mirror of
https://github.com/EQEmu/Server.git
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122 lines
2.3 KiB
C++
122 lines
2.3 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef EQEMU_GRID_REPOSITORY_H
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#define EQEMU_GRID_REPOSITORY_H
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#include "../database.h"
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#include "../string_util.h"
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class GridRepository {
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public:
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struct Grid {
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int id;
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int zoneid;
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int type;
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int type2;
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};
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static std::vector<std::string> Columns()
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{
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return {
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"id",
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"zoneid",
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"type",
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"type2",
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};
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}
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static std::string ColumnsRaw()
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{
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return std::string(implode(", ", Columns()));
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}
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static std::string TableName()
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{
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return std::string("grid");
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}
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static std::string BaseSelect()
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{
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return std::string(
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fmt::format(
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"SELECT {} FROM {}",
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ColumnsRaw(),
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TableName()
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)
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);
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}
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static Grid NewEntity()
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{
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Grid entry{};
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entry.id = 0;
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entry.zoneid = 0;
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entry.type = 0;
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entry.type2 = 0;
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return entry;
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}
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static std::vector<Grid> GetZoneGrids(int zone_id)
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{
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std::vector<Grid> grids;
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auto results = content_db.QueryDatabase(
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fmt::format(
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"{} WHERE zoneid = {}",
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BaseSelect(),
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zone_id
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)
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);
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for (auto row = results.begin(); row != results.end(); ++row) {
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Grid entry{};
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entry.id = atoi(row[0]);
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entry.zoneid = atoi(row[1]);
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entry.type = atoi(row[2]);
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entry.type2 = atoi(row[3]);
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grids.push_back(entry);
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}
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return grids;
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}
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static Grid GetGrid(
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const std::vector<Grid> &grids,
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int grid_id
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)
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{
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for (auto &row : grids) {
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if (row.id == grid_id) {
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return row;
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}
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}
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return NewEntity();
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}
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};
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#endif
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