInt32 MeleeTexture1 = Buffer.ReadUInt32();
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Buffer.SkipBytes(12);
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UInt32 MeleeTexture2 = Buffer.ReadUInt32();
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Buffer.SkipBytes(12);
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*/
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OutputStream.WriteLine("None playable race, offset now {0}", Buffer.GetPosition());
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Buffer.SkipBytes(20);
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UInt32 MeleeTexture1 = Buffer.ReadUInt32();
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Buffer.SkipBytes(16);
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UInt32 MeleeTexture2 = Buffer.ReadUInt32();
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Buffer.SkipBytes(16);
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}
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OutputStream.WriteLine("Position starts at offset {0}", Buffer.GetPosition());
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UInt32 Position1 = Buffer.ReadUInt32();
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UInt32 Position2 = Buffer.ReadUInt32();
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UInt32 Position3 = Buffer.ReadUInt32();
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UInt32 Position4 = Buffer.ReadUInt32();
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UInt32 Position5 = Buffer.ReadUInt32();
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float YPos = Utils.EQ19ToFloat((Int32)((Position4 >> 13) & 0x7FFFF));
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float ZPos = Utils.EQ19ToFloat((Int32)(Position5 >> 10) & 0x7FFFF);
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float XPos = Utils.EQ19ToFloat((Int32)(Position2 >> 10) & 0x7FFFF);
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//float Heading = Utils.EQ19ToFloat((Int32)(Position1 >> 13) & 0x3FF);
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//float Heading = Utils.EQ19ToFloat((Int32)(Position2) & 0x3FF);
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float Heading = Utils.EQ19ToFloat((Int32)(Position3) & 0x3FF);
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//for(int i = 0; i < 32; ++i)
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// OutputStream.WriteLine("Pos3 << {0} = {1}", i, Utils.EQ19ToFloat((Int32)(Position3 >> i) & 0x3FF));
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OutputStream.WriteLine("(X,Y,Z) = {0}, {1}, {2}, Heading = {3}", XPos, YPos, ZPos, Heading);
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if ((OtherData & 16) > 1)
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OutputStream.WriteLine("Title: {0}", Buffer.ReadString(false));
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if ((OtherData & 32) > 1)
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OutputStream.WriteLine("Suffix: {0}", Buffer.ReadString(false));
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Buffer.SkipBytes(8);
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byte IsMerc = Buffer.ReadByte();
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OutputStream.WriteLine("IsMerc: {0}", IsMerc);
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Buffer.SkipBytes(54);
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OutputStream.WriteLine("Buffer Length: {0}, Current Position: {1}", Buffer.Length(), Buffer.GetPosition());
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if (Buffer.Length() != Buffer.GetPosition())
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OutputStream.WriteLine("PARSE ERROR");
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OutputStream.WriteLine("");
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}
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}
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} |