eqemu-server/zone/oriented_bounding_box.h
2025-12-26 20:58:07 -08:00

21 lines
472 B
C++

#pragma once
#include "glm/vec3.hpp"
#include "glm/mat4x4.hpp"
class OrientedBoundingBox
{
public:
OrientedBoundingBox() = default;
OrientedBoundingBox(const glm::vec3 &pos, const glm::vec3 &rot, const glm::vec3 &scale, const glm::vec3 &extents);
~OrientedBoundingBox() = default;
bool ContainsPoint(const glm::vec3 &p) const;
private:
float min_x, max_x;
float min_y, max_y;
float min_z, max_z;
glm::mat4 transformation;
glm::mat4 inverted_transformation;
};